Graphics: Set default render mask for LightComponent and GraphicsComponent
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@@ -28,7 +28,7 @@ namespace Nz
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GraphicsComponent(GraphicsComponent&&) = default;
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~GraphicsComponent() = default;
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inline void AttachRenderable(std::shared_ptr<InstancedRenderable> renderable, UInt32 renderMask);
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inline void AttachRenderable(std::shared_ptr<InstancedRenderable> renderable, UInt32 renderMask = 0xFFFFFFFF);
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inline void Clear();
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