Graphics: Set default render mask for LightComponent and GraphicsComponent
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@@ -28,7 +28,7 @@ namespace Nz
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LightComponent(LightComponent&&) = default;
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~LightComponent() = default;
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template<typename T, typename... Args> T& AddLight(UInt32 renderMask, Args&&... args);
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template<typename T, typename... Args> T& AddLight(UInt32 renderMask = 0xFFFFFFFF, Args&&... args);
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inline void Clear();
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