Fix compilation
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@@ -218,7 +218,7 @@ int main()
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if (!frame)
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continue;
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viewerInstance.UpdateViewMatrix(Nz::Matrix4f::ViewMatrix(viewerPos, camAngles));
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viewerInstance.UpdateViewMatrix(Nz::Matrix4f::TransformInverse(viewerPos, camAngles));
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viewerInstance.UpdateEyePosition(viewerPos);
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framePipeline.InvalidateViewer(cameraIndex);
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@@ -65,7 +65,7 @@ void ProcessJoints(aiNode* node, Skeleton* skeleton, const std::set<std::string>
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transformMatrix.Transpose();
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transformMatrix.InverseAffine();
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transformMatrix.InverseTransform();
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joint->SetInverseBindMatrix(transformMatrix);
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}
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