Renderer: Make WindowSwapchain a RenderTarget

To make it easier to handle window re-creation
This commit is contained in:
SirLynix 2023-01-29 10:38:35 +01:00
parent 97fa4d98be
commit 4a91f3d470
14 changed files with 44 additions and 40 deletions

View File

@ -1523,7 +1523,7 @@ int main()
bakedGraph.Execute(frame);
const Nz::RenderTarget* windowRT = &windowSwapchain.GetSwapchain();
const Nz::RenderTarget* windowRT = &windowSwapchain;
frame.Execute([&](Nz::CommandBufferBuilder& builder)
{
Nz::Recti windowRenderRect(0, 0, window.GetSize().x, window.GetSize().y);

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@ -70,7 +70,7 @@ int main()
Nz::Vector2ui windowSize = window.GetSize();
Nz::Camera camera(&windowSwapchain.GetSwapchain());
Nz::Camera camera(&windowSwapchain);
//camera.UpdateClearColor(Nz::Color::Gray);
Nz::ViewerInstance& viewerInstance = camera.GetViewerInstance();

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@ -53,7 +53,7 @@ int main()
entt::handle viewer = world.CreateEntity();
{
viewer.emplace<Nz::NodeComponent>();
auto& cameraComponent = viewer.emplace<Nz::CameraComponent>(&windowSwapchain.GetSwapchain(), Nz::ProjectionType::Orthographic);
auto& cameraComponent = viewer.emplace<Nz::CameraComponent>(&windowSwapchain, Nz::ProjectionType::Orthographic);
cameraComponent.UpdateRenderMask(1);
cameraComponent.UpdateClearColor(Nz::Color(0.5f, 0.5f, 0.5f));
}

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@ -104,7 +104,7 @@ int main()
entt::handle viewer = world.CreateEntity();
{
viewer.emplace<Nz::NodeComponent>();
auto& cameraComponent = viewer.emplace<Nz::CameraComponent>(&windowSwapchain.GetSwapchain());
auto& cameraComponent = viewer.emplace<Nz::CameraComponent>(&windowSwapchain);
cameraComponent.UpdateRenderMask(1);
cameraComponent.UpdateClearColor(Nz::Color(0.5f, 0.5f, 0.5f));
}

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@ -73,7 +73,7 @@ int main()
cameraNode.SetPosition(Nz::Vector3f::Up() * 2.f + Nz::Vector3f::Backward());
//cameraNode.SetParent(playerRotNode);
auto& cameraComponent = playerCamera.emplace<Nz::CameraComponent>(&windowSwapchain.GetSwapchain());
auto& cameraComponent = playerCamera.emplace<Nz::CameraComponent>(&windowSwapchain);
cameraComponent.UpdateZNear(0.2f);
cameraComponent.UpdateZFar(10000.f);
cameraComponent.UpdateRenderMask(1);

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@ -24,7 +24,7 @@ int main()
{
cameraEntity.emplace<Nz::NodeComponent>();
auto& cameraComponent = cameraEntity.emplace<Nz::CameraComponent>(&windowSwapchain.GetSwapchain(), Nz::ProjectionType::Orthographic);
auto& cameraComponent = cameraEntity.emplace<Nz::CameraComponent>(&windowSwapchain, Nz::ProjectionType::Orthographic);
cameraComponent.UpdateClearColor(Nz::Color(0.46f, 0.48f, 0.84f, 1.f));
}

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@ -24,7 +24,7 @@ int main()
{
cameraEntity.emplace<Nz::NodeComponent>();
auto& cameraComponent = cameraEntity.emplace<Nz::CameraComponent>(&windowSwapchain.GetSwapchain(), Nz::ProjectionType::Orthographic);
auto& cameraComponent = cameraEntity.emplace<Nz::CameraComponent>(&windowSwapchain, Nz::ProjectionType::Orthographic);
cameraComponent.UpdateClearColor(Nz::Color(0.46f, 0.48f, 0.84f, 1.f));
}

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@ -114,7 +114,7 @@ int main()
{
viewer2D.emplace<Nz::NodeComponent>();
auto& cameraComponent = viewer2D.emplace<Nz::CameraComponent>(&windowSwapchain.GetSwapchain(), Nz::ProjectionType::Orthographic);
auto& cameraComponent = viewer2D.emplace<Nz::CameraComponent>(&windowSwapchain, Nz::ProjectionType::Orthographic);
cameraComponent.UpdateClearColor(Nz::Color(0.46f, 0.48f, 0.84f, 1.f));
}

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@ -9,6 +9,7 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Platform/WindowEventHandler.hpp>
#include <Nazara/Renderer/RenderTarget.hpp>
#include <Nazara/Renderer/Swapchain.hpp>
#include <Nazara/Renderer/SwapchainParameters.hpp>
#include <memory>
@ -18,13 +19,13 @@ namespace Nz
class RenderDevice;
class Window;
class NAZARA_RENDERER_API WindowSwapchain
class NAZARA_RENDERER_API WindowSwapchain : public RenderTarget
{
public:
WindowSwapchain(std::shared_ptr<RenderDevice> renderDevice, Window& window, SwapchainParameters parameters = SwapchainParameters());
WindowSwapchain(const WindowSwapchain&) = delete;
inline WindowSwapchain(WindowSwapchain&& windowSwapchain) noexcept;
~WindowSwapchain() = default;
WindowSwapchain(WindowSwapchain&&) = delete;
inline ~WindowSwapchain();
inline RenderFrame AcquireFrame();
@ -32,11 +33,15 @@ namespace Nz
inline void EnableRenderOnlyIfFocused(bool enable = true);
const Framebuffer& GetFramebuffer(std::size_t i) const override;
std::size_t GetFramebufferCount() const override;
const RenderPass& GetRenderPass() const override;
const Vector2ui& GetSize() const override;
inline Swapchain& GetSwapchain();
inline const Swapchain& GetSwapchain() const;
WindowSwapchain& operator=(const WindowSwapchain&) = default;
inline WindowSwapchain& operator=(WindowSwapchain&& windowSwapchain) noexcept;
WindowSwapchain& operator=(const WindowSwapchain&) = delete;
WindowSwapchain& operator=(WindowSwapchain&& windowSwapchain) = delete;
private:
void ConnectSignals();

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@ -8,15 +8,9 @@
namespace Nz
{
inline WindowSwapchain::WindowSwapchain(WindowSwapchain&& windowSwapchain) noexcept :
m_renderDevice(std::move(windowSwapchain.m_renderDevice)),
m_swapchain(std::move(windowSwapchain.m_swapchain)),
m_window(std::move(windowSwapchain.m_window)),
m_renderOnlyIfFocused(windowSwapchain.m_renderOnlyIfFocused),
m_hasFocus(windowSwapchain.m_hasFocus),
m_isMinimized(windowSwapchain.m_isMinimized)
inline WindowSwapchain::~WindowSwapchain()
{
ConnectSignals();
OnRenderTargetRelease(this);
}
inline RenderFrame WindowSwapchain::AcquireFrame()
@ -47,22 +41,6 @@ namespace Nz
return *m_swapchain;
}
inline WindowSwapchain& WindowSwapchain::operator=(WindowSwapchain&& windowSwapchain) noexcept
{
windowSwapchain.DisconnectSignals();
m_renderDevice = std::move(windowSwapchain.m_renderDevice);
m_swapchain = std::move(windowSwapchain.m_swapchain);
m_window = std::move(windowSwapchain.m_window);
m_renderOnlyIfFocused = windowSwapchain.m_renderOnlyIfFocused;
m_hasFocus = windowSwapchain.m_hasFocus;
m_isMinimized = windowSwapchain.m_isMinimized;
ConnectSignals();
return *this;
}
void WindowSwapchain::DisconnectSignals()
{
m_onGainedFocus.Disconnect();

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@ -8,7 +8,7 @@
namespace Nz
{
void AppWindowingComponent::Update(Time elapsedTime)
void AppWindowingComponent::Update(Time /*elapsedTime*/)
{
Window::ProcessEvents();

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@ -28,6 +28,26 @@ namespace Nz
ConnectSignals();
}
const Framebuffer& WindowSwapchain::GetFramebuffer(std::size_t i) const
{
return m_swapchain->GetFramebuffer(i);
}
std::size_t WindowSwapchain::GetFramebufferCount() const
{
return m_swapchain->GetFramebufferCount();
}
const RenderPass& WindowSwapchain::GetRenderPass() const
{
return m_swapchain->GetRenderPass();
}
const Vector2ui& WindowSwapchain::GetSize() const
{
return m_swapchain->GetSize();
}
void WindowSwapchain::ConnectSignals()
{
WindowEventHandler& windowEvents = m_window->GetEventHandler();
@ -62,6 +82,7 @@ namespace Nz
m_onResized.Connect(windowEvents.OnResized, [this](const WindowEventHandler* /*eventHandler*/, const WindowEvent::SizeEvent& event)
{
m_swapchain->NotifyResize({ event.width, event.height });
OnRenderTargetSizeChange(this, m_swapchain->GetSize());
});
m_onRestored.Connect(windowEvents.OnRestored, [this](const WindowEventHandler* /*eventHandler*/)

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@ -166,7 +166,7 @@ int main()
}
}
const Nz::RenderTarget* windowRT = &windowSwapchain.GetSwapchain();
const Nz::RenderTarget* windowRT = &windowSwapchain;
frame.Execute([&](Nz::CommandBufferBuilder& builder)
{
builder.BeginDebugRegion("Compute part", Nz::Color::Blue());

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@ -80,7 +80,7 @@ int main()
Nz::Vector2ui windowSize = window.GetSize();
Nz::Camera camera(&windowSwapchain.GetSwapchain());
Nz::Camera camera(&windowSwapchain);
camera.UpdateClearColor(Nz::Color::Gray());
Nz::ViewerInstance& viewerInstance = camera.GetViewerInstance();