Renderer: Add RenderPipeline::GetPipelineInfo
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@ -24,7 +24,7 @@ namespace Nz
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void Apply(const GL::Context& context) const;
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inline const RenderPipelineInfo& GetPipelineInfo() const;
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inline const RenderPipelineInfo& GetPipelineInfo() const override;
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private:
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RenderPipelineInfo m_pipelineInfo;
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@ -22,7 +22,7 @@ namespace Nz
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};
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std::shared_ptr<RenderPipelineLayout> pipelineLayout;
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std::vector<std::shared_ptr<ShaderStageImpl>> shaderStages;
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std::vector<std::shared_ptr<ShaderStage>> shaderStages;
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std::vector<VertexBufferData> vertexBuffers;
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};
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@ -31,6 +31,8 @@ namespace Nz
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public:
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RenderPipeline() = default;
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virtual ~RenderPipeline();
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virtual const RenderPipelineInfo& GetPipelineInfo() const = 0;
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};
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}
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@ -28,6 +28,8 @@ namespace Nz
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VkPipeline Get(const Vk::RenderPass& renderPass) const;
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inline const RenderPipelineInfo& GetPipelineInfo() const override;
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static std::vector<VkPipelineColorBlendAttachmentState> BuildColorBlendAttachmentStateList(const RenderPipelineInfo& pipelineInfo);
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static VkPipelineColorBlendStateCreateInfo BuildColorBlendInfo(const RenderPipelineInfo& pipelineInfo, const std::vector<VkPipelineColorBlendAttachmentState>& attachmentState);
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static VkPipelineDepthStencilStateCreateInfo BuildDepthStencilInfo(const RenderPipelineInfo& pipelineInfo);
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@ -7,6 +7,10 @@
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namespace Nz
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{
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inline const RenderPipelineInfo& VulkanRenderPipeline::GetPipelineInfo() const
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{
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return m_pipelineInfo;
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}
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}
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#include <Nazara/VulkanRenderer/DebugOff.hpp>
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