Graphics/SkeletalModel: Fix crash

Former-commit-id: 75114644bb37796860854102fbd547aa1c50f51a
This commit is contained in:
Lynix 2015-05-31 22:19:30 +02:00
parent 0f7948ea4c
commit 436f5002b2
1 changed files with 3 additions and 0 deletions

View File

@ -33,6 +33,9 @@ m_animationEnabled(true)
void NzSkeletalModel::AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const NzMatrix4f& transformMatrix) const
{
if (!m_mesh)
return;
unsigned int submeshCount = m_mesh->GetSubMeshCount();
for (unsigned int i = 0; i < submeshCount; ++i)
{