(World) Fixed EntityHandle passed by value
Former-commit-id: c4b4b5cbb4d84110416a4493fc09e7b95e137bc6
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@ -30,12 +30,12 @@ namespace Ndk
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void Clear();
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void KillEntity(EntityHandle entity);
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void KillEntity(const EntityHandle& entity);
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void KillEntities(const EntityList& list);
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EntityHandle GetEntity(Entity::Id id);
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bool IsEntityValid(EntityHandle entity) const;
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bool IsEntityValid(const EntityHandle& entity) const;
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bool IsEntityIdValid(Entity::Id id) const;
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void Update();
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@ -22,7 +22,7 @@ namespace Ndk
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KillEntity(entity);
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}
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inline bool World::IsEntityValid(EntityHandle entity) const
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inline bool World::IsEntityValid(const EntityHandle& entity) const
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{
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return entity.IsValid() && entity->GetWorld() == this && IsEntityIdValid(entity->GetId());
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}
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@ -52,7 +52,7 @@ namespace Ndk
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m_killedEntities.clear();
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}
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void World::KillEntity(EntityHandle entity)
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void World::KillEntity(const EntityHandle& entity)
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{
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///DOC: Ignoré si l'entité est invalide
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@ -77,7 +77,7 @@ namespace Ndk
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{
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for (unsigned int i = 0; i < m_killedEntities.size(); ++i)
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{
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EntityHandle entity = m_killedEntities[i];
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const EntityHandle& entity = m_killedEntities[i];
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for (unsigned int j = 0; j < m_aliveEntities.size(); ++j)
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{
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