Added default material to sprites
Former-commit-id: 8a68d3d9b251ff93a793d4e001aed721558a8eef
This commit is contained in:
parent
71c1d5f527
commit
3ed18e70da
|
|
@ -32,6 +32,7 @@ class NAZARA_API NzSprite : public NzSceneNode
|
||||||
bool IsDrawable() const;
|
bool IsDrawable() const;
|
||||||
|
|
||||||
void SetColor(const NzColor& color);
|
void SetColor(const NzColor& color);
|
||||||
|
void SetDefaultMaterial();
|
||||||
void SetMaterial(NzMaterial* material, bool resizeSprite = true);
|
void SetMaterial(NzMaterial* material, bool resizeSprite = true);
|
||||||
void SetSize(const NzVector2f& size);
|
void SetSize(const NzVector2f& size);
|
||||||
void SetSize(float sizeX, float sizeY);
|
void SetSize(float sizeX, float sizeY);
|
||||||
|
|
|
||||||
|
|
@ -4,6 +4,7 @@
|
||||||
|
|
||||||
#include <Nazara/Graphics/Sprite.hpp>
|
#include <Nazara/Graphics/Sprite.hpp>
|
||||||
#include <Nazara/Graphics/AbstractViewer.hpp>
|
#include <Nazara/Graphics/AbstractViewer.hpp>
|
||||||
|
#include <cstring>
|
||||||
#include <memory>
|
#include <memory>
|
||||||
#include <Nazara/Graphics/Debug.hpp>
|
#include <Nazara/Graphics/Debug.hpp>
|
||||||
|
|
||||||
|
|
@ -15,32 +16,18 @@ m_size(64.f, 64.f),
|
||||||
m_boundingVolumeUpdated(true),
|
m_boundingVolumeUpdated(true),
|
||||||
m_verticesUpdated(false)
|
m_verticesUpdated(false)
|
||||||
{
|
{
|
||||||
|
SetDefaultMaterial();
|
||||||
}
|
}
|
||||||
|
|
||||||
NzSprite::NzSprite(NzTexture* texture) :
|
NzSprite::NzSprite(NzTexture* texture) :
|
||||||
m_boundingVolume(NzBoundingVolumef::Null()),
|
m_boundingVolume(NzBoundingVolumef::Null()),
|
||||||
m_color(NzColor::White),
|
m_color(NzColor::White),
|
||||||
m_textureCoords(0.f, 0.f, 1.f, 1.f),
|
m_textureCoords(0.f, 0.f, 1.f, 1.f),
|
||||||
|
m_size(64.f, 64.f),
|
||||||
|
m_boundingVolumeUpdated(false),
|
||||||
m_verticesUpdated(false)
|
m_verticesUpdated(false)
|
||||||
{
|
{
|
||||||
if (texture)
|
SetTexture(texture, true);
|
||||||
{
|
|
||||||
m_material = new NzMaterial;
|
|
||||||
m_material->SetPersistent(false);
|
|
||||||
m_material->SetDiffuseMap(texture);
|
|
||||||
|
|
||||||
if (texture->IsValid())
|
|
||||||
m_size.Set(texture->GetWidth(), texture->GetHeight());
|
|
||||||
else
|
|
||||||
m_size.Set(64.f, 64.f);
|
|
||||||
|
|
||||||
m_boundingVolumeUpdated = false;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
m_size.Set(64.f, 64.f);
|
|
||||||
m_boundingVolumeUpdated = true;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
NzSprite::NzSprite(const NzSprite& sprite) :
|
NzSprite::NzSprite(const NzSprite& sprite) :
|
||||||
|
|
@ -108,13 +95,27 @@ void NzSprite::SetColor(const NzColor& color)
|
||||||
m_verticesUpdated = false;
|
m_verticesUpdated = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void NzSprite::SetDefaultMaterial()
|
||||||
|
{
|
||||||
|
std::unique_ptr<NzMaterial> material(new NzMaterial);
|
||||||
|
material->Enable(nzRendererParameter_FaceCulling, false);
|
||||||
|
material->EnableLighting(false);
|
||||||
|
|
||||||
|
SetMaterial(material.get());
|
||||||
|
|
||||||
|
material->SetPersistent(false);
|
||||||
|
material.release();
|
||||||
|
}
|
||||||
|
|
||||||
void NzSprite::SetMaterial(NzMaterial* material, bool resizeSprite)
|
void NzSprite::SetMaterial(NzMaterial* material, bool resizeSprite)
|
||||||
{
|
{
|
||||||
m_material = material;
|
m_material = material;
|
||||||
|
if (m_material && resizeSprite)
|
||||||
|
{
|
||||||
NzTexture* diffuseMap = m_material->GetDiffuseMap();
|
NzTexture* diffuseMap = m_material->GetDiffuseMap();
|
||||||
if (resizeSprite && diffuseMap && diffuseMap->IsValid())
|
if (diffuseMap && diffuseMap->IsValid())
|
||||||
SetSize(NzVector2f(NzVector2ui(diffuseMap->GetSize())));
|
SetSize(NzVector2f(NzVector2ui(diffuseMap->GetSize())));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void NzSprite::SetSize(const NzVector2f& size)
|
void NzSprite::SetSize(const NzVector2f& size)
|
||||||
|
|
@ -134,15 +135,17 @@ void NzSprite::SetSize(float sizeX, float sizeY)
|
||||||
|
|
||||||
void NzSprite::SetTexture(NzTexture* texture, bool resizeSprite)
|
void NzSprite::SetTexture(NzTexture* texture, bool resizeSprite)
|
||||||
{
|
{
|
||||||
std::unique_ptr<NzMaterial> material(new NzMaterial);
|
if (!m_material)
|
||||||
material->SetPersistent(false);
|
SetDefaultMaterial();
|
||||||
|
else if (m_material->GetResourceReferenceCount() > 1)
|
||||||
|
{
|
||||||
|
m_material = new NzMaterial(*m_material);
|
||||||
|
m_material->SetPersistent(false);
|
||||||
|
}
|
||||||
|
|
||||||
material->Enable(nzRendererParameter_FaceCulling, false);
|
m_material->SetDiffuseMap(texture);
|
||||||
material->EnableLighting(false);
|
if (resizeSprite && texture && texture->IsValid())
|
||||||
material->SetDiffuseMap(texture);
|
SetSize(NzVector2f(NzVector2ui(texture->GetSize())));
|
||||||
|
|
||||||
SetMaterial(material.get(), resizeSprite);
|
|
||||||
material.release();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void NzSprite::SetTextureCoords(const NzRectf& coords)
|
void NzSprite::SetTextureCoords(const NzRectf& coords)
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue