Update global headers
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@ -62,6 +62,7 @@
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#include <Nazara/Core/MemoryStream.hpp>
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#include <Nazara/Core/MemoryView.hpp>
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#include <Nazara/Core/MovablePtr.hpp>
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#include <Nazara/Core/MovableValue.hpp>
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#include <Nazara/Core/ObjectHandle.hpp>
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#include <Nazara/Core/ObjectLibrary.hpp>
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#include <Nazara/Core/ObjectRef.hpp>
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@ -0,0 +1,56 @@
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// This file was automatically generated
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/*
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Nazara Engine - OpenGL
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Copyright (C) 2015 Jérôme "Lynix" Leclercq (Lynix680@gmail.com)
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do
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so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#pragma once
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#ifndef NAZARA_GLOBAL_OPENGLRENDERER_HPP
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#define NAZARA_GLOBAL_OPENGLRENDERER_HPP
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#include <Nazara/OpenGLRenderer/Config.hpp>
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#include <Nazara/OpenGLRenderer/DummySurface.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLBuffer.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLCommandBuffer.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLCommandBufferBuilder.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLCommandPool.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLFramebuffer.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLRenderer.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLRenderImage.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLRenderPass.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLRenderPipeline.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLRenderPipelineLayout.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLRenderWindow.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLShaderBinding.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLShaderStage.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLTexture.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLTextureSampler.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLUploadPool.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLVaoCache.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLWindowFramebuffer.hpp>
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#include <Nazara/OpenGLRenderer/Utils.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper.hpp>
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#endif // NAZARA_GLOBAL_OPENGLRENDERER_HPP
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@ -55,7 +55,14 @@
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#include <Nazara/Renderer/ShaderAst.hpp>
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#include <Nazara/Renderer/ShaderBinding.hpp>
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#include <Nazara/Renderer/ShaderBuilder.hpp>
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#include <Nazara/Renderer/ShaderEnums.hpp>
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#include <Nazara/Renderer/ShaderNodes.hpp>
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#include <Nazara/Renderer/ShaderSerializer.hpp>
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#include <Nazara/Renderer/ShaderStageImpl.hpp>
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#include <Nazara/Renderer/ShaderValidator.hpp>
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#include <Nazara/Renderer/ShaderVariables.hpp>
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#include <Nazara/Renderer/ShaderVarVisitor.hpp>
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#include <Nazara/Renderer/ShaderVisitor.hpp>
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#include <Nazara/Renderer/ShaderWriter.hpp>
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#include <Nazara/Renderer/Texture.hpp>
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#include <Nazara/Renderer/TextureSampler.hpp>
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