Fix compilation

This commit is contained in:
Lynix 2022-04-18 19:47:00 +02:00 committed by SirLynix
parent 7fccfbb63e
commit 3f53e4f86e
2 changed files with 2 additions and 2 deletions

View File

@ -218,7 +218,7 @@ int main()
if (!frame)
continue;
viewerInstance.UpdateViewMatrix(Nz::Matrix4f::ViewMatrix(viewerPos, camAngles));
viewerInstance.UpdateViewMatrix(Nz::Matrix4f::TransformInverse(viewerPos, camAngles));
viewerInstance.UpdateEyePosition(viewerPos);
framePipeline.InvalidateViewer(cameraIndex);

View File

@ -65,7 +65,7 @@ void ProcessJoints(aiNode* node, Skeleton* skeleton, const std::set<std::string>
transformMatrix.Transpose();
transformMatrix.InverseAffine();
transformMatrix.InverseTransform();
joint->SetInverseBindMatrix(transformMatrix);
}