Physics2D/RigidBody2D: Fix SetPosition

This commit is contained in:
Lynix 2019-04-03 21:14:17 +02:00
parent 0ca823f9a6
commit 3efb54ea3c
1 changed files with 2 additions and 3 deletions

View File

@ -470,9 +470,8 @@ namespace Nz
void RigidBody2D::SetPosition(const Vector2f& position)
{
cpVect oldPosition = cpBodyGetPosition(m_handle);
cpBodySetPosition(m_handle, cpBodyLocalToWorld(m_handle, cpv(position.x - oldPosition.x + m_positionOffset.x, position.y - oldPosition.y + m_positionOffset.y)));
// Use cpTransformVect to rotate/scale the position offset
cpBodySetPosition(m_handle, cpvadd(cpv(position.x, position.y), cpTransformVect(m_handle->transform, cpv(m_positionOffset.x, m_positionOffset.y))));
if (m_isStatic)
{
m_world->RegisterPostStep(this, [](Nz::RigidBody2D* body)