Fix compilation
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@@ -218,7 +218,7 @@ int main()
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if (!frame)
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continue;
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viewerInstance.UpdateViewMatrix(Nz::Matrix4f::ViewMatrix(viewerPos, camAngles));
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viewerInstance.UpdateViewMatrix(Nz::Matrix4f::TransformInverse(viewerPos, camAngles));
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viewerInstance.UpdateEyePosition(viewerPos);
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framePipeline.InvalidateViewer(cameraIndex);
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