Fix compilation
This commit is contained in:
parent
7fccfbb63e
commit
3f53e4f86e
|
|
@ -218,7 +218,7 @@ int main()
|
|||
if (!frame)
|
||||
continue;
|
||||
|
||||
viewerInstance.UpdateViewMatrix(Nz::Matrix4f::ViewMatrix(viewerPos, camAngles));
|
||||
viewerInstance.UpdateViewMatrix(Nz::Matrix4f::TransformInverse(viewerPos, camAngles));
|
||||
viewerInstance.UpdateEyePosition(viewerPos);
|
||||
|
||||
framePipeline.InvalidateViewer(cameraIndex);
|
||||
|
|
|
|||
|
|
@ -65,7 +65,7 @@ void ProcessJoints(aiNode* node, Skeleton* skeleton, const std::set<std::string>
|
|||
|
||||
transformMatrix.Transpose();
|
||||
|
||||
transformMatrix.InverseAffine();
|
||||
transformMatrix.InverseTransform();
|
||||
|
||||
joint->SetInverseBindMatrix(transformMatrix);
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue