Physics2D: Automatically compute center of mass

This commit is contained in:
Lynix 2019-03-17 15:56:38 +01:00
parent b6c1bfb5d0
commit 439a62a7f8
5 changed files with 54 additions and 4 deletions

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@ -169,6 +169,8 @@ Nazara Engine:
- Fixed TileMap not rendering the right materials if it had no tile using some materials in-between
- Added Vector[2|3|4](u)i64 typedefs
- Fixed missing static Vector4::DotProduct implementation
- ⚠ **By default, Nazara computes the mass center of all 2D physics object when calling SetGeom**
- ⚠ Added Collider2D::ComputeCenterOfMass
Nazara Development Kit:
- Added ImageWidget (#139)

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@ -41,6 +41,7 @@ namespace Nz
Collider2D(Collider2D&&) = delete;
virtual ~Collider2D();
virtual Nz::Vector2f ComputeCenterOfMass() const = 0;
virtual float ComputeMomentOfInertia(float mass) const = 0;
inline UInt32 GetCategoryMask() const;
@ -99,6 +100,7 @@ namespace Nz
BoxCollider2D(const Vector2f& size, float radius = 0.f);
BoxCollider2D(const Rectf& rect, float radius = 0.f);
Nz::Vector2f ComputeCenterOfMass() const override;
float ComputeMomentOfInertia(float mass) const override;
inline float GetRadius() const;
@ -125,6 +127,7 @@ namespace Nz
public:
CircleCollider2D(float radius, const Vector2f& offset = Vector2f::Zero());
Nz::Vector2f ComputeCenterOfMass() const override;
float ComputeMomentOfInertia(float mass) const override;
inline const Vector2f& GetOffset() const;
@ -150,6 +153,7 @@ namespace Nz
public:
CompoundCollider2D(std::vector<Collider2DRef> geoms);
Nz::Vector2f ComputeCenterOfMass() const override;
float ComputeMomentOfInertia(float mass) const override;
inline bool DoesOverrideCollisionProperties() const;
@ -179,6 +183,7 @@ namespace Nz
public:
ConvexCollider2D(SparsePtr<const Vector2f> vertices, std::size_t vertexCount, float radius = 0.f);
Nz::Vector2f ComputeCenterOfMass() const override;
float ComputeMomentOfInertia(float mass) const override;
ColliderType2D GetType() const override;
@ -203,6 +208,7 @@ namespace Nz
public:
NullCollider2D() = default;
Nz::Vector2f ComputeCenterOfMass() const override;
float ComputeMomentOfInertia(float mass) const override;
ColliderType2D GetType() const override;
@ -223,6 +229,7 @@ namespace Nz
public:
inline SegmentCollider2D(const Vector2f& first, const Vector2f& second, float thickness = 1.f);
Nz::Vector2f ComputeCenterOfMass() const override;
float ComputeMomentOfInertia(float mass) const override;
inline const Vector2f& GetFirstPoint() const;

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@ -82,7 +82,7 @@ namespace Nz
void SetElasticity(std::size_t shapeIndex, float elasticity);
void SetFriction(float friction);
void SetFriction(std::size_t shapeIndex, float friction);
void SetGeom(Collider2DRef geom, bool recomputeMoment = true);
void SetGeom(Collider2DRef geom, bool recomputeMoment = true, bool recomputeMassCenter = true);
void SetMass(float mass, bool recomputeMoment = true);
void SetMassCenter(const Vector2f& center, CoordSys coordSys = CoordSys_Local);
void SetMomentOfInertia(float moment);

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@ -20,7 +20,7 @@ namespace Nz
{
cpShape* shape = (*shapes)[i];
cpShapeSetCollisionType(shape, cpFloat(m_collisionId));
cpShapeSetCollisionType(shape, m_collisionId);
cpShapeSetElasticity(shape, cpFloat(m_elasticity));
cpShapeSetFilter(shape, filter);
cpShapeSetFriction(shape, cpFloat(m_friction));
@ -44,6 +44,11 @@ namespace Nz
{
}
Nz::Vector2f BoxCollider2D::ComputeCenterOfMass() const
{
return m_rect.GetCenter();
}
float BoxCollider2D::ComputeMomentOfInertia(float mass) const
{
return static_cast<float>(cpMomentForBox2(mass, cpBBNew(m_rect.x, m_rect.y, m_rect.x + m_rect.width, m_rect.y + m_rect.height)));
@ -68,6 +73,11 @@ namespace Nz
{
}
Nz::Vector2f CircleCollider2D::ComputeCenterOfMass() const
{
return m_offset + Nz::Vector2f(m_radius, m_radius);
}
float CircleCollider2D::ComputeMomentOfInertia(float mass) const
{
return static_cast<float>(cpMomentForCircle(mass, 0.f, m_radius, cpv(m_offset.x, m_offset.y)));
@ -92,6 +102,15 @@ namespace Nz
{
}
Nz::Vector2f CompoundCollider2D::ComputeCenterOfMass() const
{
Nz::Vector2f centerOfMass = Nz::Vector2f::Zero();
for (const auto& geom : m_geoms)
centerOfMass += geom->ComputeCenterOfMass();
return centerOfMass / float(m_geoms.size());
}
float CompoundCollider2D::ComputeMomentOfInertia(float mass) const
{
///TODO: Correctly compute moment using parallel axis theorem:
@ -144,6 +163,15 @@ namespace Nz
m_vertices[i].Set(*vertices++);
}
Nz::Vector2f ConvexCollider2D::ComputeCenterOfMass() const
{
static_assert(sizeof(cpVect) == sizeof(Vector2d), "Chipmunk vector is not equivalent to Vector2d");
cpVect center = cpCentroidForPoly(int(m_vertices.size()), reinterpret_cast<const cpVect*>(m_vertices.data()));
return Nz::Vector2f(float(center.x), float(center.y));
}
float ConvexCollider2D::ComputeMomentOfInertia(float mass) const
{
static_assert(sizeof(cpVect) == sizeof(Vector2d), "Chipmunk vector is not equivalent to Vector2d");
@ -169,6 +197,11 @@ namespace Nz
return ColliderType2D_Null;
}
Nz::Vector2f NullCollider2D::ComputeCenterOfMass() const
{
return Nz::Vector2f::Zero();
}
float NullCollider2D::ComputeMomentOfInertia(float mass) const
{
return (mass > 0.f) ? 1.f : 0.f; //< Null inertia is only possible for static/kinematic objects
@ -181,6 +214,11 @@ namespace Nz
/******************************** SegmentCollider2D *********************************/
Nz::Vector2f SegmentCollider2D::ComputeCenterOfMass() const
{
return (m_first + m_second) / 2.f;
}
float SegmentCollider2D::ComputeMomentOfInertia(float mass) const
{
return static_cast<float>(cpMomentForSegment(mass, cpv(m_first.x, m_first.y), cpv(m_second.x, m_second.y), m_thickness));

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@ -48,7 +48,7 @@ namespace Nz
NazaraAssert(m_geom, "Invalid geometry");
m_handle = Create(m_mass, object.GetMomentOfInertia());
SetGeom(object.GetGeom(), false);
SetGeom(object.GetGeom(), false, false);
CopyBodyData(object.GetHandle(), m_handle);
@ -362,7 +362,7 @@ namespace Nz
cpShapeSetFriction(m_shapes[shapeIndex], cpFloat(friction));
}
void RigidBody2D::SetGeom(Collider2DRef geom, bool recomputeMoment)
void RigidBody2D::SetGeom(Collider2DRef geom, bool recomputeMoment, bool recomputeMassCenter)
{
// We have no public way of getting rid of an existing geom without removing the whole body
// So let's save some attributes of the body, destroy it and rebuild it
@ -399,6 +399,9 @@ namespace Nz
if (!IsStatic() && !IsKinematic())
cpBodySetMoment(m_handle, m_geom->ComputeMomentOfInertia(m_mass));
}
if (recomputeMassCenter)
SetMassCenter(m_geom->ComputeCenterOfMass());
}
void RigidBody2D::SetMass(float mass, bool recomputeMoment)