Renderer: Add RenderPipeline::GetPipelineInfo
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@@ -22,7 +22,7 @@ namespace Nz
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};
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std::shared_ptr<RenderPipelineLayout> pipelineLayout;
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std::vector<std::shared_ptr<ShaderStageImpl>> shaderStages;
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std::vector<std::shared_ptr<ShaderStage>> shaderStages;
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std::vector<VertexBufferData> vertexBuffers;
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};
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@@ -31,6 +31,8 @@ namespace Nz
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public:
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RenderPipeline() = default;
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virtual ~RenderPipeline();
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virtual const RenderPipelineInfo& GetPipelineInfo() const = 0;
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};
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}
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