Graphics: Set default render mask for LightComponent and GraphicsComponent

This commit is contained in:
SirLynix
2023-01-29 11:38:08 +01:00
parent 4a91f3d470
commit 3f200edeb6
5 changed files with 18 additions and 20 deletions

View File

@@ -28,7 +28,7 @@ namespace Nz
LightComponent(LightComponent&&) = default;
~LightComponent() = default;
template<typename T, typename... Args> T& AddLight(UInt32 renderMask, Args&&... args);
template<typename T, typename... Args> T& AddLight(UInt32 renderMask = 0xFFFFFFFF, Args&&... args);
inline void Clear();