examples/PhysicsDemo: Add button widget
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@ -145,30 +145,29 @@ int main()
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Nz::RenderSystem renderSystem(registry);
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Nz::Canvas canvas2D(registry, window.GetEventHandler(), window.GetCursorController().CreateHandle(), 2);
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canvas2D.Resize(Nz::Vector2f(window.GetSize()));
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Nz::LabelWidget* labelWidget = canvas2D.Add<Nz::LabelWidget>();
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labelWidget->SetPosition(0.f, 300.f, 0.f);
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//labelWidget->EnableBackground(true);
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labelWidget->EnableBackground(true);
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labelWidget->UpdateText(Nz::SimpleTextDrawer::Draw("Bonjour Paris !", 72));
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Nz::ButtonWidget* buttonWidget = canvas2D.Add<Nz::ButtonWidget>();
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buttonWidget->SetPosition(200.f, 400.f);
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buttonWidget->UpdateText(Nz::SimpleTextDrawer::Draw("Press me senpai", 72));
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buttonWidget->Resize(buttonWidget->GetPreferredSize());
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buttonWidget->OnButtonTrigger.Connect([](const Nz::ButtonWidget*)
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{
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std::cout << "Coucou !" << std::endl;
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});
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entt::entity viewer2D = registry.create();
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{
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registry.emplace<Nz::NodeComponent>(viewer2D);
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auto& cameraComponent = registry.emplace<Nz::CameraComponent>(viewer2D, window.GetRenderTarget(), Nz::ProjectionType::Orthographic);
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cameraComponent.UpdateZNear(1.f);
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cameraComponent.UpdateZFar(1000.f);
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cameraComponent.UpdateRenderMask(2);
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}
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entt::entity text2D = registry.create();
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{
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std::shared_ptr<Nz::TextSprite> sprite2D = std::make_shared<Nz::TextSprite>(spriteMaterial);
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sprite2D->Update(Nz::SimpleTextDrawer::Draw("Voix ambiguë d'un cœur qui, au zéphyr, préfère les jattes de kiwis", 72));
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registry.emplace<Nz::NodeComponent>(text2D).SetPosition(Nz::Vector3f(0.f, 200.f, 0.f));
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auto& gfxComponent = registry.emplace<Nz::GraphicsComponent>(text2D);
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gfxComponent.AttachRenderable(sprite2D, 2);
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}
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entt::entity viewer = registry.create();
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{
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registry.emplace<Nz::NodeComponent>(viewer);
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@ -260,7 +259,7 @@ int main()
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Nz::Clock secondClock;
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unsigned int fps = 0;
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Nz::Mouse::SetRelativeMouseMode(true);
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//Nz::Mouse::SetRelativeMouseMode(true);
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float elapsedTime = 0.f;
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Nz::UInt64 time = Nz::GetElapsedMicroseconds();
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