Merge branch 'master' into vulkan
This commit is contained in:
commit
43bb487801
41
ChangeLog.md
41
ChangeLog.md
|
|
@ -15,6 +15,7 @@ Miscellaneous:
|
|||
- Fix compilation with some MinGW distributions
|
||||
- Add Lua unit tests
|
||||
- NDEBUG is now defined in Release
|
||||
- Replaced typedefs keywords with modern using keywords
|
||||
|
||||
Nazara Engine:
|
||||
- VertexMapper:GetComponentPtr no longer throw an error if component is disabled or incompatible with template type, instead a null pointer is returned.
|
||||
|
|
@ -66,6 +67,33 @@ Nazara Engine:
|
|||
- Add PhysWorld2D::[Get|Set]IterationCount to control how many iterations chipmunk will perform per step.
|
||||
- Add PhysWorld2D::UseSpatialHash to use spatial hashing instead of bounding box trees, which may speedup simulation in some cases.
|
||||
- Add PhysWorld[2D|3D] max step count per Step call (default: 50), to avoid spirals of death when the physics engine simulation time is over step size.
|
||||
- Fix Window triggering KeyPressed event after triggering a resize/movement event on Windows
|
||||
- (WIP) Add support for materials and callbacks to Physics3D module.
|
||||
- PhysWorld3D class is now movable
|
||||
- ⚠️ Removed array/pointer constructor from Vector classes
|
||||
- Fixed Platform module not being classified as client-only
|
||||
- ⚠️ Renamed Bitset::Read to Bitset::Write
|
||||
- Fixed ENetCompressor class destructor not being virtual
|
||||
- ⚠️ Added a type tag parameter to Serialize and Unserialize functions, to prevent implicit conversions with overloads
|
||||
- Added Collider3D::ForEachPolygon method, allowing construction of a debug mesh based on the physics collider
|
||||
- Fixed ConvexCollider3D::GetType returning Compound instead of ConvexHull.
|
||||
- Dual-stack sockets are now supported (by using NetProtocol_Any at creation/opening)
|
||||
- Fixed IPv6 addresses not being correctly encoded/decoded from the socket API.
|
||||
- Fix copy and move semantic on HandledObject and ObjectHandle
|
||||
- Add support for emissive and normal maps in .mtl loader using custom keywords ([map_]emissive and [map_]normal)
|
||||
- Music, Sound and SoundEmitter are now movable
|
||||
- Fixed Sound copy which was not copying looping state
|
||||
- Fixed Billboard bounding volume
|
||||
- Fixed Directory::GetResultSize and Directory::IsResultDirectory on Posix systems
|
||||
- Fixed Quaternion::Inverse which was not correctly normalizing quaternions
|
||||
- Graphics module now register "White2D" and "WhiteCubemap" textures to the TextureLibrary (respectively a 1x1 texture 2D and a 1x1 texture cubemap)
|
||||
- Added AbstractTextDrawer::GetLineGlyphCount, which returns the number of glyph part of the line
|
||||
- Fixed Font handling of whitespace glyphs (which were triggering an error)
|
||||
- ⚠️ Translucent2D pipeline no longer has depth sorting
|
||||
- Fixed SimpleTextDrawer line bounds
|
||||
- ⚠️ Stream::ReadLine will now returns empty lines if present in the file
|
||||
- Fixed cubemaps seams with OpenGL
|
||||
- HandledObject movement constructor/assignement operator are now marked noexcept
|
||||
|
||||
Nazara Development Kit:
|
||||
- Added ImageWidget (#139)
|
||||
|
|
@ -101,6 +129,19 @@ Nazara Development Kit:
|
|||
- ⚠️ Renamed World::Update() to World::Refresh() for more clarity and to differentiate it from World::Update(elapsedTime)
|
||||
- World entity ids are now reused from lowest to highest (they were previously reused in reverse order of death)
|
||||
- World now has an internal profiler, allowing to measure the refresh and system update time
|
||||
- CollisionComponent[2D|3D] and PhysicsComponent[2D|3D] now configures their internal RigidBody userdata to the entity ID they belong to (useful for callbacks).
|
||||
- Fixed EntityList copy/movement assignment operator which was not properly unregistering contained entities.
|
||||
- ListenerSystem now handles velocity in a generic way (no longer require a VelocityComponent and is compatible with physics)
|
||||
- World now has const getters for systems
|
||||
- Add World::ForEachSystem method, allowing iteration on every active system on a specific world
|
||||
- Fix GraphicsComponent bounding volume not taking local matrix in account
|
||||
- ⚠️ Rewrote all render queue system, which should be more efficient, take scissor box into account
|
||||
- ⚠️ All widgets are now bound to a scissor box when rendering
|
||||
- Add DebugComponent (a component able to show aabb/obb/collision mesh)
|
||||
- ⚠️ TextAreaWidget now support text selection (WIP)
|
||||
- ⚠️ TextAreaWidget::GetHoveredGlyph now returns a two-dimensional position instead of a single glyph position
|
||||
- Fixed Entity::OnEntityDestruction signal not being properly moved and thus not being called.
|
||||
- Fixed EntityOwner move assignment which was losing entity ownership
|
||||
|
||||
# 0.4:
|
||||
|
||||
|
|
|
|||
|
|
@ -83,9 +83,10 @@ namespace Ndk
|
|||
};
|
||||
|
||||
protected:
|
||||
const EntityHandle& CreateEntity();
|
||||
const EntityHandle& CreateEntity(bool isContentEntity);
|
||||
void DestroyEntity(Entity* entity);
|
||||
virtual void Layout();
|
||||
|
||||
void InvalidateNode() override;
|
||||
|
||||
virtual bool IsFocusable() const;
|
||||
|
|
@ -111,11 +112,18 @@ namespace Ndk
|
|||
void RegisterToCanvas();
|
||||
inline void UpdateCanvasIndex(std::size_t index);
|
||||
void UnregisterFromCanvas();
|
||||
void UpdatePositionAndSize();
|
||||
|
||||
struct WidgetEntity
|
||||
{
|
||||
EntityOwner handle;
|
||||
bool isContent;
|
||||
};
|
||||
|
||||
static constexpr std::size_t InvalidCanvasIndex = std::numeric_limits<std::size_t>::max();
|
||||
|
||||
std::size_t m_canvasIndex;
|
||||
std::vector<EntityOwner> m_entities;
|
||||
std::vector<WidgetEntity> m_entities;
|
||||
std::vector<std::unique_ptr<BaseWidget>> m_children;
|
||||
Canvas* m_canvas;
|
||||
EntityOwner m_backgroundEntity;
|
||||
|
|
|
|||
|
|
@ -62,7 +62,7 @@ namespace Ndk
|
|||
WidgetEntry& entry = m_widgetEntries[index];
|
||||
|
||||
Nz::Vector3f pos = entry.widget->GetPosition();
|
||||
Nz::Vector2f size = entry.widget->GetContentSize();
|
||||
Nz::Vector2f size = entry.widget->GetSize();
|
||||
|
||||
entry.box.Set(pos.x, pos.y, pos.z, size.x, size.y, 1.f);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -8,6 +8,8 @@
|
|||
#include <NDK/Components/CameraComponent.hpp>
|
||||
#include <NDK/Components/CollisionComponent2D.hpp>
|
||||
#include <NDK/Components/CollisionComponent3D.hpp>
|
||||
#include <NDK/Components/ConstraintComponent2D.hpp>
|
||||
#include <NDK/Components/DebugComponent.hpp>
|
||||
#include <NDK/Components/GraphicsComponent.hpp>
|
||||
#include <NDK/Components/LightComponent.hpp>
|
||||
#include <NDK/Components/ListenerComponent.hpp>
|
||||
|
|
@ -17,6 +19,5 @@
|
|||
#include <NDK/Components/PhysicsComponent2D.hpp>
|
||||
#include <NDK/Components/PhysicsComponent3D.hpp>
|
||||
#include <NDK/Components/VelocityComponent.hpp>
|
||||
#include <NDK/Components/ConstraintComponent2D.hpp>
|
||||
|
||||
#endif // NDK_COMPONENTS_GLOBAL_HPP
|
||||
|
|
|
|||
|
|
@ -0,0 +1,80 @@
|
|||
// Copyright (C) 2017 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NDK_SERVER
|
||||
#ifndef NDK_COMPONENTS_DEBUGCOMPONENT_HPP
|
||||
#define NDK_COMPONENTS_DEBUGCOMPONENT_HPP
|
||||
|
||||
#include <Nazara/Core/Flags.hpp>
|
||||
#include <Nazara/Graphics/InstancedRenderable.hpp>
|
||||
#include <NDK/Component.hpp>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
enum class DebugDraw
|
||||
{
|
||||
//TODO: Collider2D
|
||||
Collider3D,
|
||||
GraphicsAABB,
|
||||
GraphicsOBB,
|
||||
|
||||
Max = GraphicsOBB
|
||||
};
|
||||
}
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
template<>
|
||||
struct EnumAsFlags<Ndk::DebugDraw>
|
||||
{
|
||||
static constexpr Ndk::DebugDraw max = Ndk::DebugDraw::GraphicsOBB;
|
||||
};
|
||||
}
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
using DebugDrawFlags = Nz::Flags<DebugDraw>;
|
||||
|
||||
constexpr DebugDrawFlags DebugDraw_None = 0;
|
||||
|
||||
class NDK_API DebugComponent : public Component<DebugComponent>
|
||||
{
|
||||
friend class DebugSystem;
|
||||
|
||||
public:
|
||||
inline DebugComponent(DebugDrawFlags flags = DebugDraw_None);
|
||||
inline DebugComponent(const DebugComponent& debug);
|
||||
~DebugComponent() = default;
|
||||
|
||||
inline void Disable(DebugDrawFlags flags);
|
||||
inline void Enable(DebugDrawFlags flags);
|
||||
|
||||
inline DebugDrawFlags GetFlags() const;
|
||||
|
||||
inline bool IsEnabled(DebugDrawFlags flags) const;
|
||||
|
||||
inline DebugComponent& operator=(const DebugComponent& debug);
|
||||
|
||||
static ComponentIndex componentIndex;
|
||||
|
||||
private:
|
||||
inline const Nz::InstancedRenderableRef& GetDebugRenderable(DebugDraw option) const;
|
||||
inline DebugDrawFlags GetEnabledFlags() const;
|
||||
inline void UpdateDebugRenderable(DebugDraw option, Nz::InstancedRenderableRef renderable);
|
||||
inline void UpdateEnabledFlags(DebugDrawFlags flags);
|
||||
|
||||
static constexpr std::size_t DebugModeCount = static_cast<std::size_t>(DebugDraw::Max) + 1;
|
||||
|
||||
std::array<Nz::InstancedRenderableRef, DebugModeCount> m_debugRenderables;
|
||||
DebugDrawFlags m_enabledFlags;
|
||||
DebugDrawFlags m_flags;
|
||||
};
|
||||
}
|
||||
|
||||
#include <NDK/Components/DebugComponent.inl>
|
||||
|
||||
#endif // NDK_COMPONENTS_DEBUGCOMPONENT_HPP
|
||||
#endif // NDK_SERVER
|
||||
|
|
@ -0,0 +1,74 @@
|
|||
// Copyright (C) 2017 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
|
||||
|
||||
#include <NDK/Components/DebugComponent.hpp>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
inline DebugComponent::DebugComponent(DebugDrawFlags flags) :
|
||||
m_flags(flags)
|
||||
{
|
||||
}
|
||||
|
||||
inline DebugComponent::DebugComponent(const DebugComponent& debug) :
|
||||
m_flags(debug.m_flags)
|
||||
{
|
||||
}
|
||||
|
||||
inline void DebugComponent::Disable(DebugDrawFlags flags)
|
||||
{
|
||||
m_flags &= ~flags;
|
||||
|
||||
if (m_entity)
|
||||
m_entity->Invalidate();
|
||||
}
|
||||
|
||||
inline void DebugComponent::Enable(DebugDrawFlags flags)
|
||||
{
|
||||
m_flags |= flags;
|
||||
|
||||
if (m_entity)
|
||||
m_entity->Invalidate();
|
||||
}
|
||||
|
||||
inline DebugDrawFlags DebugComponent::GetFlags() const
|
||||
{
|
||||
return m_flags;
|
||||
}
|
||||
|
||||
inline bool DebugComponent::IsEnabled(DebugDrawFlags flags) const
|
||||
{
|
||||
return (m_flags & flags) == flags;
|
||||
}
|
||||
|
||||
inline DebugComponent& DebugComponent::operator=(const DebugComponent& debug)
|
||||
{
|
||||
m_flags = debug.m_flags;
|
||||
|
||||
if (m_entity)
|
||||
m_entity->Invalidate();
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline const Nz::InstancedRenderableRef& DebugComponent::GetDebugRenderable(DebugDraw option) const
|
||||
{
|
||||
return m_debugRenderables[static_cast<std::size_t>(option)];
|
||||
}
|
||||
|
||||
inline DebugDrawFlags DebugComponent::GetEnabledFlags() const
|
||||
{
|
||||
return m_enabledFlags;
|
||||
}
|
||||
|
||||
inline void DebugComponent::UpdateDebugRenderable(DebugDraw option, Nz::InstancedRenderableRef renderable)
|
||||
{
|
||||
m_debugRenderables[static_cast<std::size_t>(option)] = std::move(renderable);
|
||||
}
|
||||
|
||||
inline void DebugComponent::UpdateEnabledFlags(DebugDrawFlags flags)
|
||||
{
|
||||
m_enabledFlags = flags;
|
||||
}
|
||||
}
|
||||
|
|
@ -28,7 +28,7 @@ namespace Ndk
|
|||
public:
|
||||
using RenderableList = std::vector<Nz::InstancedRenderableRef>;
|
||||
|
||||
GraphicsComponent() = default;
|
||||
GraphicsComponent();
|
||||
inline GraphicsComponent(const GraphicsComponent& graphicsComponent);
|
||||
~GraphicsComponent() = default;
|
||||
|
||||
|
|
@ -54,6 +54,8 @@ namespace Ndk
|
|||
|
||||
inline void RemoveFromCullingList(GraphicsComponentCullingList* cullingList) const;
|
||||
|
||||
inline void SetScissorRect(const Nz::Recti& scissorRect);
|
||||
|
||||
inline void UpdateLocalMatrix(const Nz::InstancedRenderable* instancedRenderable, const Nz::Matrix4f& localMatrix);
|
||||
inline void UpdateRenderOrder(const Nz::InstancedRenderable* instancedRenderable, int renderOrder);
|
||||
|
||||
|
|
@ -144,6 +146,7 @@ namespace Ndk
|
|||
std::unordered_map<const Nz::Material*, MaterialEntry> m_materialEntries;
|
||||
mutable Nz::BoundingVolumef m_boundingVolume;
|
||||
mutable Nz::Matrix4f m_transformMatrix;
|
||||
Nz::Recti m_scissorRect;
|
||||
Nz::TextureRef m_reflectionMap;
|
||||
mutable bool m_boundingVolumeUpdated;
|
||||
mutable bool m_transformMatrixUpdated;
|
||||
|
|
|
|||
|
|
@ -9,12 +9,16 @@
|
|||
|
||||
namespace Ndk
|
||||
{
|
||||
inline GraphicsComponent::GraphicsComponent() :
|
||||
m_scissorRect(-1, -1)
|
||||
{
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Constructs a GraphicsComponent object by copy semantic
|
||||
*
|
||||
* \param graphicsComponent GraphicsComponent to copy
|
||||
*/
|
||||
|
||||
inline GraphicsComponent::GraphicsComponent(const GraphicsComponent& graphicsComponent) :
|
||||
Component(graphicsComponent),
|
||||
HandledObject(graphicsComponent),
|
||||
|
|
@ -177,6 +181,14 @@ namespace Ndk
|
|||
}
|
||||
}
|
||||
|
||||
inline void GraphicsComponent::SetScissorRect(const Nz::Recti& scissorRect)
|
||||
{
|
||||
m_scissorRect = scissorRect;
|
||||
|
||||
for (VolumeCullingEntry& entry : m_volumeCullingEntries)
|
||||
entry.listEntry.ForceInvalidation(); //< Invalidate render queues
|
||||
}
|
||||
|
||||
inline void GraphicsComponent::UpdateLocalMatrix(const Nz::InstancedRenderable* instancedRenderable, const Nz::Matrix4f& localMatrix)
|
||||
{
|
||||
for (auto& renderable : m_renderables)
|
||||
|
|
|
|||
|
|
@ -9,6 +9,7 @@
|
|||
|
||||
#include <Nazara/Core/Bitset.hpp>
|
||||
#include <Nazara/Core/HandledObject.hpp>
|
||||
#include <Nazara/Core/MovablePtr.hpp>
|
||||
#include <Nazara/Core/Signal.hpp>
|
||||
#include <NDK/Algorithm.hpp>
|
||||
#include <NDK/Prerequisites.hpp>
|
||||
|
|
@ -33,7 +34,7 @@ namespace Ndk
|
|||
|
||||
public:
|
||||
Entity(const Entity&) = delete;
|
||||
Entity(Entity&& entity);
|
||||
Entity(Entity&& entity) noexcept;
|
||||
~Entity();
|
||||
|
||||
BaseComponent& AddComponent(std::unique_ptr<BaseComponent>&& component);
|
||||
|
|
@ -96,8 +97,8 @@ namespace Ndk
|
|||
Nz::Bitset<> m_componentBits;
|
||||
Nz::Bitset<> m_removedComponentBits;
|
||||
Nz::Bitset<> m_systemBits;
|
||||
Nz::MovablePtr<World> m_world;
|
||||
EntityId m_id;
|
||||
World* m_world;
|
||||
bool m_enabled;
|
||||
bool m_valid;
|
||||
};
|
||||
|
|
|
|||
|
|
@ -169,6 +169,9 @@ namespace Ndk
|
|||
|
||||
inline EntityList& EntityList::operator=(const EntityList& entityList)
|
||||
{
|
||||
for (const Ndk::EntityHandle& entity : *this)
|
||||
entity->UnregisterEntityList(this);
|
||||
|
||||
m_entityBits = entityList.m_entityBits;
|
||||
m_world = entityList.m_world;
|
||||
|
||||
|
|
@ -180,6 +183,12 @@ namespace Ndk
|
|||
|
||||
inline EntityList& EntityList::operator=(EntityList&& entityList) noexcept
|
||||
{
|
||||
if (this == &entityList)
|
||||
return *this;
|
||||
|
||||
for (const Ndk::EntityHandle& entity : *this)
|
||||
entity->UnregisterEntityList(this);
|
||||
|
||||
m_entityBits = std::move(entityList.m_entityBits);
|
||||
m_world = entityList.m_world;
|
||||
|
||||
|
|
|
|||
|
|
@ -25,7 +25,7 @@ namespace Ndk
|
|||
|
||||
EntityOwner& operator=(Entity* entity);
|
||||
EntityOwner& operator=(const EntityOwner& handle) = delete;
|
||||
EntityOwner& operator=(EntityOwner&& handle) noexcept = default;
|
||||
EntityOwner& operator=(EntityOwner&& handle) noexcept;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -31,7 +31,6 @@ namespace Ndk
|
|||
*
|
||||
* \see Reset
|
||||
*/
|
||||
|
||||
inline EntityOwner::~EntityOwner()
|
||||
{
|
||||
Reset(nullptr);
|
||||
|
|
@ -68,13 +67,26 @@ namespace Ndk
|
|||
*
|
||||
* \param entity Entity to own
|
||||
*/
|
||||
|
||||
inline EntityOwner& EntityOwner::operator=(Entity* entity)
|
||||
{
|
||||
Reset(entity);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Steals ownership of a EntityOwner
|
||||
*
|
||||
* \param handle Handle to the new entity to own, or an invalid handle
|
||||
*/
|
||||
inline EntityOwner& EntityOwner::operator=(EntityOwner&& handle) noexcept
|
||||
{
|
||||
Reset(); //< Kill previously owned entity, if any
|
||||
|
||||
EntityHandle::operator=(std::move(handle));
|
||||
|
||||
return *this;
|
||||
}
|
||||
}
|
||||
|
||||
namespace std
|
||||
|
|
|
|||
|
|
@ -5,6 +5,7 @@
|
|||
#ifndef NDK_SYSTEMS_GLOBAL_HPP
|
||||
#define NDK_SYSTEMS_GLOBAL_HPP
|
||||
|
||||
#include <NDK/Systems/DebugSystem.hpp>
|
||||
#include <NDK/Systems/ListenerSystem.hpp>
|
||||
#include <NDK/Systems/ParticleSystem.hpp>
|
||||
#include <NDK/Systems/PhysicsSystem2D.hpp>
|
||||
|
|
|
|||
|
|
@ -0,0 +1,51 @@
|
|||
// Copyright (C) 2017 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NDK_SERVER
|
||||
#ifndef NDK_SYSTEMS_DEBUGSYSTEM_HPP
|
||||
#define NDK_SYSTEMS_DEBUGSYSTEM_HPP
|
||||
|
||||
#include <Nazara/Graphics/InstancedRenderable.hpp>
|
||||
#include <Nazara/Utility/IndexBuffer.hpp>
|
||||
#include <Nazara/Utility/Mesh.hpp>
|
||||
#include <Nazara/Utility/VertexBuffer.hpp>
|
||||
#include <NDK/System.hpp>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
class NDK_API DebugSystem : public System<DebugSystem>
|
||||
{
|
||||
public:
|
||||
DebugSystem();
|
||||
~DebugSystem() = default;
|
||||
|
||||
static SystemIndex systemIndex;
|
||||
|
||||
private:
|
||||
Nz::InstancedRenderableRef GenerateBox(Nz::Boxf box);
|
||||
Nz::InstancedRenderableRef GenerateCollision3DMesh(Entity* entity);
|
||||
|
||||
Nz::MaterialRef GetAABBMaterial();
|
||||
Nz::MaterialRef GetCollisionMaterial();
|
||||
Nz::MaterialRef GetOBBMaterial();
|
||||
std::pair<Nz::IndexBufferRef, Nz::VertexBufferRef> GetBoxMesh();
|
||||
|
||||
void OnEntityValidation(Entity* entity, bool justAdded) override;
|
||||
|
||||
void OnUpdate(float elapsedTime) override;
|
||||
|
||||
Nz::MaterialRef m_aabbMaterial;
|
||||
Nz::MaterialRef m_collisionMaterial;
|
||||
Nz::MaterialRef m_obbMaterial;
|
||||
Nz::IndexBufferRef m_boxMeshIndexBuffer;
|
||||
Nz::VertexBufferRef m_boxMeshVertexBuffer;
|
||||
};
|
||||
}
|
||||
|
||||
#include <NDK/Systems/DebugSystem.inl>
|
||||
|
||||
#endif // NDK_SYSTEMS_DEBUGSYSTEM_HPP
|
||||
#endif // NDK_SERVER
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
// Copyright (C) 2017 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
|
||||
|
||||
#include <NDK/Systems/DebugSystem.hpp>
|
||||
|
||||
|
|
@ -28,7 +28,7 @@ namespace Ndk
|
|||
|
||||
//virtual LabelWidget* Clone() const = 0;
|
||||
|
||||
void ResizeToContent();
|
||||
void ResizeToContent() override;
|
||||
|
||||
inline void UpdateText(const Nz::AbstractTextDrawer& drawer);
|
||||
|
||||
|
|
@ -36,6 +36,8 @@ namespace Ndk
|
|||
LabelWidget& operator=(LabelWidget&&) = default;
|
||||
|
||||
private:
|
||||
void Layout() override;
|
||||
|
||||
EntityHandle m_textEntity;
|
||||
Nz::TextSpriteRef m_textSprite;
|
||||
};
|
||||
|
|
|
|||
|
|
@ -11,6 +11,7 @@
|
|||
#include <Nazara/Utility/SimpleTextDrawer.hpp>
|
||||
#include <NDK/BaseWidget.hpp>
|
||||
#include <NDK/Widgets/Enums.hpp>
|
||||
#include <vector>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
|
|
@ -30,15 +31,20 @@ namespace Ndk
|
|||
|
||||
inline void EnableMultiline(bool enable = true);
|
||||
|
||||
void EraseSelection();
|
||||
|
||||
inline unsigned int GetCharacterSize() const;
|
||||
inline const Nz::Vector2ui& GetCursorPosition() const;
|
||||
inline Nz::Vector2ui GetCursorPosition(std::size_t glyphIndex) const;
|
||||
inline const Nz::String& GetDisplayText() const;
|
||||
inline EchoMode GetEchoMode() const;
|
||||
inline std::size_t GetGlyphIndex(const Nz::Vector2ui& cursorPosition);
|
||||
inline const Nz::String& GetText() const;
|
||||
inline const Nz::Color& GetTextColor() const;
|
||||
|
||||
std::size_t GetHoveredGlyph(float x, float y) const;
|
||||
Nz::Vector2ui GetHoveredGlyph(float x, float y) const;
|
||||
|
||||
inline bool HasSelection() const;
|
||||
|
||||
inline bool IsMultilineEnabled() const;
|
||||
inline bool IsReadOnly() const;
|
||||
|
|
@ -53,6 +59,7 @@ namespace Ndk
|
|||
inline void SetCursorPosition(Nz::Vector2ui cursorPosition);
|
||||
inline void SetEchoMode(EchoMode echoMode);
|
||||
inline void SetReadOnly(bool readOnly = true);
|
||||
inline void SetSelection(Nz::Vector2ui fromPosition, Nz::Vector2ui toPosition);
|
||||
inline void SetText(const Nz::String& text);
|
||||
inline void SetTextColor(const Nz::Color& text);
|
||||
|
||||
|
|
@ -64,6 +71,8 @@ namespace Ndk
|
|||
NazaraSignal(OnTextAreaCursorMove, const TextAreaWidget* /*textArea*/, std::size_t* /*newCursorPosition*/);
|
||||
NazaraSignal(OnTextAreaKeyBackspace, const TextAreaWidget* /*textArea*/, bool* /*ignoreDefaultAction*/);
|
||||
NazaraSignal(OnTextAreaKeyDown, const TextAreaWidget* /*textArea*/, bool* /*ignoreDefaultAction*/);
|
||||
NazaraSignal(OnTextAreaKeyEnd, const TextAreaWidget* /*textArea*/, bool* /*ignoreDefaultAction*/);
|
||||
NazaraSignal(OnTextAreaKeyHome, const TextAreaWidget* /*textArea*/, bool* /*ignoreDefaultAction*/);
|
||||
NazaraSignal(OnTextAreaKeyLeft, const TextAreaWidget* /*textArea*/, bool* /*ignoreDefaultAction*/);
|
||||
NazaraSignal(OnTextAreaKeyReturn, const TextAreaWidget* /*textArea*/, bool* /*ignoreDefaultAction*/);
|
||||
NazaraSignal(OnTextAreaKeyRight, const TextAreaWidget* /*textArea*/, bool* /*ignoreDefaultAction*/);
|
||||
|
|
@ -79,6 +88,9 @@ namespace Ndk
|
|||
bool OnKeyPressed(const Nz::WindowEvent::KeyEvent& key) override;
|
||||
void OnKeyReleased(const Nz::WindowEvent::KeyEvent& key) override;
|
||||
void OnMouseButtonPress(int /*x*/, int /*y*/, Nz::Mouse::Button button) override;
|
||||
void OnMouseButtonRelease(int /*x*/, int /*y*/, Nz::Mouse::Button button) override;
|
||||
void OnMouseEnter() override;
|
||||
void OnMouseMoved(int x, int y, int deltaX, int deltaY) override;
|
||||
void OnTextEntered(char32_t character, bool repeated) override;
|
||||
|
||||
void RefreshCursor();
|
||||
|
|
@ -88,10 +100,13 @@ namespace Ndk
|
|||
EntityHandle m_cursorEntity;
|
||||
EntityHandle m_textEntity;
|
||||
Nz::SimpleTextDrawer m_drawer;
|
||||
Nz::SpriteRef m_cursorSprite;
|
||||
Nz::String m_text;
|
||||
Nz::TextSpriteRef m_textSprite;
|
||||
Nz::Vector2ui m_cursorPosition;
|
||||
Nz::Vector2ui m_cursorPositionBegin;
|
||||
Nz::Vector2ui m_cursorPositionEnd;
|
||||
Nz::Vector2ui m_selectionCursor;
|
||||
std::vector<Nz::SpriteRef> m_cursorSprites;
|
||||
bool m_isMouseButtonDown;
|
||||
bool m_multiLineEnabled;
|
||||
bool m_readOnly;
|
||||
};
|
||||
|
|
|
|||
|
|
@ -8,7 +8,8 @@ namespace Ndk
|
|||
{
|
||||
inline void TextAreaWidget::Clear()
|
||||
{
|
||||
m_cursorPosition.MakeZero();
|
||||
m_cursorPositionBegin.MakeZero();
|
||||
m_cursorPositionEnd.MakeZero();
|
||||
m_drawer.Clear();
|
||||
m_text.Clear();
|
||||
m_textSprite->Update(m_drawer);
|
||||
|
|
@ -29,7 +30,30 @@ namespace Ndk
|
|||
|
||||
inline const Nz::Vector2ui& TextAreaWidget::GetCursorPosition() const
|
||||
{
|
||||
return m_cursorPosition;
|
||||
return m_cursorPositionBegin;
|
||||
}
|
||||
|
||||
Nz::Vector2ui TextAreaWidget::GetCursorPosition(std::size_t glyphIndex) const
|
||||
{
|
||||
glyphIndex = std::min(glyphIndex, m_drawer.GetGlyphCount());
|
||||
|
||||
std::size_t lineCount = m_drawer.GetLineCount();
|
||||
std::size_t line = 0U;
|
||||
for (std::size_t i = line + 1; i < lineCount; ++i)
|
||||
{
|
||||
if (m_drawer.GetLine(i).glyphIndex > glyphIndex)
|
||||
break;
|
||||
|
||||
line = i;
|
||||
}
|
||||
|
||||
const auto& lineInfo = m_drawer.GetLine(line);
|
||||
|
||||
Nz::Vector2ui cursorPos;
|
||||
cursorPos.y = static_cast<unsigned int>(line);
|
||||
cursorPos.x = static_cast<unsigned int>(glyphIndex - lineInfo.glyphIndex);
|
||||
|
||||
return cursorPos;
|
||||
}
|
||||
|
||||
inline const Nz::String& TextAreaWidget::GetDisplayText() const
|
||||
|
|
@ -63,7 +87,12 @@ namespace Ndk
|
|||
return m_drawer.GetColor();
|
||||
}
|
||||
|
||||
inline bool Ndk::TextAreaWidget::IsMultilineEnabled() const
|
||||
inline bool TextAreaWidget::HasSelection() const
|
||||
{
|
||||
return m_cursorPositionBegin != m_cursorPositionEnd;
|
||||
}
|
||||
|
||||
inline bool TextAreaWidget::IsMultilineEnabled() const
|
||||
{
|
||||
return m_multiLineEnabled;
|
||||
}
|
||||
|
|
@ -75,7 +104,7 @@ namespace Ndk
|
|||
|
||||
inline void TextAreaWidget::MoveCursor(int offset)
|
||||
{
|
||||
std::size_t cursorGlyph = GetGlyphIndex(m_cursorPosition);
|
||||
std::size_t cursorGlyph = GetGlyphIndex(m_cursorPositionBegin);
|
||||
if (offset >= 0)
|
||||
SetCursorPosition(cursorGlyph + static_cast<std::size_t>(offset));
|
||||
else
|
||||
|
|
@ -104,7 +133,7 @@ namespace Ndk
|
|||
}
|
||||
};
|
||||
|
||||
Nz::Vector2ui cursorPosition = m_cursorPosition;
|
||||
Nz::Vector2ui cursorPosition = m_cursorPositionBegin;
|
||||
cursorPosition.x = ClampOffset(static_cast<unsigned int>(cursorPosition.x), offset.x);
|
||||
cursorPosition.y = ClampOffset(static_cast<unsigned int>(cursorPosition.y), offset.y);
|
||||
|
||||
|
|
@ -120,22 +149,8 @@ namespace Ndk
|
|||
{
|
||||
OnTextAreaCursorMove(this, &glyphIndex);
|
||||
|
||||
glyphIndex = std::min(glyphIndex, m_drawer.GetGlyphCount());
|
||||
|
||||
std::size_t lineCount = m_drawer.GetLineCount();
|
||||
std::size_t line = 0U;
|
||||
for (std::size_t i = line + 1; i < lineCount; ++i)
|
||||
{
|
||||
if (m_drawer.GetLine(i).glyphIndex > glyphIndex)
|
||||
break;
|
||||
|
||||
line = i;
|
||||
}
|
||||
|
||||
const auto& lineInfo = m_drawer.GetLine(line);
|
||||
|
||||
m_cursorPosition.y = static_cast<unsigned int>(line);
|
||||
m_cursorPosition.x = static_cast<unsigned int>(glyphIndex - lineInfo.glyphIndex);
|
||||
m_cursorPositionBegin = GetCursorPosition(glyphIndex);
|
||||
m_cursorPositionEnd = m_cursorPositionBegin;
|
||||
|
||||
RefreshCursor();
|
||||
}
|
||||
|
|
@ -146,7 +161,7 @@ namespace Ndk
|
|||
if (cursorPosition.y >= lineCount)
|
||||
cursorPosition.y = static_cast<unsigned int>(lineCount - 1);
|
||||
|
||||
m_cursorPosition = cursorPosition;
|
||||
m_cursorPositionBegin = cursorPosition;
|
||||
|
||||
const auto& lineInfo = m_drawer.GetLine(cursorPosition.y);
|
||||
if (cursorPosition.y + 1 < lineCount)
|
||||
|
|
@ -155,6 +170,8 @@ namespace Ndk
|
|||
cursorPosition.x = std::min(cursorPosition.x, static_cast<unsigned int>(nextLineInfo.glyphIndex - lineInfo.glyphIndex - 1));
|
||||
}
|
||||
|
||||
m_cursorPositionEnd = m_cursorPositionBegin;
|
||||
|
||||
std::size_t glyphIndex = lineInfo.glyphIndex + cursorPosition.x;
|
||||
|
||||
OnTextAreaCursorMove(this, &glyphIndex);
|
||||
|
|
@ -175,6 +192,23 @@ namespace Ndk
|
|||
m_cursorEntity->Enable(!m_readOnly && HasFocus());
|
||||
}
|
||||
|
||||
inline void TextAreaWidget::SetSelection(Nz::Vector2ui fromPosition, Nz::Vector2ui toPosition)
|
||||
{
|
||||
///TODO: Check if position are valid
|
||||
|
||||
// Ensure begin is before end
|
||||
if (toPosition.y < fromPosition.y || (toPosition.y == fromPosition.y && toPosition.x < fromPosition.x))
|
||||
std::swap(fromPosition, toPosition);
|
||||
|
||||
if (m_cursorPositionBegin != fromPosition || m_cursorPositionEnd != toPosition)
|
||||
{
|
||||
m_cursorPositionBegin = fromPosition;
|
||||
m_cursorPositionEnd = toPosition;
|
||||
|
||||
RefreshCursor();
|
||||
}
|
||||
}
|
||||
|
||||
inline void TextAreaWidget::SetText(const Nz::String& text)
|
||||
{
|
||||
m_text = text;
|
||||
|
|
|
|||
|
|
@ -50,11 +50,16 @@ namespace Ndk
|
|||
inline void DisableProfiler();
|
||||
inline void EnableProfiler(bool enable = true);
|
||||
|
||||
template<typename F> void ForEachSystem(const F& iterationFunc);
|
||||
template<typename F> void ForEachSystem(const F& iterationFunc) const;
|
||||
|
||||
inline const EntityHandle& GetEntity(EntityId id);
|
||||
inline const EntityList& GetEntities() const;
|
||||
inline const ProfilerData& GetProfilerData() const;
|
||||
inline BaseSystem& GetSystem(SystemIndex index);
|
||||
inline const BaseSystem& GetSystem(SystemIndex index) const;
|
||||
template<typename SystemType> SystemType& GetSystem();
|
||||
template<typename SystemType> const SystemType& GetSystem() const;
|
||||
|
||||
inline bool HasSystem(SystemIndex index) const;
|
||||
template<typename SystemType> bool HasSystem() const;
|
||||
|
|
|
|||
|
|
@ -133,6 +133,40 @@ namespace Ndk
|
|||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Executes a function on every present system
|
||||
*
|
||||
* Calls iterationFunc on every previously added system, in the same order as their indexes
|
||||
*
|
||||
* \param iterationFunc Function to be called
|
||||
*/
|
||||
template<typename F>
|
||||
void World::ForEachSystem(const F& iterationFunc)
|
||||
{
|
||||
for (const auto& systemPtr : m_systems)
|
||||
{
|
||||
if (systemPtr)
|
||||
iterationFunc(*systemPtr);
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Executes a function on every present system
|
||||
*
|
||||
* Calls iterationFunc on every previously added system, in the same order as their indexes
|
||||
*
|
||||
* \param iterationFunc Function to be called
|
||||
*/
|
||||
template<typename F>
|
||||
void World::ForEachSystem(const F& iterationFunc) const
|
||||
{
|
||||
for (const auto& systemPtr : m_systems)
|
||||
{
|
||||
if (systemPtr)
|
||||
iterationFunc(static_cast<const Ndk::BaseSystem&>(*systemPtr)); //< Force const reference
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets an entity
|
||||
* \return A constant reference to a handle of the entity
|
||||
|
|
@ -177,9 +211,8 @@ namespace Ndk
|
|||
*
|
||||
* \param index Index of the system
|
||||
*
|
||||
* \remark Produces a NazaraAssert if system is not available in this world
|
||||
* \remark The world must have the system before calling this function
|
||||
*/
|
||||
|
||||
inline BaseSystem& World::GetSystem(SystemIndex index)
|
||||
{
|
||||
NazaraAssert(HasSystem(index), "This system is not part of the world");
|
||||
|
|
@ -190,13 +223,30 @@ namespace Ndk
|
|||
return *system;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets a system in the world by index
|
||||
* \return A const reference to the system
|
||||
*
|
||||
* \param index Index of the system
|
||||
*
|
||||
* \remark The world must have the system before calling this function
|
||||
*/
|
||||
inline const BaseSystem& World::GetSystem(SystemIndex index) const
|
||||
{
|
||||
NazaraAssert(HasSystem(index), "This system is not part of the world");
|
||||
|
||||
const BaseSystem* system = m_systems[index].get();
|
||||
NazaraAssert(system, "Invalid system pointer");
|
||||
|
||||
return *system;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets a system in the world by type
|
||||
* \return A reference to the system
|
||||
*
|
||||
* \remark Produces a NazaraAssert if system is not available in this world
|
||||
*/
|
||||
|
||||
template<typename SystemType>
|
||||
SystemType& World::GetSystem()
|
||||
{
|
||||
|
|
@ -206,6 +256,21 @@ namespace Ndk
|
|||
return static_cast<SystemType&>(GetSystem(index));
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets a system in the world by type
|
||||
* \return A const reference to the system
|
||||
*
|
||||
* \remark Produces a NazaraAssert if system is not available in this world
|
||||
*/
|
||||
template<typename SystemType>
|
||||
const SystemType& World::GetSystem() const
|
||||
{
|
||||
static_assert(std::is_base_of<BaseSystem, SystemType>::value, "SystemType is not a system");
|
||||
|
||||
SystemIndex index = GetSystemIndex<SystemType>();
|
||||
return static_cast<const SystemType&>(GetSystem(index));
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Checks whether or not a system is present in the world by index
|
||||
* \return true If it is the case
|
||||
|
|
@ -361,7 +426,7 @@ namespace Ndk
|
|||
m_orderedSystems = std::move(world.m_orderedSystems);
|
||||
m_orderedSystemsUpdated = world.m_orderedSystemsUpdated;
|
||||
m_profilerData = std::move(world.m_profilerData);
|
||||
m_isProfilerEnabled = m_isProfilerEnabled;
|
||||
m_isProfilerEnabled = world.m_isProfilerEnabled;
|
||||
|
||||
m_entities = std::move(world.m_entities);
|
||||
for (EntityBlock& block : m_entities)
|
||||
|
|
|
|||
|
|
@ -81,7 +81,7 @@ namespace Ndk
|
|||
m_backgroundSprite->SetColor(m_backgroundColor);
|
||||
m_backgroundSprite->SetMaterial(Nz::Material::New((m_backgroundColor.IsOpaque()) ? "Basic2D" : "Translucent2D")); //< TODO: Use a shared material instead of creating one everytime
|
||||
|
||||
m_backgroundEntity = CreateEntity();
|
||||
m_backgroundEntity = CreateEntity(false);
|
||||
m_backgroundEntity->AddComponent<GraphicsComponent>().Attach(m_backgroundSprite, -1);
|
||||
m_backgroundEntity->AddComponent<NodeComponent>().SetParent(this);
|
||||
|
||||
|
|
@ -147,26 +147,30 @@ namespace Ndk
|
|||
else
|
||||
UnregisterFromCanvas();
|
||||
|
||||
for (const EntityHandle& entity : m_entities)
|
||||
entity->Enable(show);
|
||||
for (WidgetEntity& entity : m_entities)
|
||||
entity.handle->Enable(show);
|
||||
|
||||
for (const auto& widgetPtr : m_children)
|
||||
widgetPtr->Show(show);
|
||||
}
|
||||
}
|
||||
|
||||
const Ndk::EntityHandle& BaseWidget::CreateEntity()
|
||||
const Ndk::EntityHandle& BaseWidget::CreateEntity(bool isContentEntity)
|
||||
{
|
||||
const EntityHandle& newEntity = m_world->CreateEntity();
|
||||
newEntity->Enable(m_visible);
|
||||
|
||||
m_entities.emplace_back(newEntity);
|
||||
m_entities.emplace_back();
|
||||
WidgetEntity& widgetEntity = m_entities.back();
|
||||
widgetEntity.handle = newEntity;
|
||||
widgetEntity.isContent = isContentEntity;
|
||||
|
||||
return newEntity;
|
||||
}
|
||||
|
||||
void BaseWidget::DestroyEntity(Entity* entity)
|
||||
{
|
||||
auto it = std::find(m_entities.begin(), m_entities.end(), entity);
|
||||
auto it = std::find_if(m_entities.begin(), m_entities.end(), [&](const WidgetEntity& widgetEntity) { return widgetEntity.handle == entity; });
|
||||
NazaraAssert(it != m_entities.end(), "Entity does not belong to this widget");
|
||||
|
||||
m_entities.erase(it);
|
||||
|
|
@ -174,19 +178,17 @@ namespace Ndk
|
|||
|
||||
void BaseWidget::Layout()
|
||||
{
|
||||
if (IsRegisteredToCanvas())
|
||||
m_canvas->NotifyWidgetBoxUpdate(m_canvasIndex);
|
||||
|
||||
if (m_backgroundEntity)
|
||||
m_backgroundSprite->SetSize(m_contentSize.x + m_padding.left + m_padding.right, m_contentSize.y + m_padding.top + m_padding.bottom);
|
||||
|
||||
UpdatePositionAndSize();
|
||||
}
|
||||
|
||||
void BaseWidget::InvalidateNode()
|
||||
{
|
||||
Node::InvalidateNode();
|
||||
|
||||
if (IsRegisteredToCanvas())
|
||||
m_canvas->NotifyWidgetBoxUpdate(m_canvasIndex);
|
||||
UpdatePositionAndSize();
|
||||
}
|
||||
|
||||
bool BaseWidget::IsFocusable() const
|
||||
|
|
@ -271,4 +273,25 @@ namespace Ndk
|
|||
m_canvasIndex = InvalidCanvasIndex;
|
||||
}
|
||||
}
|
||||
|
||||
void BaseWidget::UpdatePositionAndSize()
|
||||
{
|
||||
if (IsRegisteredToCanvas())
|
||||
m_canvas->NotifyWidgetBoxUpdate(m_canvasIndex);
|
||||
|
||||
Nz::Vector2f widgetPos = Nz::Vector2f(GetPosition());
|
||||
Nz::Vector2f widgetSize = GetSize();
|
||||
|
||||
Nz::Vector2f contentPos = widgetPos + GetContentOrigin();
|
||||
Nz::Vector2f contentSize = GetContentSize();
|
||||
|
||||
Nz::Recti fullBounds(Nz::Rectf(widgetPos.x, widgetPos.y, widgetSize.x, widgetSize.y));
|
||||
Nz::Recti contentBounds(Nz::Rectf(contentPos.x, contentPos.y, contentSize.x, contentSize.y));
|
||||
for (WidgetEntity& widgetEntity : m_entities)
|
||||
{
|
||||
const Ndk::EntityHandle& entity = widgetEntity.handle;
|
||||
if (entity->HasComponent<GraphicsComponent>())
|
||||
entity->GetComponent<GraphicsComponent>().SetScissorRect((widgetEntity.isContent) ? contentBounds : fullBounds);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -59,6 +59,7 @@ namespace Ndk
|
|||
Nz::PhysWorld2D& physWorld = entityWorld->GetSystem<PhysicsSystem2D>().GetWorld();
|
||||
|
||||
m_staticBody = std::make_unique<Nz::RigidBody2D>(&physWorld, 0.f, m_geom);
|
||||
m_staticBody->SetUserdata(reinterpret_cast<void*>(static_cast<std::ptrdiff_t>(m_entity->GetId())));
|
||||
|
||||
Nz::Matrix4f matrix;
|
||||
if (m_entity->HasComponent<NodeComponent>())
|
||||
|
|
|
|||
|
|
@ -0,0 +1,10 @@
|
|||
// Copyright (C) 2017 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
|
||||
|
||||
#include <NDK/Components/DebugComponent.hpp>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
ComponentIndex DebugComponent::componentIndex;
|
||||
}
|
||||
|
|
@ -35,7 +35,7 @@ namespace Ndk
|
|||
object.dataUpdated = true;
|
||||
}
|
||||
|
||||
object.renderable->AddToRenderQueue(renderQueue, object.data);
|
||||
object.renderable->AddToRenderQueue(renderQueue, object.data, m_scissorRect);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -277,12 +277,13 @@ namespace Ndk
|
|||
{
|
||||
Nz::Boxf localBox = boundingVolume.obb.localBox;
|
||||
Nz::Vector3f newPos = r.data.localMatrix * localBox.GetPosition();
|
||||
Nz::Vector3f newLengths = r.data.localMatrix * localBox.GetLengths();
|
||||
Nz::Vector3f newCorner = r.data.localMatrix * (localBox.GetPosition() + localBox.GetLengths());
|
||||
Nz::Vector3f newLengths = newCorner - newPos;
|
||||
|
||||
boundingVolume.Set(Nz::Boxf(newPos.x, newPos.y, newPos.z, newLengths.x, newLengths.y, newLengths.z));
|
||||
}
|
||||
|
||||
m_boundingVolume.ExtendTo(r.renderable->GetBoundingVolume());
|
||||
m_boundingVolume.ExtendTo(boundingVolume);
|
||||
}
|
||||
|
||||
RenderSystem& renderSystem = m_entity->GetWorld()->GetSystem<RenderSystem>();
|
||||
|
|
|
|||
|
|
@ -8,6 +8,7 @@
|
|||
#include <NDK/Components/CollisionComponent2D.hpp>
|
||||
#include <NDK/Components/NodeComponent.hpp>
|
||||
#include <NDK/Systems/PhysicsSystem2D.hpp>
|
||||
#include <memory>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
|
|
@ -40,8 +41,9 @@ namespace Ndk
|
|||
else
|
||||
matrix.MakeIdentity();
|
||||
|
||||
m_object.reset(new Nz::RigidBody2D(&world, 1.f, geom));
|
||||
m_object = std::make_unique<Nz::RigidBody2D>(&world, 1.f, geom);
|
||||
m_object->SetPosition(Nz::Vector2f(matrix.GetTranslation()));
|
||||
m_object->SetUserdata(reinterpret_cast<void*>(static_cast<std::ptrdiff_t>(m_entity->GetId())));
|
||||
}
|
||||
|
||||
/*!
|
||||
|
|
|
|||
|
|
@ -14,26 +14,8 @@ namespace Ndk
|
|||
* \brief NDK class that represents an entity in a world
|
||||
*/
|
||||
|
||||
/*!
|
||||
* \brief Constructs a Entity object by move semantic
|
||||
*
|
||||
* \param entity Entity to move into this
|
||||
*/
|
||||
|
||||
Entity::Entity(Entity&& entity) :
|
||||
HandledObject(std::move(entity)),
|
||||
m_components(std::move(entity.m_components)),
|
||||
m_containedInLists(std::move(entity.m_containedInLists)),
|
||||
m_componentBits(std::move(entity.m_componentBits)),
|
||||
m_removedComponentBits(std::move(entity.m_removedComponentBits)),
|
||||
m_systemBits(std::move(entity.m_systemBits)),
|
||||
m_id(entity.m_id),
|
||||
m_world(entity.m_world),
|
||||
m_enabled(entity.m_enabled),
|
||||
m_valid(entity.m_valid)
|
||||
{
|
||||
entity.m_world = nullptr;
|
||||
}
|
||||
// Must exists in .cpp file because of BaseComponent unique_ptr
|
||||
Entity::Entity(Entity&&) noexcept = default;
|
||||
|
||||
/*!
|
||||
* \brief Constructs a Entity object linked to a world and with an id
|
||||
|
|
@ -41,7 +23,6 @@ namespace Ndk
|
|||
* \param world World in which the entity interact
|
||||
* \param id Identifier of the entity
|
||||
*/
|
||||
|
||||
Entity::Entity(World* world, EntityId id) :
|
||||
m_id(id),
|
||||
m_world(world)
|
||||
|
|
@ -53,7 +34,6 @@ namespace Ndk
|
|||
*
|
||||
* \see Destroy
|
||||
*/
|
||||
|
||||
Entity::~Entity()
|
||||
{
|
||||
if (m_world && m_valid)
|
||||
|
|
|
|||
|
|
@ -28,11 +28,13 @@
|
|||
|
||||
#ifndef NDK_SERVER
|
||||
#include <NDK/Components/CameraComponent.hpp>
|
||||
#include <NDK/Components/DebugComponent.hpp>
|
||||
#include <NDK/Components/LightComponent.hpp>
|
||||
#include <NDK/Components/ListenerComponent.hpp>
|
||||
#include <NDK/Components/GraphicsComponent.hpp>
|
||||
#include <NDK/Components/ParticleEmitterComponent.hpp>
|
||||
#include <NDK/Components/ParticleGroupComponent.hpp>
|
||||
#include <NDK/Systems/DebugSystem.hpp>
|
||||
#include <NDK/Systems/ParticleSystem.hpp>
|
||||
#include <NDK/Systems/ListenerSystem.hpp>
|
||||
#include <NDK/Systems/RenderSystem.hpp>
|
||||
|
|
@ -95,6 +97,7 @@ namespace Ndk
|
|||
#ifndef NDK_SERVER
|
||||
// Client components
|
||||
InitializeComponent<CameraComponent>("NdkCam");
|
||||
InitializeComponent<DebugComponent>("NdkDebug");
|
||||
InitializeComponent<LightComponent>("NdkLight");
|
||||
InitializeComponent<ListenerComponent>("NdkList");
|
||||
InitializeComponent<GraphicsComponent>("NdkGfx");
|
||||
|
|
@ -113,6 +116,7 @@ namespace Ndk
|
|||
|
||||
#ifndef NDK_SERVER
|
||||
// Client systems
|
||||
InitializeSystem<DebugSystem>();
|
||||
InitializeSystem<ListenerSystem>();
|
||||
InitializeSystem<ParticleSystem>();
|
||||
InitializeSystem<RenderSystem>();
|
||||
|
|
|
|||
|
|
@ -0,0 +1,366 @@
|
|||
// Copyright (C) 2017 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
|
||||
|
||||
#include <NDK/Systems/DebugSystem.hpp>
|
||||
#include <Nazara/Core/Primitive.hpp>
|
||||
#include <Nazara/Graphics/Model.hpp>
|
||||
#include <Nazara/Utility/IndexIterator.hpp>
|
||||
#include <Nazara/Utility/Mesh.hpp>
|
||||
#include <Nazara/Utility/StaticMesh.hpp>
|
||||
#include <NDK/Components/CollisionComponent3D.hpp>
|
||||
#include <NDK/Components/DebugComponent.hpp>
|
||||
#include <NDK/Components/GraphicsComponent.hpp>
|
||||
#include <NDK/Components/NodeComponent.hpp>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
namespace
|
||||
{
|
||||
class DebugRenderable : public Nz::InstancedRenderable
|
||||
{
|
||||
public:
|
||||
DebugRenderable(Ndk::Entity* owner, Nz::MaterialRef mat, Nz::IndexBufferRef indexBuffer, Nz::VertexBufferRef vertexBuffer) :
|
||||
m_entityOwner(owner),
|
||||
m_material(std::move(mat)),
|
||||
m_indexBuffer(std::move(indexBuffer)),
|
||||
m_vertexBuffer(std::move(vertexBuffer))
|
||||
{
|
||||
ResetMaterials(1);
|
||||
|
||||
m_meshData.indexBuffer = m_indexBuffer;
|
||||
m_meshData.primitiveMode = Nz::PrimitiveMode_LineList;
|
||||
m_meshData.vertexBuffer = m_vertexBuffer;
|
||||
}
|
||||
|
||||
void UpdateBoundingVolume(InstanceData* instanceData) const override
|
||||
{
|
||||
}
|
||||
|
||||
void MakeBoundingVolume() const override
|
||||
{
|
||||
m_boundingVolume.MakeNull();
|
||||
}
|
||||
|
||||
protected:
|
||||
Ndk::EntityHandle m_entityOwner;
|
||||
Nz::IndexBufferRef m_indexBuffer;
|
||||
Nz::MaterialRef m_material;
|
||||
Nz::MeshData m_meshData;
|
||||
Nz::VertexBufferRef m_vertexBuffer;
|
||||
};
|
||||
|
||||
class AABBDebugRenderable : public DebugRenderable
|
||||
{
|
||||
public:
|
||||
using DebugRenderable::DebugRenderable;
|
||||
|
||||
void AddToRenderQueue(Nz::AbstractRenderQueue* renderQueue, const InstanceData& instanceData, const Nz::Recti& scissorRect) const override
|
||||
{
|
||||
NazaraAssert(m_entityOwner, "DebugRenderable has no owner");
|
||||
|
||||
const DebugComponent& entityDebug = m_entityOwner->GetComponent<DebugComponent>();
|
||||
const GraphicsComponent& entityGfx = m_entityOwner->GetComponent<GraphicsComponent>();
|
||||
|
||||
Nz::Matrix4f transformMatrix = Nz::Matrix4f::Identity();
|
||||
transformMatrix.SetScale(entityGfx.GetBoundingVolume().aabb.GetLengths());
|
||||
transformMatrix.SetTranslation(entityGfx.GetBoundingVolume().aabb.GetCenter());
|
||||
|
||||
renderQueue->AddMesh(0, m_material, m_meshData, Nz::Boxf::Zero(), transformMatrix, scissorRect);
|
||||
}
|
||||
};
|
||||
|
||||
class OBBDebugRenderable : public DebugRenderable
|
||||
{
|
||||
public:
|
||||
using DebugRenderable::DebugRenderable;
|
||||
|
||||
void AddToRenderQueue(Nz::AbstractRenderQueue* renderQueue, const InstanceData& instanceData, const Nz::Recti& scissorRect) const override
|
||||
{
|
||||
NazaraAssert(m_entityOwner, "DebugRenderable has no owner");
|
||||
|
||||
const DebugComponent& entityDebug = m_entityOwner->GetComponent<DebugComponent>();
|
||||
const GraphicsComponent& entityGfx = m_entityOwner->GetComponent<GraphicsComponent>();
|
||||
|
||||
Nz::Matrix4f transformMatrix = instanceData.transformMatrix;
|
||||
transformMatrix.ApplyScale(entityGfx.GetBoundingVolume().obb.localBox.GetLengths());
|
||||
|
||||
renderQueue->AddMesh(0, m_material, m_meshData, Nz::Boxf::Zero(), transformMatrix, scissorRect);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
/*!
|
||||
* \ingroup NDK
|
||||
* \class Ndk::DebugSystem
|
||||
* \brief NDK class that represents the debug system
|
||||
*
|
||||
* \remark This system is enabled if the entity owns the trait: DebugComponent and GraphicsComponent
|
||||
*/
|
||||
|
||||
/*!
|
||||
* \brief Constructs an DebugSystem object by default
|
||||
*/
|
||||
DebugSystem::DebugSystem()
|
||||
{
|
||||
Requires<DebugComponent, GraphicsComponent>();
|
||||
SetUpdateOrder(1000); //< Update last
|
||||
}
|
||||
|
||||
std::pair<Nz::IndexBufferRef, Nz::VertexBufferRef> DebugSystem::GetBoxMesh()
|
||||
{
|
||||
if (!m_boxMeshIndexBuffer)
|
||||
{
|
||||
std::array<Nz::UInt16, 24> indices = {
|
||||
{
|
||||
0, 1,
|
||||
1, 2,
|
||||
2, 3,
|
||||
3, 0,
|
||||
|
||||
4, 5,
|
||||
5, 6,
|
||||
6, 7,
|
||||
7, 4,
|
||||
|
||||
0, 4,
|
||||
1, 5,
|
||||
2, 6,
|
||||
3, 7
|
||||
}
|
||||
};
|
||||
|
||||
m_boxMeshIndexBuffer = Nz::IndexBuffer::New(false, Nz::UInt32(indices.size()), Nz::DataStorage_Hardware, 0);
|
||||
m_boxMeshIndexBuffer->Fill(indices.data(), 0, Nz::UInt32(indices.size()));
|
||||
}
|
||||
|
||||
if (!m_boxMeshVertexBuffer)
|
||||
{
|
||||
Nz::Boxf box(-0.5f, -0.5f, -0.5f, 1.f, 1.f, 1.f);
|
||||
|
||||
std::array<Nz::Vector3f, 8> positions = {
|
||||
{
|
||||
box.GetCorner(Nz::BoxCorner_FarLeftBottom),
|
||||
box.GetCorner(Nz::BoxCorner_NearLeftBottom),
|
||||
box.GetCorner(Nz::BoxCorner_NearRightBottom),
|
||||
box.GetCorner(Nz::BoxCorner_FarRightBottom),
|
||||
box.GetCorner(Nz::BoxCorner_FarLeftTop),
|
||||
box.GetCorner(Nz::BoxCorner_NearLeftTop),
|
||||
box.GetCorner(Nz::BoxCorner_NearRightTop),
|
||||
box.GetCorner(Nz::BoxCorner_FarRightTop)
|
||||
}
|
||||
};
|
||||
|
||||
m_boxMeshVertexBuffer = Nz::VertexBuffer::New(Nz::VertexDeclaration::Get(Nz::VertexLayout_XYZ), Nz::UInt32(positions.size()), Nz::DataStorage_Hardware, 0);
|
||||
m_boxMeshVertexBuffer->Fill(positions.data(), 0, Nz::UInt32(positions.size()));
|
||||
}
|
||||
|
||||
return { m_boxMeshIndexBuffer, m_boxMeshVertexBuffer };
|
||||
}
|
||||
|
||||
void DebugSystem::OnEntityValidation(Entity* entity, bool /*justAdded*/)
|
||||
{
|
||||
static constexpr int DebugDrawOrder = 1'000;
|
||||
|
||||
DebugComponent& entityDebug = entity->GetComponent<DebugComponent>();
|
||||
GraphicsComponent& entityGfx = entity->GetComponent<GraphicsComponent>();
|
||||
|
||||
DebugDrawFlags enabledFlags = entityDebug.GetEnabledFlags();
|
||||
DebugDrawFlags flags = entityDebug.GetFlags();
|
||||
|
||||
DebugDrawFlags flagsToEnable = flags & ~enabledFlags;
|
||||
for (std::size_t i = 0; i <= static_cast<std::size_t>(DebugDraw::Max); ++i)
|
||||
{
|
||||
DebugDraw option = static_cast<DebugDraw>(i);
|
||||
if (flagsToEnable & option)
|
||||
{
|
||||
switch (option)
|
||||
{
|
||||
case DebugDraw::Collider3D:
|
||||
{
|
||||
const Nz::Boxf& obb = entityGfx.GetBoundingVolume().obb.localBox;
|
||||
|
||||
Nz::InstancedRenderableRef renderable = GenerateCollision3DMesh(entity);
|
||||
if (renderable)
|
||||
{
|
||||
renderable->SetPersistent(false);
|
||||
|
||||
entityGfx.Attach(renderable, Nz::Matrix4f::Translate(obb.GetCenter()), DebugDrawOrder);
|
||||
}
|
||||
|
||||
entityDebug.UpdateDebugRenderable(option, std::move(renderable));
|
||||
break;
|
||||
}
|
||||
|
||||
case DebugDraw::GraphicsAABB:
|
||||
{
|
||||
auto indexVertexBuffers = GetBoxMesh();
|
||||
|
||||
Nz::InstancedRenderableRef renderable = new AABBDebugRenderable(entity, GetAABBMaterial(), indexVertexBuffers.first, indexVertexBuffers.second);
|
||||
renderable->SetPersistent(false);
|
||||
|
||||
entityGfx.Attach(renderable, Nz::Matrix4f::Identity(), DebugDrawOrder);
|
||||
|
||||
entityDebug.UpdateDebugRenderable(option, std::move(renderable));
|
||||
break;
|
||||
}
|
||||
|
||||
case DebugDraw::GraphicsOBB:
|
||||
{
|
||||
auto indexVertexBuffers = GetBoxMesh();
|
||||
|
||||
Nz::InstancedRenderableRef renderable = new OBBDebugRenderable(entity, GetOBBMaterial(), indexVertexBuffers.first, indexVertexBuffers.second);
|
||||
renderable->SetPersistent(false);
|
||||
|
||||
entityGfx.Attach(renderable, Nz::Matrix4f::Identity(), DebugDrawOrder);
|
||||
|
||||
entityDebug.UpdateDebugRenderable(option, std::move(renderable));
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
DebugDrawFlags flagsToDisable = enabledFlags & ~flags;
|
||||
for (std::size_t i = 0; i <= static_cast<std::size_t>(DebugDraw::Max); ++i)
|
||||
{
|
||||
DebugDraw option = static_cast<DebugDraw>(i);
|
||||
if (flagsToDisable & option)
|
||||
entityGfx.Detach(entityDebug.GetDebugRenderable(option));
|
||||
}
|
||||
|
||||
entityDebug.UpdateEnabledFlags(flags);
|
||||
}
|
||||
|
||||
void DebugSystem::OnUpdate(float elapsedTime)
|
||||
{
|
||||
// Nothing to do
|
||||
}
|
||||
|
||||
Nz::InstancedRenderableRef DebugSystem::GenerateBox(Nz::Boxf box)
|
||||
{
|
||||
Nz::MeshRef mesh = Nz::Mesh::New();
|
||||
mesh->CreateStatic();
|
||||
|
||||
mesh->BuildSubMesh(Nz::Primitive::Box(box.GetLengths()));
|
||||
mesh->SetMaterialCount(1);
|
||||
|
||||
Nz::ModelRef model = Nz::Model::New();
|
||||
model->SetMesh(mesh);
|
||||
model->SetMaterial(0, GetOBBMaterial());
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
Nz::InstancedRenderableRef DebugSystem::GenerateCollision3DMesh(Entity* entity)
|
||||
{
|
||||
if (entity->HasComponent<CollisionComponent3D>())
|
||||
{
|
||||
CollisionComponent3D& entityCollision = entity->GetComponent<CollisionComponent3D>();
|
||||
const Nz::Collider3DRef& geom = entityCollision.GetGeom();
|
||||
|
||||
std::vector<Nz::Vector3f> vertices;
|
||||
std::vector<std::size_t> indices;
|
||||
|
||||
geom->ForEachPolygon([&](const float* polygonVertices, std::size_t vertexCount)
|
||||
{
|
||||
std::size_t firstIndex = vertices.size();
|
||||
|
||||
for (std::size_t i = 0; i < vertexCount; ++i)
|
||||
{
|
||||
const float* vertexData = &polygonVertices[i * 3];
|
||||
vertices.emplace_back(vertexData[0], vertexData[1], vertexData[2]);
|
||||
}
|
||||
|
||||
for (std::size_t i = 0; i < vertexCount - 1; ++i)
|
||||
{
|
||||
indices.push_back(firstIndex + i);
|
||||
indices.push_back(firstIndex + i + 1);
|
||||
}
|
||||
|
||||
indices.push_back(firstIndex + vertexCount - 1);
|
||||
indices.push_back(firstIndex);
|
||||
});
|
||||
|
||||
Nz::IndexBufferRef indexBuffer = Nz::IndexBuffer::New(vertices.size() > 0xFFFF, Nz::UInt32(indices.size()), Nz::DataStorage_Hardware, 0);
|
||||
Nz::IndexMapper indexMapper(indexBuffer, Nz::BufferAccess_WriteOnly);
|
||||
|
||||
Nz::IndexIterator indexPtr = indexMapper.begin();
|
||||
for (std::size_t index : indices)
|
||||
*indexPtr++ = static_cast<Nz::UInt32>(index);
|
||||
|
||||
indexMapper.Unmap();
|
||||
|
||||
Nz::VertexBufferRef vertexBuffer = Nz::VertexBuffer::New(Nz::VertexDeclaration::Get(Nz::VertexLayout_XYZ), Nz::UInt32(vertices.size()), Nz::DataStorage_Hardware, 0);
|
||||
vertexBuffer->Fill(vertices.data(), 0, Nz::UInt32(vertices.size()));
|
||||
|
||||
Nz::MeshRef mesh = Nz::Mesh::New();
|
||||
mesh->CreateStatic();
|
||||
|
||||
Nz::StaticMeshRef subMesh = Nz::StaticMesh::New(mesh);
|
||||
subMesh->Create(vertexBuffer);
|
||||
subMesh->SetIndexBuffer(indexBuffer);
|
||||
subMesh->SetPrimitiveMode(Nz::PrimitiveMode_LineList);
|
||||
subMesh->SetMaterialIndex(0);
|
||||
subMesh->GenerateAABB();
|
||||
|
||||
mesh->SetMaterialCount(1);
|
||||
mesh->AddSubMesh(subMesh);
|
||||
|
||||
Nz::ModelRef model = Nz::Model::New();
|
||||
model->SetMesh(mesh);
|
||||
model->SetMaterial(0, GetCollisionMaterial());
|
||||
|
||||
return model;
|
||||
}
|
||||
else
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Nz::MaterialRef DebugSystem::GetAABBMaterial()
|
||||
{
|
||||
if (!m_aabbMaterial)
|
||||
{
|
||||
m_aabbMaterial = Nz::Material::New();
|
||||
m_aabbMaterial->EnableFaceCulling(false);
|
||||
m_aabbMaterial->EnableDepthBuffer(true);
|
||||
m_aabbMaterial->SetDiffuseColor(Nz::Color::Red);
|
||||
m_aabbMaterial->SetFaceFilling(Nz::FaceFilling_Line);
|
||||
}
|
||||
|
||||
return m_aabbMaterial;
|
||||
}
|
||||
|
||||
Nz::MaterialRef DebugSystem::GetCollisionMaterial()
|
||||
{
|
||||
if (!m_collisionMaterial)
|
||||
{
|
||||
m_collisionMaterial = Nz::Material::New();
|
||||
m_collisionMaterial->EnableFaceCulling(false);
|
||||
m_collisionMaterial->EnableDepthBuffer(true);
|
||||
m_collisionMaterial->SetDiffuseColor(Nz::Color::Blue);
|
||||
m_collisionMaterial->SetFaceFilling(Nz::FaceFilling_Line);
|
||||
}
|
||||
|
||||
return m_collisionMaterial;
|
||||
}
|
||||
|
||||
Nz::MaterialRef DebugSystem::GetOBBMaterial()
|
||||
{
|
||||
if (!m_obbMaterial)
|
||||
{
|
||||
m_obbMaterial = Nz::Material::New();
|
||||
m_obbMaterial->EnableFaceCulling(false);
|
||||
m_obbMaterial->EnableDepthBuffer(true);
|
||||
m_obbMaterial->SetDiffuseColor(Nz::Color::Green);
|
||||
m_obbMaterial->SetFaceFilling(Nz::FaceFilling_Line);
|
||||
}
|
||||
|
||||
return m_obbMaterial;
|
||||
}
|
||||
|
||||
SystemIndex DebugSystem::systemIndex;
|
||||
}
|
||||
|
|
@ -6,7 +6,6 @@
|
|||
#include <Nazara/Audio/Audio.hpp>
|
||||
#include <NDK/Components/ListenerComponent.hpp>
|
||||
#include <NDK/Components/NodeComponent.hpp>
|
||||
#include <NDK/Components/VelocityComponent.hpp>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
|
|
@ -34,7 +33,7 @@ namespace Ndk
|
|||
* \param elapsedTime Delta time used for the update
|
||||
*/
|
||||
|
||||
void ListenerSystem::OnUpdate(float /*elapsedTime*/)
|
||||
void ListenerSystem::OnUpdate(float elapsedTime)
|
||||
{
|
||||
std::size_t activeListenerCount = 0;
|
||||
|
||||
|
|
@ -45,18 +44,18 @@ namespace Ndk
|
|||
if (!listener.IsActive())
|
||||
continue;
|
||||
|
||||
Nz::Vector3f oldPos = Nz::Audio::GetListenerPosition();
|
||||
|
||||
// We get the position and the rotation to affect these to the listener
|
||||
const NodeComponent& node = entity->GetComponent<NodeComponent>();
|
||||
Nz::Audio::SetListenerPosition(node.GetPosition(Nz::CoordSys_Global));
|
||||
Nz::Vector3f newPos = node.GetPosition(Nz::CoordSys_Global);
|
||||
|
||||
Nz::Audio::SetListenerPosition(newPos);
|
||||
Nz::Audio::SetListenerRotation(node.GetRotation(Nz::CoordSys_Global));
|
||||
|
||||
// We verify the presence of a component of velocity
|
||||
// (The listener'speed does not move it, but disturbs the sound like Doppler effect)
|
||||
if (entity->HasComponent<VelocityComponent>())
|
||||
{
|
||||
const VelocityComponent& velocity = entity->GetComponent<VelocityComponent>();
|
||||
Nz::Audio::SetListenerVelocity(velocity.linearVelocity);
|
||||
}
|
||||
// Compute listener velocity based on their old/new position
|
||||
Nz::Vector3f velocity = (newPos - oldPos) / elapsedTime;
|
||||
Nz::Audio::SetListenerVelocity(velocity);
|
||||
|
||||
activeListenerCount++;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -206,7 +206,7 @@ namespace Ndk
|
|||
std::size_t visibilityHash = m_drawableCulling.Cull(camComponent.GetFrustum(), &forceInvalidation);
|
||||
|
||||
// Always regenerate renderqueue if particle groups are present for now (FIXME)
|
||||
if (!m_particleGroups.empty())
|
||||
if (!m_lights.empty() || !m_particleGroups.empty())
|
||||
forceInvalidation = true;
|
||||
|
||||
if (camComponent.UpdateVisibility(visibilityHash) || m_forceRenderQueueInvalidation || forceInvalidation)
|
||||
|
|
|
|||
|
|
@ -30,13 +30,13 @@ namespace Ndk
|
|||
m_gradientSprite->SetCornerColor(Nz::RectCorner_RightBottom, m_cornerColor);
|
||||
m_gradientSprite->SetMaterial(Nz::Material::New("Basic2D"));
|
||||
|
||||
m_gradientEntity = CreateEntity();
|
||||
m_gradientEntity = CreateEntity(false);
|
||||
m_gradientEntity->AddComponent<NodeComponent>().SetParent(this);
|
||||
m_gradientEntity->AddComponent<GraphicsComponent>().Attach(m_gradientSprite);
|
||||
|
||||
m_textSprite = Nz::TextSprite::New();
|
||||
|
||||
m_textEntity = CreateEntity();
|
||||
m_textEntity = CreateEntity(true);
|
||||
m_textEntity->AddComponent<NodeComponent>().SetParent(this);
|
||||
m_textEntity->AddComponent<GraphicsComponent>().Attach(m_textSprite, 1);
|
||||
|
||||
|
|
@ -82,12 +82,11 @@ namespace Ndk
|
|||
{
|
||||
BaseWidget::Layout();
|
||||
|
||||
m_gradientSprite->SetSize(GetSize());
|
||||
|
||||
Nz::Vector2f origin = GetContentOrigin();
|
||||
const Nz::Vector2f& contentSize = GetContentSize();
|
||||
|
||||
m_gradientEntity->GetComponent<NodeComponent>().SetPosition(origin);
|
||||
m_gradientSprite->SetSize(contentSize);
|
||||
|
||||
Nz::Boxf textBox = m_textEntity->GetComponent<GraphicsComponent>().GetBoundingVolume().obb.localBox;
|
||||
m_textEntity->GetComponent<NodeComponent>().SetPosition(origin.x + contentSize.x / 2 - textBox.width / 2, origin.y + contentSize.y / 2 - textBox.height / 2);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -28,19 +28,19 @@ namespace Ndk
|
|||
m_checkboxContentSprite = Nz::Sprite::New(Nz::Material::New("Translucent2D"));
|
||||
m_textSprite = Nz::TextSprite::New();
|
||||
|
||||
m_checkboxBorderEntity = CreateEntity();
|
||||
m_checkboxBorderEntity = CreateEntity(false);
|
||||
m_checkboxBorderEntity->AddComponent<NodeComponent>().SetParent(this);
|
||||
m_checkboxBorderEntity->AddComponent<GraphicsComponent>().Attach(m_checkboxBorderSprite);
|
||||
|
||||
m_checkboxBackgroundEntity = CreateEntity();
|
||||
m_checkboxBackgroundEntity = CreateEntity(false);
|
||||
m_checkboxBackgroundEntity->AddComponent<NodeComponent>().SetParent(this);
|
||||
m_checkboxBackgroundEntity->AddComponent<GraphicsComponent>().Attach(m_checkboxBackgroundSprite, 1);
|
||||
|
||||
m_checkboxContentEntity = CreateEntity();
|
||||
m_checkboxContentEntity = CreateEntity(true);
|
||||
m_checkboxContentEntity->AddComponent<NodeComponent>().SetParent(this);
|
||||
m_checkboxContentEntity->AddComponent<GraphicsComponent>().Attach(m_checkboxContentSprite, 2);
|
||||
|
||||
m_textEntity = CreateEntity();
|
||||
m_textEntity = CreateEntity(true);
|
||||
m_textEntity->AddComponent<NodeComponent>().SetParent(this);
|
||||
m_textEntity->AddComponent<GraphicsComponent>().Attach(m_textSprite);
|
||||
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@ namespace Ndk
|
|||
ImageWidget::ImageWidget(BaseWidget* parent) :
|
||||
BaseWidget(parent)
|
||||
{
|
||||
m_entity = CreateEntity();
|
||||
m_entity = CreateEntity(true);
|
||||
m_entity->AddComponent<NodeComponent>();
|
||||
auto& gfx = m_entity->AddComponent<GraphicsComponent>();
|
||||
|
||||
|
|
|
|||
|
|
@ -13,13 +13,20 @@ namespace Ndk
|
|||
{
|
||||
m_textSprite = Nz::TextSprite::New();
|
||||
|
||||
m_textEntity = CreateEntity();
|
||||
m_textEntity = CreateEntity(true);
|
||||
m_textEntity->AddComponent<GraphicsComponent>().Attach(m_textSprite);
|
||||
m_textEntity->AddComponent<NodeComponent>().SetParent(this);
|
||||
|
||||
Layout();
|
||||
}
|
||||
|
||||
void LabelWidget::Layout()
|
||||
{
|
||||
BaseWidget::Layout();
|
||||
|
||||
m_textEntity->GetComponent<NodeComponent>().SetPosition(GetContentOrigin());
|
||||
}
|
||||
|
||||
void LabelWidget::ResizeToContent()
|
||||
{
|
||||
SetContentSize(Nz::Vector2f(m_textSprite->GetBoundingVolume().obb.localBox.GetLengths()));
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
// Copyright (C) 2017 Samy Bensaid
|
||||
// Copyright (C) 2017 Samy Bensaid
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
|
||||
|
||||
|
|
@ -30,11 +30,11 @@ namespace Ndk
|
|||
SetBarColor(s_barColor, s_barCornerColor);
|
||||
|
||||
|
||||
m_borderEntity = CreateEntity();
|
||||
m_borderEntity = CreateEntity(false);
|
||||
m_borderEntity->AddComponent<NodeComponent>().SetParent(this);
|
||||
m_borderEntity->AddComponent<GraphicsComponent>().Attach(m_borderSprite);
|
||||
|
||||
m_barEntity = CreateEntity();
|
||||
m_barEntity = CreateEntity(true);
|
||||
m_barEntity->AddComponent<NodeComponent>().SetParent(this);
|
||||
GraphicsComponent& graphics = m_barEntity->AddComponent<GraphicsComponent>();
|
||||
|
||||
|
|
@ -43,7 +43,7 @@ namespace Ndk
|
|||
|
||||
|
||||
m_textSprite = Nz::TextSprite::New();
|
||||
m_textEntity = CreateEntity();
|
||||
m_textEntity = CreateEntity(true);
|
||||
|
||||
m_textEntity->AddComponent<NodeComponent>().SetParent(this);
|
||||
m_textEntity->AddComponent<GraphicsComponent>().Attach(m_textSprite);
|
||||
|
|
|
|||
|
|
@ -12,22 +12,20 @@ namespace Ndk
|
|||
TextAreaWidget::TextAreaWidget(BaseWidget* parent) :
|
||||
BaseWidget(parent),
|
||||
m_echoMode(EchoMode_Normal),
|
||||
m_cursorPosition(0U, 0U),
|
||||
m_cursorPositionBegin(0U, 0U),
|
||||
m_cursorPositionEnd(0U, 0U),
|
||||
m_isMouseButtonDown(false),
|
||||
m_multiLineEnabled(false),
|
||||
m_readOnly(false)
|
||||
{
|
||||
m_cursorSprite = Nz::Sprite::New();
|
||||
m_cursorSprite->SetColor(Nz::Color::Black);
|
||||
m_cursorSprite->SetSize(1.f, float(m_drawer.GetFont()->GetSizeInfo(m_drawer.GetCharacterSize()).lineHeight));
|
||||
|
||||
m_cursorEntity = CreateEntity();
|
||||
m_cursorEntity->AddComponent<GraphicsComponent>().Attach(m_cursorSprite, 10);
|
||||
m_cursorEntity = CreateEntity(true);
|
||||
m_cursorEntity->AddComponent<GraphicsComponent>();
|
||||
m_cursorEntity->AddComponent<NodeComponent>().SetParent(this);
|
||||
m_cursorEntity->Enable(false);
|
||||
|
||||
m_textSprite = Nz::TextSprite::New();
|
||||
|
||||
m_textEntity = CreateEntity();
|
||||
m_textEntity = CreateEntity(true);
|
||||
m_textEntity->AddComponent<GraphicsComponent>().Attach(m_textSprite);
|
||||
m_textEntity->AddComponent<NodeComponent>().SetParent(this);
|
||||
|
||||
|
|
@ -72,7 +70,29 @@ namespace Ndk
|
|||
OnTextChanged(this, m_text);
|
||||
}
|
||||
|
||||
std::size_t TextAreaWidget::GetHoveredGlyph(float x, float y) const
|
||||
void TextAreaWidget::EraseSelection()
|
||||
{
|
||||
if (!HasSelection())
|
||||
return;
|
||||
|
||||
std::size_t cursorGlyphBegin = GetGlyphIndex(m_cursorPositionBegin);
|
||||
std::size_t cursorGlyphEnd = GetGlyphIndex(m_cursorPositionEnd);
|
||||
|
||||
std::size_t textLength = m_text.GetLength();
|
||||
if (cursorGlyphBegin > textLength)
|
||||
return;
|
||||
|
||||
Nz::String newText;
|
||||
if (cursorGlyphBegin > 0)
|
||||
newText.Append(m_text.SubString(0, m_text.GetCharacterPosition(cursorGlyphBegin) - 1));
|
||||
|
||||
if (cursorGlyphEnd < textLength)
|
||||
newText.Append(m_text.SubString(m_text.GetCharacterPosition(cursorGlyphEnd)));
|
||||
|
||||
SetText(newText);
|
||||
}
|
||||
|
||||
Nz::Vector2ui TextAreaWidget::GetHoveredGlyph(float x, float y) const
|
||||
{
|
||||
std::size_t glyphCount = m_drawer.GetGlyphCount();
|
||||
if (glyphCount > 0)
|
||||
|
|
@ -88,7 +108,8 @@ namespace Ndk
|
|||
|
||||
std::size_t upperLimit = (line != lineCount - 1) ? m_drawer.GetLine(line + 1).glyphIndex : glyphCount + 1;
|
||||
|
||||
std::size_t i = m_drawer.GetLine(line).glyphIndex;
|
||||
std::size_t firstLineGlyph = m_drawer.GetLine(line).glyphIndex;
|
||||
std::size_t i = firstLineGlyph;
|
||||
for (; i < upperLimit - 1; ++i)
|
||||
{
|
||||
Nz::Rectf bounds = m_drawer.GetGlyph(i).bounds;
|
||||
|
|
@ -96,10 +117,10 @@ namespace Ndk
|
|||
break;
|
||||
}
|
||||
|
||||
return i;
|
||||
return Nz::Vector2ui(i - firstLineGlyph, line);
|
||||
}
|
||||
|
||||
return 0;
|
||||
return Nz::Vector2ui::Zero();
|
||||
}
|
||||
|
||||
void TextAreaWidget::ResizeToContent()
|
||||
|
|
@ -109,7 +130,7 @@ namespace Ndk
|
|||
|
||||
void TextAreaWidget::Write(const Nz::String& text)
|
||||
{
|
||||
std::size_t cursorGlyph = GetGlyphIndex(m_cursorPosition);
|
||||
std::size_t cursorGlyph = GetGlyphIndex(m_cursorPositionBegin);
|
||||
|
||||
if (cursorGlyph >= m_drawer.GetGlyphCount())
|
||||
{
|
||||
|
|
@ -156,20 +177,27 @@ namespace Ndk
|
|||
{
|
||||
case Nz::Keyboard::Delete:
|
||||
{
|
||||
std::size_t cursorGlyph = GetGlyphIndex(m_cursorPosition);
|
||||
if (HasSelection())
|
||||
EraseSelection();
|
||||
else
|
||||
{
|
||||
std::size_t cursorGlyphBegin = GetGlyphIndex(m_cursorPositionBegin);
|
||||
std::size_t cursorGlyphEnd = GetGlyphIndex(m_cursorPositionEnd);
|
||||
|
||||
std::size_t textLength = m_text.GetLength();
|
||||
if (cursorGlyph > textLength)
|
||||
return true;
|
||||
std::size_t textLength = m_text.GetLength();
|
||||
if (cursorGlyphBegin > textLength)
|
||||
return true;
|
||||
|
||||
Nz::String newText;
|
||||
if (cursorGlyph > 0)
|
||||
newText.Append(m_text.SubString(0, m_text.GetCharacterPosition(cursorGlyph) - 1));
|
||||
Nz::String newText;
|
||||
if (cursorGlyphBegin > 0)
|
||||
newText.Append(m_text.SubString(0, m_text.GetCharacterPosition(cursorGlyphBegin) - 1));
|
||||
|
||||
if (cursorGlyph < textLength)
|
||||
newText.Append(m_text.SubString(m_text.GetCharacterPosition(cursorGlyph + 1)));
|
||||
if (cursorGlyphEnd < textLength)
|
||||
newText.Append(m_text.SubString(m_text.GetCharacterPosition(cursorGlyphEnd + 1)));
|
||||
|
||||
SetText(newText);
|
||||
}
|
||||
|
||||
SetText(newText);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
@ -181,10 +209,38 @@ namespace Ndk
|
|||
if (ignoreDefaultAction)
|
||||
return true;
|
||||
|
||||
if (HasSelection())
|
||||
SetCursorPosition(m_cursorPositionEnd);
|
||||
|
||||
MoveCursor({0, 1});
|
||||
return true;
|
||||
}
|
||||
|
||||
case Nz::Keyboard::End:
|
||||
{
|
||||
bool ignoreDefaultAction = false;
|
||||
OnTextAreaKeyEnd(this, &ignoreDefaultAction);
|
||||
|
||||
if (ignoreDefaultAction)
|
||||
return true;
|
||||
|
||||
const auto& lineInfo = m_drawer.GetLine(m_cursorPositionEnd.y);
|
||||
SetCursorPosition({ static_cast<unsigned int>(m_drawer.GetLineGlyphCount(m_cursorPositionEnd.y)), m_cursorPositionEnd.y });
|
||||
return true;
|
||||
}
|
||||
|
||||
case Nz::Keyboard::Home:
|
||||
{
|
||||
bool ignoreDefaultAction = false;
|
||||
OnTextAreaKeyHome(this, &ignoreDefaultAction);
|
||||
|
||||
if (ignoreDefaultAction)
|
||||
return true;
|
||||
|
||||
SetCursorPosition({ 0U, m_cursorPositionEnd.y });
|
||||
return true;
|
||||
}
|
||||
|
||||
case Nz::Keyboard::Left:
|
||||
{
|
||||
bool ignoreDefaultAction = false;
|
||||
|
|
@ -193,7 +249,11 @@ namespace Ndk
|
|||
if (ignoreDefaultAction)
|
||||
return true;
|
||||
|
||||
MoveCursor(-1);
|
||||
if (HasSelection())
|
||||
SetCursorPosition(m_cursorPositionBegin);
|
||||
else
|
||||
MoveCursor(-1);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
@ -205,7 +265,11 @@ namespace Ndk
|
|||
if (ignoreDefaultAction)
|
||||
return true;
|
||||
|
||||
MoveCursor(1);
|
||||
if (HasSelection())
|
||||
SetCursorPosition(m_cursorPositionEnd);
|
||||
else
|
||||
MoveCursor(1);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
@ -217,6 +281,9 @@ namespace Ndk
|
|||
if (ignoreDefaultAction)
|
||||
return true;
|
||||
|
||||
if (HasSelection())
|
||||
SetCursorPosition(m_cursorPositionBegin);
|
||||
|
||||
MoveCursor({0, -1});
|
||||
return true;
|
||||
}
|
||||
|
|
@ -236,7 +303,40 @@ namespace Ndk
|
|||
{
|
||||
SetFocus();
|
||||
|
||||
SetCursorPosition(GetHoveredGlyph(float(x), float(y)));
|
||||
const Padding& padding = GetPadding();
|
||||
Nz::Vector2ui hoveredGlyph = GetHoveredGlyph(float(x - padding.left), float(y - padding.top));
|
||||
|
||||
// Shift extends selection
|
||||
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::LShift) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::RShift))
|
||||
SetSelection(hoveredGlyph, m_selectionCursor);
|
||||
else
|
||||
{
|
||||
SetCursorPosition(hoveredGlyph);
|
||||
m_selectionCursor = m_cursorPositionBegin;
|
||||
}
|
||||
|
||||
m_isMouseButtonDown = true;
|
||||
}
|
||||
}
|
||||
|
||||
void TextAreaWidget::OnMouseButtonRelease(int, int, Nz::Mouse::Button button)
|
||||
{
|
||||
if (button == Nz::Mouse::Left)
|
||||
m_isMouseButtonDown = false;
|
||||
}
|
||||
|
||||
void TextAreaWidget::OnMouseEnter()
|
||||
{
|
||||
if (!Nz::Mouse::IsButtonPressed(Nz::Mouse::Left))
|
||||
m_isMouseButtonDown = false;
|
||||
}
|
||||
|
||||
void TextAreaWidget::OnMouseMoved(int x, int y, int deltaX, int deltaY)
|
||||
{
|
||||
if (m_isMouseButtonDown)
|
||||
{
|
||||
const Padding& padding = GetPadding();
|
||||
SetSelection(m_selectionCursor, GetHoveredGlyph(float(x - padding.left), float(y - padding.top)));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -252,20 +352,30 @@ namespace Ndk
|
|||
bool ignoreDefaultAction = false;
|
||||
OnTextAreaKeyBackspace(this, &ignoreDefaultAction);
|
||||
|
||||
std::size_t cursorGlyph = GetGlyphIndex(m_cursorPosition);
|
||||
if (ignoreDefaultAction || cursorGlyph == 0)
|
||||
std::size_t cursorGlyphBegin = GetGlyphIndex(m_cursorPositionBegin);
|
||||
std::size_t cursorGlyphEnd = GetGlyphIndex(m_cursorPositionEnd);
|
||||
|
||||
if (ignoreDefaultAction || cursorGlyphEnd == 0)
|
||||
break;
|
||||
|
||||
Nz::String newText;
|
||||
// When a text is selected, delete key does the same as delete and leave the character behind it
|
||||
if (HasSelection())
|
||||
EraseSelection();
|
||||
else
|
||||
{
|
||||
Nz::String newText;
|
||||
|
||||
if (cursorGlyph > 1)
|
||||
newText.Append(m_text.SubString(0, m_text.GetCharacterPosition(cursorGlyph - 1) - 1));
|
||||
if (cursorGlyphBegin > 1)
|
||||
newText.Append(m_text.SubString(0, m_text.GetCharacterPosition(cursorGlyphBegin - 1) - 1));
|
||||
|
||||
if (cursorGlyph < m_text.GetLength())
|
||||
newText.Append(m_text.SubString(m_text.GetCharacterPosition(cursorGlyph)));
|
||||
if (cursorGlyphEnd < m_text.GetLength())
|
||||
newText.Append(m_text.SubString(m_text.GetCharacterPosition(cursorGlyphEnd)));
|
||||
|
||||
MoveCursor(-1);
|
||||
SetText(newText);
|
||||
// Move cursor before setting text (to prevent SetText to move our cursor)
|
||||
MoveCursor(-1);
|
||||
|
||||
SetText(newText);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
@ -287,6 +397,9 @@ namespace Ndk
|
|||
if (Nz::Unicode::GetCategory(character) == Nz::Unicode::Category_Other_Control)
|
||||
break;
|
||||
|
||||
if (HasSelection())
|
||||
EraseSelection();
|
||||
|
||||
Write(Nz::String::Unicode(character));
|
||||
break;
|
||||
}
|
||||
|
|
@ -298,24 +411,68 @@ namespace Ndk
|
|||
if (m_readOnly)
|
||||
return;
|
||||
|
||||
const auto& lineInfo = m_drawer.GetLine(m_cursorPosition.y);
|
||||
std::size_t cursorGlyph = GetGlyphIndex(m_cursorPosition);
|
||||
m_cursorEntity->GetComponent<NodeComponent>().SetPosition(GetContentOrigin());
|
||||
|
||||
std::size_t glyphCount = m_drawer.GetGlyphCount();
|
||||
float position;
|
||||
if (glyphCount > 0 && lineInfo.glyphIndex < cursorGlyph)
|
||||
std::size_t selectionLineCount = m_cursorPositionEnd.y - m_cursorPositionBegin.y + 1;
|
||||
std::size_t oldSpriteCount = m_cursorSprites.size();
|
||||
if (m_cursorSprites.size() != selectionLineCount)
|
||||
{
|
||||
const auto& glyph = m_drawer.GetGlyph(std::min(cursorGlyph, glyphCount - 1));
|
||||
position = glyph.bounds.x;
|
||||
if (cursorGlyph >= glyphCount)
|
||||
position += glyph.bounds.width;
|
||||
m_cursorSprites.resize(m_cursorPositionEnd.y - m_cursorPositionBegin.y + 1);
|
||||
for (std::size_t i = oldSpriteCount; i < m_cursorSprites.size(); ++i)
|
||||
{
|
||||
m_cursorSprites[i] = Nz::Sprite::New();
|
||||
m_cursorSprites[i]->SetMaterial(Nz::Material::New("Translucent2D"));
|
||||
}
|
||||
}
|
||||
else
|
||||
position = 0.f;
|
||||
|
||||
Nz::Vector2f contentOrigin = GetContentOrigin();
|
||||
float lineHeight = float(m_drawer.GetFont()->GetSizeInfo(m_drawer.GetCharacterSize()).lineHeight);
|
||||
|
||||
m_cursorEntity->GetComponent<NodeComponent>().SetPosition(contentOrigin.x + position, contentOrigin.y + lineInfo.bounds.y);
|
||||
GraphicsComponent& gfxComponent = m_cursorEntity->GetComponent<GraphicsComponent>();
|
||||
gfxComponent.Clear();
|
||||
|
||||
for (unsigned int i = m_cursorPositionBegin.y; i <= m_cursorPositionEnd.y; ++i)
|
||||
{
|
||||
const auto& lineInfo = m_drawer.GetLine(i);
|
||||
|
||||
Nz::SpriteRef& cursorSprite = m_cursorSprites[i - m_cursorPositionBegin.y];
|
||||
if (i == m_cursorPositionBegin.y || i == m_cursorPositionEnd.y)
|
||||
{
|
||||
auto GetGlyphPos = [&](unsigned int localGlyphPos)
|
||||
{
|
||||
std::size_t cursorGlyph = GetGlyphIndex({ localGlyphPos, i });
|
||||
|
||||
std::size_t glyphCount = m_drawer.GetGlyphCount();
|
||||
float position;
|
||||
if (glyphCount > 0 && lineInfo.glyphIndex < cursorGlyph)
|
||||
{
|
||||
const auto& glyph = m_drawer.GetGlyph(std::min(cursorGlyph, glyphCount - 1));
|
||||
position = glyph.bounds.x;
|
||||
if (cursorGlyph >= glyphCount)
|
||||
position += glyph.bounds.width;
|
||||
}
|
||||
else
|
||||
position = 0.f;
|
||||
|
||||
return position;
|
||||
};
|
||||
|
||||
float beginX = (i == m_cursorPositionBegin.y) ? GetGlyphPos(m_cursorPositionBegin.x) : 0.f;
|
||||
float endX = (i == m_cursorPositionEnd.y) ? GetGlyphPos(m_cursorPositionEnd.x) : lineInfo.bounds.width;
|
||||
float spriteSize = std::max(endX - beginX, 1.f);
|
||||
|
||||
cursorSprite->SetColor((m_cursorPositionBegin == m_cursorPositionEnd) ? Nz::Color::Black : Nz::Color(0, 0, 0, 50));
|
||||
cursorSprite->SetSize(spriteSize, float(m_drawer.GetFont()->GetSizeInfo(m_drawer.GetCharacterSize()).lineHeight));
|
||||
|
||||
gfxComponent.Attach(cursorSprite, Nz::Matrix4f::Translate({ beginX, lineInfo.bounds.y, 0.f }));
|
||||
}
|
||||
else
|
||||
{
|
||||
cursorSprite->SetColor(Nz::Color(0, 0, 0, 50));
|
||||
cursorSprite->SetSize(lineInfo.bounds.width, float(m_drawer.GetFont()->GetSizeInfo(m_drawer.GetCharacterSize()).lineHeight));
|
||||
|
||||
gfxComponent.Attach(cursorSprite, Nz::Matrix4f::Translate({ 0.f, lineInfo.bounds.y, 0.f }));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TextAreaWidget::UpdateDisplayText()
|
||||
|
|
@ -334,6 +491,6 @@ namespace Ndk
|
|||
|
||||
m_textSprite->Update(m_drawer);
|
||||
|
||||
SetCursorPosition(m_cursorPosition); //< Refresh cursor position (prevent it from being outside of the text)
|
||||
SetCursorPosition(m_cursorPositionBegin); //< Refresh cursor position (prevent it from being outside of the text)
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -11,6 +11,7 @@
|
|||
#include <NDK/Systems/VelocitySystem.hpp>
|
||||
|
||||
#ifndef NDK_SERVER
|
||||
#include <NDK/Systems/DebugSystem.hpp>
|
||||
#include <NDK/Systems/ListenerSystem.hpp>
|
||||
#include <NDK/Systems/ParticleSystem.hpp>
|
||||
#include <NDK/Systems/RenderSystem.hpp>
|
||||
|
|
@ -47,6 +48,7 @@ namespace Ndk
|
|||
AddSystem<VelocitySystem>();
|
||||
|
||||
#ifndef NDK_SERVER
|
||||
AddSystem<DebugSystem>();
|
||||
AddSystem<ListenerSystem>();
|
||||
AddSystem<ParticleSystem>();
|
||||
AddSystem<RenderSystem>();
|
||||
|
|
|
|||
|
|
@ -41,9 +41,9 @@ after_build:
|
|||
- cd build && "./premake5.exe" package && cd ../package
|
||||
- 7z a NazaraEngine.7z * && cd ..
|
||||
|
||||
artifacts:
|
||||
- path: package/NazaraEngine.7z
|
||||
name: 'NazaraEngine-$(CONFIGURATION)-$(PLATFORM)-$(APPVEYOR_REPO_COMMIT)'
|
||||
#artifacts:
|
||||
# - path: package/NazaraEngine.7z
|
||||
# name: 'NazaraEngine-$(CONFIGURATION)-$(PLATFORM)-$(APPVEYOR_REPO_COMMIT)'
|
||||
|
||||
on_success:
|
||||
- cd tests && "./NazaraUnitTestsServer.exe"
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
NazaraBuild = {}
|
||||
|
||||
-- I wish Premake had a way to know the compiler in advance
|
||||
local clangGccActions = "action:" .. table.concat({"codeblocks", "codelite", "gmake", "xcode3", "xcode4"}, " or ")
|
||||
local clangGccActions = "action:" .. table.concat({"codeblocks", "codelite", "gmake*", "xcode3", "xcode4"}, " or ")
|
||||
|
||||
function NazaraBuild:AddExecutablePath(path)
|
||||
table.insert(self.ExecutableDir, path)
|
||||
|
|
@ -13,16 +13,16 @@ function NazaraBuild:AddInstallPath(path)
|
|||
end
|
||||
|
||||
function NazaraBuild:FilterLibDirectory(prefix, func)
|
||||
filter({"action:codeblocks or codelite or gmake", "architecture:x86", "system:Windows"})
|
||||
filter({"action:codeblocks or codelite or gmake*", "architecture:x86", "system:Windows"})
|
||||
func(prefix .. "mingw/x86")
|
||||
|
||||
filter({"action:codeblocks or codelite or gmake", "architecture:x86_64", "system:Windows"})
|
||||
filter({"action:codeblocks or codelite or gmake*", "architecture:x86_64", "system:Windows"})
|
||||
func(prefix .. "mingw/x64")
|
||||
|
||||
filter({"action:codeblocks or codelite or gmake", "architecture:x86", "system:not Windows"})
|
||||
filter({"action:codeblocks or codelite or gmake*", "architecture:x86", "system:not Windows"})
|
||||
func(prefix .. "gmake/x86")
|
||||
|
||||
filter({"action:codeblocks or codelite or gmake", "architecture:x86_64", "system:not Windows"})
|
||||
filter({"action:codeblocks or codelite or gmake*", "architecture:x86_64", "system:not Windows"})
|
||||
func(prefix .. "gmake/x64")
|
||||
|
||||
filter({"action:vs*", "architecture:x86"})
|
||||
|
|
|
|||
|
|
@ -1,5 +1,7 @@
|
|||
MODULE.Name = "Platform"
|
||||
|
||||
MODULE.ClientOnly = true
|
||||
|
||||
MODULE.Libraries = {
|
||||
"NazaraCore",
|
||||
"NazaraUtility"
|
||||
|
|
|
|||
|
|
@ -27,6 +27,8 @@ TOOL.FilesExcluded = {
|
|||
"../SDK/**/CameraComponent.*",
|
||||
"../SDK/**/Canvas.*",
|
||||
"../SDK/**/Console.*",
|
||||
"../SDK/**/DebugComponent.*",
|
||||
"../SDK/**/DebugSystem.*",
|
||||
"../SDK/**/GraphicsComponent.*",
|
||||
"../SDK/**/LightComponent.*",
|
||||
"../SDK/**/ListenerComponent.*",
|
||||
|
|
|
|||
|
|
@ -324,12 +324,11 @@ int main()
|
|||
// Début de la boucle de rendu du programme (s'occupant par exemple de mettre à jour le monde)
|
||||
while (application.Run())
|
||||
{
|
||||
|
||||
Nz::UInt64 elapsedUS = updateClock.Restart() / 1'000'000;
|
||||
Nz::UInt64 elapsedUs = updateClock.Restart();
|
||||
|
||||
// Mise à jour (Caméra)
|
||||
const Nz::UInt64 updateRate = 1000000 / 60; // 60 fois par seconde
|
||||
updateAccumulator += elapsedUS;
|
||||
updateAccumulator += elapsedUs;
|
||||
|
||||
if (updateAccumulator >= updateRate)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -113,7 +113,7 @@ class SpriteRenderer : public Nz::ParticleRenderer
|
|||
Nz::SparsePtr<const Nz::Vector2f> sizePtr(&size, 0);
|
||||
Nz::SparsePtr<const Nz::Vector2f> sinCosPtr(nullptr, 0);
|
||||
|
||||
renderQueue->AddBillboards(0, m_material, endId - startId + 1, mapper.GetComponentPtr<const Nz::Vector3f>(Nz::ParticleComponent_Position), sizePtr, sinCosPtr, mapper.GetComponentPtr<const Nz::Color>(Nz::ParticleComponent_Color));
|
||||
renderQueue->AddBillboards(0, m_material, endId - startId + 1, Nz::Recti(-1, -1), mapper.GetComponentPtr<const Nz::Vector3f>(Nz::ParticleComponent_Position), sizePtr, sinCosPtr, mapper.GetComponentPtr<const Nz::Color>(Nz::ParticleComponent_Color));
|
||||
}
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -267,6 +267,8 @@ ParticleDemo("Space battle", sharedData)
|
|||
if (!m_spacestationModel.LoadFromFile("resources/SpaceStation/space_station.obj", parameters))
|
||||
NazaraWarning("Failed to load space_station.obj");
|
||||
|
||||
m_spacestationModel.GetMesh()->GenerateNormalsAndTangents();
|
||||
|
||||
parameters.mesh.texCoordScale.Set(1.f, -1.f);
|
||||
parameters.mesh.matrix.MakeRotation(Nz::EulerAnglesf(0.f, -90.f, 0.f));
|
||||
|
||||
|
|
@ -343,7 +345,7 @@ void SpacebattleExample::Enter(Ndk::StateMachine& fsm)
|
|||
CreateSpaceShip();
|
||||
CreateTurret();
|
||||
|
||||
Ndk::EntityHandle light = m_shared.world3D->CreateEntity();
|
||||
const Ndk::EntityHandle& light = m_shared.world3D->CreateEntity();
|
||||
Ndk::NodeComponent& lightNode = light->AddComponent<Ndk::NodeComponent>();
|
||||
Ndk::LightComponent& lightComp = light->AddComponent<Ndk::LightComponent>(Nz::LightType_Directional);
|
||||
lightNode.SetRotation(Nz::EulerAnglesf(-30.f, 0.f, 0.f));
|
||||
|
|
@ -360,7 +362,7 @@ void SpacebattleExample::Enter(Ndk::StateMachine& fsm)
|
|||
m_turretCannonBaseRotation = 0.f;
|
||||
m_turretShootTimer = 0.f;
|
||||
|
||||
Ndk::EntityHandle torpedoGroupEntity = m_shared.world3D->CreateEntity();
|
||||
const Ndk::EntityHandle& torpedoGroupEntity = m_shared.world3D->CreateEntity();
|
||||
m_torpedoGroup = torpedoGroupEntity->AddComponent<Ndk::ParticleGroupComponent>(200, m_torpedoDeclaration).CreateHandle();
|
||||
RegisterParticleGroup(torpedoGroupEntity);
|
||||
|
||||
|
|
@ -471,7 +473,7 @@ void SpacebattleExample::Enter(Ndk::StateMachine& fsm)
|
|||
auto rotationPtr = mapper.GetComponentPtr<const float>(Nz::ParticleComponent_Rotation);
|
||||
auto sizePtr = mapper.GetComponentPtr<const Nz::Vector2f>(Nz::ParticleComponent_Size);
|
||||
|
||||
renderQueue->AddBillboards(0, sparkleMat1, endId - startId + 1, positionPtr, sizePtr, rotationPtr);
|
||||
renderQueue->AddBillboards(0, sparkleMat1, endId - startId + 1, Nz::Recti(-1, -1), positionPtr, sizePtr, rotationPtr);
|
||||
for (unsigned int i = startId; i <= endId; ++i)
|
||||
{
|
||||
Nz::AbstractRenderQueue::PointLight pointLight;
|
||||
|
|
@ -607,6 +609,7 @@ void SpacebattleExample::Enter(Ndk::StateMachine& fsm)
|
|||
fireMat->EnableFaceCulling(true);
|
||||
fireMat->SetDiffuseMap("resources/fire_particle.png");
|
||||
// Additive blending for fire
|
||||
fireMat->EnableDepthSorting(false); //< No need for depth sort
|
||||
fireMat->SetDstBlend(Nz::BlendFunc_One);
|
||||
fireMat->SetSrcBlend(Nz::BlendFunc_SrcAlpha);
|
||||
|
||||
|
|
@ -622,7 +625,7 @@ void SpacebattleExample::Enter(Ndk::StateMachine& fsm)
|
|||
auto rotPtr = mapper.GetComponentPtr<const float>(Nz::ParticleComponent_Rotation);
|
||||
auto sizePtr = mapper.GetComponentPtr<const Nz::Vector2f>(Nz::ParticleComponent_Size);
|
||||
|
||||
renderQueue->AddBillboards(0, fireMat, endId - startId + 1, posPtr, sizePtr, rotPtr, colorPtr);
|
||||
renderQueue->AddBillboards(0, fireMat, endId - startId + 1, Nz::Recti(-1, -1), posPtr, sizePtr, rotPtr, colorPtr);
|
||||
}));
|
||||
|
||||
m_smokeGroup->SetRenderer(Nz::ParticleFunctionRenderer::New([smokeMat] (const Nz::ParticleGroup& /*group*/, const Nz::ParticleMapper& mapper, unsigned int startId, unsigned int endId, Nz::AbstractRenderQueue* renderQueue)
|
||||
|
|
@ -632,7 +635,7 @@ void SpacebattleExample::Enter(Ndk::StateMachine& fsm)
|
|||
auto rotPtr = mapper.GetComponentPtr<const float>(Nz::ParticleComponent_Rotation);
|
||||
auto sizePtr = mapper.GetComponentPtr<const Nz::Vector2f>(Nz::ParticleComponent_Size);
|
||||
|
||||
renderQueue->AddBillboards(0, smokeMat, endId - startId + 1, posPtr, sizePtr, rotPtr, colorPtr);
|
||||
renderQueue->AddBillboards(0, smokeMat, endId - startId + 1, Nz::Recti(-1, -1), posPtr, sizePtr, rotPtr, colorPtr);
|
||||
}));
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
|
@ -647,6 +650,7 @@ void SpacebattleExample::Enter(Ndk::StateMachine& fsm)
|
|||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
Nz::TextSpriteRef introText = Nz::TextSprite::New();
|
||||
introText->SetMaterial(Nz::Material::New("Translucent3D"));
|
||||
introText->Update(Nz::SimpleTextDrawer::Draw("--Tourelle de défense du secteur A407M2--\nLes contrôles ont été adaptés à vos contrôleurs:\nLa souris contrôle l'orientation de la tourelle, cliquez pour tirer.\n", 72));
|
||||
introText->SetScale(0.5f);
|
||||
|
||||
|
|
|
|||
|
|
@ -59,7 +59,7 @@ int main()
|
|||
shared.particleCount->Update(Nz::SimpleTextDrawer::Draw("XXXXX particles", 36));
|
||||
|
||||
world2D.GetSystem<Ndk::RenderSystem>().SetGlobalUp(Nz::Vector3f::Down());
|
||||
//world3D.GetSystem<Ndk::RenderSystem>().ChangeRenderTechnique<Nz::DeferredRenderTechnique>();
|
||||
world3D.GetSystem<Ndk::RenderSystem>().ChangeRenderTechnique<Nz::DeferredRenderTechnique>();
|
||||
|
||||
|
||||
Ndk::EntityHandle viewEntity = world2D.CreateEntity();
|
||||
|
|
|
|||
|
|
@ -22,8 +22,8 @@ namespace Nz
|
|||
void MixToMono(T* input, T* output, UInt32 channelCount, UInt64 frameCount)
|
||||
{
|
||||
// To avoid overflow, we use, as an accumulator, a type which is large enough: (u)int 64 bits for integers, double for floatings
|
||||
typedef typename std::conditional<std::is_unsigned<T>::value, UInt64, Int64>::type BiggestInt;
|
||||
typedef typename std::conditional<std::is_integral<T>::value, BiggestInt, double>::type Biggest;
|
||||
using BiggestInt = typename std::conditional<std::is_unsigned<T>::value, UInt64, Int64>::type;
|
||||
using Biggest = typename std::conditional<std::is_integral<T>::value, BiggestInt, double>::type;
|
||||
|
||||
for (UInt64 i = 0; i < frameCount; ++i)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -38,7 +38,7 @@ namespace Nz
|
|||
public:
|
||||
Music() = default;
|
||||
Music(const Music&) = delete;
|
||||
Music(Music&&) = delete;
|
||||
Music(Music&&) noexcept = default;
|
||||
~Music();
|
||||
|
||||
bool Create(SoundStream* soundStream);
|
||||
|
|
@ -67,10 +67,10 @@ namespace Nz
|
|||
void Stop() override;
|
||||
|
||||
Music& operator=(const Music&) = delete;
|
||||
Music& operator=(Music&&) = delete;
|
||||
Music& operator=(Music&&) noexcept = default;
|
||||
|
||||
private:
|
||||
MovablePtr<MusicImpl> m_impl = nullptr;
|
||||
MovablePtr<MusicImpl> m_impl;
|
||||
|
||||
bool FillAndQueueBuffer(unsigned int buffer);
|
||||
void MusicThread();
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@ namespace Nz
|
|||
Sound() = default;
|
||||
Sound(const SoundBuffer* soundBuffer);
|
||||
Sound(const Sound& sound);
|
||||
Sound(Sound&&) = default;
|
||||
Sound(Sound&&) noexcept = default;
|
||||
~Sound();
|
||||
|
||||
void EnableLooping(bool loop) override;
|
||||
|
|
@ -47,7 +47,7 @@ namespace Nz
|
|||
void Stop() override;
|
||||
|
||||
Sound& operator=(const Sound&) = delete; ///TODO?
|
||||
Sound& operator=(Sound&&) = default;
|
||||
Sound& operator=(Sound&&) noexcept = default;
|
||||
|
||||
private:
|
||||
SoundBufferConstRef m_buffer;
|
||||
|
|
|
|||
|
|
@ -11,6 +11,7 @@
|
|||
#include <Nazara/Audio/Config.hpp>
|
||||
#include <Nazara/Audio/Enums.hpp>
|
||||
#include <Nazara/Math/Vector3.hpp>
|
||||
#include <limits>
|
||||
|
||||
///TODO: Inherit SoundEmitter from Node
|
||||
|
||||
|
|
@ -19,6 +20,7 @@ namespace Nz
|
|||
class NAZARA_AUDIO_API SoundEmitter
|
||||
{
|
||||
public:
|
||||
SoundEmitter(SoundEmitter&& emitter) noexcept;
|
||||
virtual ~SoundEmitter();
|
||||
|
||||
virtual void EnableLooping(bool loop) = 0;
|
||||
|
|
@ -51,16 +53,17 @@ namespace Nz
|
|||
|
||||
virtual void Stop() = 0;
|
||||
|
||||
SoundEmitter& operator=(const SoundEmitter&) = delete; ///TODO
|
||||
SoundEmitter& operator=(SoundEmitter&&) = delete;
|
||||
SoundEmitter& operator=(const SoundEmitter&) = delete;
|
||||
SoundEmitter& operator=(SoundEmitter&&) noexcept;
|
||||
|
||||
protected:
|
||||
SoundEmitter();
|
||||
SoundEmitter(const SoundEmitter& emitter);
|
||||
SoundEmitter(SoundEmitter&&) = delete;
|
||||
|
||||
SoundStatus GetInternalStatus() const;
|
||||
|
||||
static constexpr unsigned int InvalidSource = std::numeric_limits<unsigned int>::max();
|
||||
|
||||
unsigned int m_source;
|
||||
};
|
||||
}
|
||||
|
|
|
|||
|
|
@ -88,6 +88,7 @@
|
|||
#include <Nazara/Core/StringStream.hpp>
|
||||
#include <Nazara/Core/TaskScheduler.hpp>
|
||||
#include <Nazara/Core/Thread.hpp>
|
||||
#include <Nazara/Core/TypeTag.hpp>
|
||||
#include <Nazara/Core/Unicode.hpp>
|
||||
#include <Nazara/Core/Updatable.hpp>
|
||||
|
||||
|
|
|
|||
|
|
@ -10,6 +10,7 @@
|
|||
#include <Nazara/Prerequisites.hpp>
|
||||
#include <Nazara/Core/Enums.hpp>
|
||||
#include <Nazara/Core/SerializationContext.hpp>
|
||||
#include <Nazara/Core/TypeTag.hpp>
|
||||
#include <functional>
|
||||
#include <string>
|
||||
#include <tuple>
|
||||
|
|
@ -37,19 +38,22 @@ namespace Nz
|
|||
};
|
||||
|
||||
template<typename T>
|
||||
struct TypeTag {};
|
||||
bool Serialize(SerializationContext& context, T&& value);
|
||||
|
||||
inline bool Serialize(SerializationContext& context, bool value);
|
||||
inline bool Serialize(SerializationContext& context, const std::string& value);
|
||||
inline bool Serialize(SerializationContext& context, bool value, TypeTag<bool>);
|
||||
inline bool Serialize(SerializationContext& context, const std::string& value, TypeTag<std::string>);
|
||||
|
||||
template<typename T>
|
||||
std::enable_if_t<std::is_arithmetic<T>::value, bool> Serialize(SerializationContext& context, T value);
|
||||
|
||||
inline bool Unserialize(SerializationContext& context, bool* value);
|
||||
inline bool Unserialize(SerializationContext& context, std::string* value);
|
||||
std::enable_if_t<std::is_arithmetic<T>::value, bool> Serialize(SerializationContext& context, T value, TypeTag<T>);
|
||||
|
||||
template<typename T>
|
||||
std::enable_if_t<std::is_arithmetic<T>::value, bool> Unserialize(SerializationContext& context, T* value);
|
||||
bool Unserialize(SerializationContext& context, T* value);
|
||||
|
||||
inline bool Unserialize(SerializationContext& context, bool* value, TypeTag<bool>);
|
||||
inline bool Unserialize(SerializationContext& context, std::string* value, TypeTag<std::string>);
|
||||
|
||||
template<typename T>
|
||||
std::enable_if_t<std::is_arithmetic<T>::value, bool> Unserialize(SerializationContext& context, T* value, TypeTag<T>);
|
||||
}
|
||||
|
||||
#include <Nazara/Core/Algorithm.inl>
|
||||
|
|
|
|||
|
|
@ -12,6 +12,7 @@
|
|||
#include <Nazara/Core/Error.hpp>
|
||||
#include <Nazara/Core/Stream.hpp>
|
||||
#include <climits>
|
||||
#include <utility>
|
||||
#include <Nazara/Core/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
|
|
@ -194,10 +195,17 @@ namespace Nz
|
|||
return reversed;
|
||||
}
|
||||
|
||||
template<typename T> struct PointedType<T*> {typedef T type;};
|
||||
template<typename T> struct PointedType<T* const> {typedef T type;};
|
||||
template<typename T> struct PointedType<T* volatile> {typedef T type;};
|
||||
template<typename T> struct PointedType<T* const volatile> {typedef T type;};
|
||||
template<typename T> struct PointedType<T*> { using type = T; };
|
||||
template<typename T> struct PointedType<T* const> { using type = T; };
|
||||
template<typename T> struct PointedType<T* volatile> { using type = T; };
|
||||
template<typename T> struct PointedType<T* const volatile> { using type = T; };
|
||||
|
||||
|
||||
template<typename T>
|
||||
bool Serialize(SerializationContext& context, T&& value)
|
||||
{
|
||||
return Serialize(context, std::forward<T>(value), TypeTag<std::decay_t<T>>());
|
||||
}
|
||||
|
||||
/*!
|
||||
* \ingroup core
|
||||
|
|
@ -209,7 +217,7 @@ namespace Nz
|
|||
*
|
||||
* \see Serialize, Unserialize
|
||||
*/
|
||||
inline bool Serialize(SerializationContext& context, bool value)
|
||||
inline bool Serialize(SerializationContext& context, bool value, TypeTag<bool>)
|
||||
{
|
||||
if (context.currentBitPos == 8)
|
||||
{
|
||||
|
|
@ -221,7 +229,7 @@ namespace Nz
|
|||
context.currentByte |= 1 << context.currentBitPos;
|
||||
|
||||
if (++context.currentBitPos >= 8)
|
||||
return Serialize<UInt8>(context, context.currentByte);
|
||||
return Serialize(context, context.currentByte, TypeTag<UInt8>());
|
||||
else
|
||||
return true;
|
||||
}
|
||||
|
|
@ -234,9 +242,9 @@ namespace Nz
|
|||
* \param context Context for the serialization
|
||||
* \param value String to serialize
|
||||
*/
|
||||
bool Serialize(SerializationContext& context, const std::string& value)
|
||||
bool Serialize(SerializationContext& context, const std::string& value, TypeTag<std::string>)
|
||||
{
|
||||
if (!Serialize(context, UInt32(value.size())))
|
||||
if (!Serialize(context, UInt32(value.size()), TypeTag<UInt32>()))
|
||||
return false;
|
||||
|
||||
return context.stream->Write(value.data(), value.size()) == value.size();
|
||||
|
|
@ -253,7 +261,7 @@ namespace Nz
|
|||
* \see Serialize, Unserialize
|
||||
*/
|
||||
template<typename T>
|
||||
std::enable_if_t<std::is_arithmetic<T>::value, bool> Serialize(SerializationContext& context, T value)
|
||||
std::enable_if_t<std::is_arithmetic<T>::value, bool> Serialize(SerializationContext& context, T value, TypeTag<T>)
|
||||
{
|
||||
// Flush bits in case a writing is in progress
|
||||
context.FlushBits();
|
||||
|
|
@ -264,6 +272,13 @@ namespace Nz
|
|||
return context.stream->Write(&value, sizeof(T)) == sizeof(T);
|
||||
}
|
||||
|
||||
|
||||
template<typename T>
|
||||
bool Unserialize(SerializationContext& context, T* value)
|
||||
{
|
||||
return Unserialize(context, value, TypeTag<T>());
|
||||
}
|
||||
|
||||
/*!
|
||||
* \ingroup core
|
||||
* \brief Unserializes a boolean
|
||||
|
|
@ -274,11 +289,11 @@ namespace Nz
|
|||
*
|
||||
* \see Serialize, Unserialize
|
||||
*/
|
||||
inline bool Unserialize(SerializationContext& context, bool* value)
|
||||
inline bool Unserialize(SerializationContext& context, bool* value, TypeTag<bool>)
|
||||
{
|
||||
if (context.currentBitPos == 8)
|
||||
{
|
||||
if (!Unserialize(context, &context.currentByte))
|
||||
if (!Unserialize(context, &context.currentByte, TypeTag<UInt8>()))
|
||||
return false;
|
||||
|
||||
context.currentBitPos = 0;
|
||||
|
|
@ -299,10 +314,10 @@ namespace Nz
|
|||
* \param context Context of unserialization
|
||||
* \param string std::string to unserialize
|
||||
*/
|
||||
bool Unserialize(SerializationContext& context, std::string* string)
|
||||
bool Unserialize(SerializationContext& context, std::string* string, TypeTag<std::string>)
|
||||
{
|
||||
UInt32 size;
|
||||
if (!Unserialize(context, &size))
|
||||
if (!Unserialize(context, &size, TypeTag<UInt32>()))
|
||||
return false;
|
||||
|
||||
string->resize(size);
|
||||
|
|
@ -322,7 +337,7 @@ namespace Nz
|
|||
* \see Serialize, Unserialize
|
||||
*/
|
||||
template<typename T>
|
||||
std::enable_if_t<std::is_arithmetic<T>::value, bool> Unserialize(SerializationContext& context, T* value)
|
||||
std::enable_if_t<std::is_arithmetic<T>::value, bool> Unserialize(SerializationContext& context, T* value, TypeTag<T>)
|
||||
{
|
||||
NazaraAssert(value, "Invalid data pointer");
|
||||
|
||||
|
|
|
|||
|
|
@ -51,9 +51,6 @@ namespace Nz
|
|||
std::size_t GetCapacity() const;
|
||||
std::size_t GetSize() const;
|
||||
|
||||
PointerSequence Read(const void* ptr, std::size_t bitCount);
|
||||
PointerSequence Read(const PointerSequence& sequence, std::size_t bitCount);
|
||||
|
||||
void PerformsAND(const Bitset& a, const Bitset& b);
|
||||
void PerformsNOT(const Bitset& a);
|
||||
void PerformsOR(const Bitset& a, const Bitset& b);
|
||||
|
|
@ -90,6 +87,9 @@ namespace Nz
|
|||
void UnboundedSet(std::size_t bit, bool val = true);
|
||||
bool UnboundedTest(std::size_t bit) const;
|
||||
|
||||
PointerSequence Write(const void* ptr, std::size_t bitCount);
|
||||
PointerSequence Write(const PointerSequence& sequence, std::size_t bitCount);
|
||||
|
||||
Bit operator[](std::size_t index);
|
||||
bool operator[](std::size_t index) const;
|
||||
|
||||
|
|
|
|||
|
|
@ -328,9 +328,9 @@ namespace Nz
|
|||
}
|
||||
|
||||
/*!
|
||||
* \brief Read a byte sequence into a bitset
|
||||
* \brief Writes a byte sequence into a bitset
|
||||
*
|
||||
* This function extends the bitset with bits read from a byte sequence
|
||||
* This function extends the bitset with bits read from a byte sequence.
|
||||
*
|
||||
* \param ptr A pointer to the start of the byte sequence
|
||||
* \param bitCount Number of bits to read from the byte sequence
|
||||
|
|
@ -341,17 +341,18 @@ namespace Nz
|
|||
*
|
||||
* \see AppendBits
|
||||
* \see Read
|
||||
* \see Write
|
||||
*/
|
||||
template<typename Block, class Allocator>
|
||||
typename Bitset<Block, Allocator>::PointerSequence Bitset<Block, Allocator>::Read(const void* ptr, std::size_t bitCount)
|
||||
typename Bitset<Block, Allocator>::PointerSequence Bitset<Block, Allocator>::Write(const void* ptr, std::size_t bitCount)
|
||||
{
|
||||
return Read(PointerSequence(ptr, 0U), bitCount);
|
||||
return Write(PointerSequence(ptr, 0U), bitCount);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Read a byte sequence into a bitset
|
||||
* \brief Writes a byte sequence into a bitset
|
||||
*
|
||||
* This function extends the bitset with bits read from a pointer sequence (made of a pointer and a bit index)
|
||||
* This function extends the bitset with bits read from a pointer sequence (made of a pointer and a bit index).
|
||||
*
|
||||
* \param sequence A pointer sequence to the start of the byte sequence
|
||||
* \param bitCount Number of bits to read from the byte sequence
|
||||
|
|
@ -362,9 +363,10 @@ namespace Nz
|
|||
*
|
||||
* \see AppendBits
|
||||
* \see Read
|
||||
* \see Write
|
||||
*/
|
||||
template<typename Block, class Allocator>
|
||||
typename Bitset<Block, Allocator>::PointerSequence Bitset<Block, Allocator>::Read(const PointerSequence& sequence, std::size_t bitCount)
|
||||
typename Bitset<Block, Allocator>::PointerSequence Bitset<Block, Allocator>::Write(const PointerSequence& sequence, std::size_t bitCount)
|
||||
{
|
||||
NazaraAssert(sequence.first, "Invalid pointer sequence");
|
||||
NazaraAssert(sequence.second < 8, "Invalid next bit index (must be < 8)");
|
||||
|
|
@ -1161,9 +1163,9 @@ namespace Nz
|
|||
Bitset bitset;
|
||||
|
||||
if (sequence)
|
||||
*sequence = bitset.Read(ptr, bitCount);
|
||||
*sequence = bitset.Write(ptr, bitCount);
|
||||
else
|
||||
bitset.Read(ptr, bitCount);
|
||||
bitset.Write(ptr, bitCount);
|
||||
|
||||
return bitset;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -90,7 +90,7 @@ namespace Nz
|
|||
{
|
||||
m_context.currentBitPos = 8; //< To prevent Serialize to flush bits itself
|
||||
|
||||
if (!Serialize<UInt8>(m_context, m_context.currentByte))
|
||||
if (!Serialize(m_context, m_context.currentByte))
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -71,8 +71,8 @@ namespace Nz
|
|||
static float Hue2RGB(float v1, float v2, float vH);
|
||||
};
|
||||
|
||||
inline bool Serialize(SerializationContext& context, const Color& color);
|
||||
inline bool Unserialize(SerializationContext& context, Color* color);
|
||||
inline bool Serialize(SerializationContext& context, const Color& color, TypeTag<Color>);
|
||||
inline bool Unserialize(SerializationContext& context, Color* color, TypeTag<Color>);
|
||||
}
|
||||
|
||||
std::ostream& operator<<(std::ostream& out, const Nz::Color& color);
|
||||
|
|
|
|||
|
|
@ -617,7 +617,7 @@ namespace Nz
|
|||
* \param context Serialization context
|
||||
* \param color Input color
|
||||
*/
|
||||
inline bool Serialize(SerializationContext& context, const Color& color)
|
||||
inline bool Serialize(SerializationContext& context, const Color& color, TypeTag<Color>)
|
||||
{
|
||||
if (!Serialize(context, color.r))
|
||||
return false;
|
||||
|
|
@ -641,7 +641,7 @@ namespace Nz
|
|||
* \param context Serialization context
|
||||
* \param color Output color
|
||||
*/
|
||||
inline bool Unserialize(SerializationContext& context, Color* color)
|
||||
inline bool Unserialize(SerializationContext& context, Color* color, TypeTag<Color>)
|
||||
{
|
||||
if (!Unserialize(context, &color->r))
|
||||
return false;
|
||||
|
|
|
|||
|
|
@ -23,16 +23,16 @@ namespace Nz
|
|||
public:
|
||||
HandledObject() = default;
|
||||
HandledObject(const HandledObject& object);
|
||||
HandledObject(HandledObject&& object);
|
||||
HandledObject(HandledObject&& object) noexcept;
|
||||
~HandledObject();
|
||||
|
||||
ObjectHandle<T> CreateHandle();
|
||||
|
||||
HandledObject& operator=(const HandledObject& object);
|
||||
HandledObject& operator=(HandledObject&& object);
|
||||
HandledObject& operator=(HandledObject&& object) noexcept;
|
||||
|
||||
protected:
|
||||
void UnregisterAllHandles();
|
||||
void UnregisterAllHandles() noexcept;
|
||||
|
||||
private:
|
||||
void RegisterHandle(ObjectHandle<T>* handle);
|
||||
|
|
|
|||
|
|
@ -34,7 +34,7 @@ namespace Nz
|
|||
* \param object HandledObject to move into this
|
||||
*/
|
||||
template<typename T>
|
||||
HandledObject<T>::HandledObject(HandledObject&& object) :
|
||||
HandledObject<T>::HandledObject(HandledObject&& object) noexcept :
|
||||
m_handles(std::move(object.m_handles))
|
||||
{
|
||||
for (ObjectHandle<T>* handle : m_handles)
|
||||
|
|
@ -84,8 +84,10 @@ namespace Nz
|
|||
* \param object HandledObject to move in this
|
||||
*/
|
||||
template<typename T>
|
||||
HandledObject<T>& HandledObject<T>::operator=(HandledObject&& object)
|
||||
HandledObject<T>& HandledObject<T>::operator=(HandledObject&& object) noexcept
|
||||
{
|
||||
UnregisterAllHandles();
|
||||
|
||||
m_handles = std::move(object.m_handles);
|
||||
for (ObjectHandle<T>* handle : m_handles)
|
||||
handle->OnObjectMoved(static_cast<T*>(this));
|
||||
|
|
@ -110,7 +112,7 @@ namespace Nz
|
|||
* \brief Unregisters all handles
|
||||
*/
|
||||
template<typename T>
|
||||
void HandledObject<T>::UnregisterAllHandles()
|
||||
void HandledObject<T>::UnregisterAllHandles() noexcept
|
||||
{
|
||||
// Tell every handle we got destroyed, to null them
|
||||
for (ObjectHandle<T>* handle : m_handles)
|
||||
|
|
|
|||
|
|
@ -49,8 +49,8 @@ namespace Nz
|
|||
static const ObjectHandle InvalidHandle;
|
||||
|
||||
protected:
|
||||
void OnObjectDestroyed();
|
||||
void OnObjectMoved(T* newObject);
|
||||
void OnObjectDestroyed() noexcept;
|
||||
void OnObjectMoved(T* newObject) noexcept;
|
||||
|
||||
T* m_object;
|
||||
};
|
||||
|
|
@ -81,8 +81,8 @@ namespace Nz
|
|||
template<typename T> bool operator>=(const T& lhs, const ObjectHandle<T>& rhs);
|
||||
template<typename T> bool operator>=(const ObjectHandle<T>& lhs, const T& rhs);
|
||||
|
||||
template<typename T> struct PointedType<ObjectHandle<T>> { typedef T type; };
|
||||
template<typename T> struct PointedType<const ObjectHandle<T>> { typedef T type; };
|
||||
template<typename T> struct PointedType<ObjectHandle<T>> { using type = T; };
|
||||
template<typename T> struct PointedType<const ObjectHandle<T>> { using type = T; };
|
||||
}
|
||||
|
||||
namespace std
|
||||
|
|
|
|||
|
|
@ -268,7 +268,7 @@ namespace Nz
|
|||
* \brief Action to do on object destruction
|
||||
*/
|
||||
template<typename T>
|
||||
void ObjectHandle<T>::OnObjectDestroyed()
|
||||
void ObjectHandle<T>::OnObjectDestroyed() noexcept
|
||||
{
|
||||
// Shortcut
|
||||
m_object = nullptr;
|
||||
|
|
@ -278,7 +278,7 @@ namespace Nz
|
|||
* \brief Action to do on object move
|
||||
*/
|
||||
template<typename T>
|
||||
void ObjectHandle<T>::OnObjectMoved(T* newObject)
|
||||
void ObjectHandle<T>::OnObjectMoved(T* newObject) noexcept
|
||||
{
|
||||
// The object has been moved, update our pointer
|
||||
m_object = newObject;
|
||||
|
|
|
|||
|
|
@ -69,8 +69,8 @@ namespace Nz
|
|||
template<typename T> bool operator>=(const ObjectRef<T>& lhs, const T& rhs);
|
||||
|
||||
|
||||
template<typename T> struct PointedType<ObjectRef<T>> { typedef T type; };
|
||||
template<typename T> struct PointedType<ObjectRef<T> const> { typedef T type; };
|
||||
template<typename T> struct PointedType<ObjectRef<T>> { using type = T; };
|
||||
template<typename T> struct PointedType<ObjectRef<T> const> { using type = T; };
|
||||
}
|
||||
|
||||
#include <Nazara/Core/ObjectRef.inl>
|
||||
|
|
|
|||
|
|
@ -10,6 +10,7 @@
|
|||
#include <Nazara/Prerequisites.hpp>
|
||||
#include <Nazara/Core/Config.hpp>
|
||||
#include <Nazara/Core/Endianness.hpp>
|
||||
#include <Nazara/Core/TypeTag.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
|
|
|
|||
|
|
@ -9,6 +9,7 @@
|
|||
|
||||
#include <Nazara/Prerequisites.hpp>
|
||||
#include <Nazara/Core/Endianness.hpp>
|
||||
#include <Nazara/Core/TypeTag.hpp>
|
||||
#include <cstdarg>
|
||||
#include <iosfwd>
|
||||
#include <memory>
|
||||
|
|
@ -188,10 +189,10 @@ namespace Nz
|
|||
//char* rend();
|
||||
//const char* rend() const;
|
||||
|
||||
typedef const char& const_reference;
|
||||
typedef char* iterator;
|
||||
//typedef char* reverse_iterator;
|
||||
typedef char value_type;
|
||||
using const_reference = const char&;
|
||||
using iterator = char*;
|
||||
//using reverse_iterator = char*;
|
||||
using value_type = char;
|
||||
// Méthodes STD
|
||||
|
||||
char& operator[](std::size_t pos);
|
||||
|
|
@ -328,8 +329,8 @@ namespace Nz
|
|||
class AbstractHash;
|
||||
|
||||
inline bool HashAppend(AbstractHash* hash, const String& string);
|
||||
NAZARA_CORE_API bool Serialize(SerializationContext& context, const String& string);
|
||||
NAZARA_CORE_API bool Unserialize(SerializationContext& context, String* string);
|
||||
NAZARA_CORE_API bool Serialize(SerializationContext& context, const String& string, TypeTag<String>);
|
||||
NAZARA_CORE_API bool Unserialize(SerializationContext& context, String* string, TypeTag<String>);
|
||||
}
|
||||
|
||||
namespace std
|
||||
|
|
|
|||
|
|
@ -0,0 +1,16 @@
|
|||
// Copyright (C) 2017 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Core module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_TYPETAG_HPP
|
||||
#define NAZARA_TYPETAG_HPP
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
template<typename T>
|
||||
struct TypeTag {};
|
||||
}
|
||||
|
||||
#endif // NAZARA_TYPETAG_HPP
|
||||
|
|
@ -33,6 +33,7 @@
|
|||
#include <Nazara/Graphics/AbstractRenderQueue.hpp>
|
||||
#include <Nazara/Graphics/AbstractRenderTechnique.hpp>
|
||||
#include <Nazara/Graphics/AbstractViewer.hpp>
|
||||
#include <Nazara/Graphics/BasicRenderQueue.hpp>
|
||||
#include <Nazara/Graphics/Billboard.hpp>
|
||||
#include <Nazara/Graphics/ColorBackground.hpp>
|
||||
#include <Nazara/Graphics/Config.hpp>
|
||||
|
|
@ -45,14 +46,13 @@
|
|||
#include <Nazara/Graphics/DeferredFXAAPass.hpp>
|
||||
#include <Nazara/Graphics/DeferredGeometryPass.hpp>
|
||||
#include <Nazara/Graphics/DeferredPhongLightingPass.hpp>
|
||||
#include <Nazara/Graphics/DeferredProxyRenderQueue.hpp>
|
||||
#include <Nazara/Graphics/DeferredRenderPass.hpp>
|
||||
#include <Nazara/Graphics/DeferredRenderQueue.hpp>
|
||||
#include <Nazara/Graphics/DeferredRenderTechnique.hpp>
|
||||
#include <Nazara/Graphics/DepthRenderQueue.hpp>
|
||||
#include <Nazara/Graphics/DepthRenderTechnique.hpp>
|
||||
#include <Nazara/Graphics/Drawable.hpp>
|
||||
#include <Nazara/Graphics/Enums.hpp>
|
||||
#include <Nazara/Graphics/ForwardRenderQueue.hpp>
|
||||
#include <Nazara/Graphics/ForwardRenderTechnique.hpp>
|
||||
#include <Nazara/Graphics/Graphics.hpp>
|
||||
#include <Nazara/Graphics/GuillotineTextureAtlas.hpp>
|
||||
|
|
@ -73,6 +73,7 @@
|
|||
#include <Nazara/Graphics/ParticleRenderer.hpp>
|
||||
#include <Nazara/Graphics/ParticleStruct.hpp>
|
||||
#include <Nazara/Graphics/Renderable.hpp>
|
||||
#include <Nazara/Graphics/RenderQueue.hpp>
|
||||
#include <Nazara/Graphics/RenderTechniques.hpp>
|
||||
#include <Nazara/Graphics/SceneData.hpp>
|
||||
#include <Nazara/Graphics/SkeletalModel.hpp>
|
||||
|
|
|
|||
|
|
@ -37,20 +37,20 @@ namespace Nz
|
|||
|
||||
// Je ne suis vraiment pas fan du nombre de surcharges pour AddBillboards,
|
||||
// mais je n'ai pas d'autre solution tout aussi performante pour le moment...
|
||||
virtual void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const Vector2f> sizePtr, SparsePtr<const Vector2f> sinCosPtr = nullptr, SparsePtr<const Color> colorPtr = nullptr) = 0;
|
||||
virtual void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const Vector2f> sizePtr, SparsePtr<const Vector2f> sinCosPtr, SparsePtr<const float> alphaPtr) = 0;
|
||||
virtual void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const Vector2f> sizePtr, SparsePtr<const float> anglePtr, SparsePtr<const Color> colorPtr = nullptr) = 0;
|
||||
virtual void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const Vector2f> sizePtr, SparsePtr<const float> anglePtr, SparsePtr<const float> alphaPtr) = 0;
|
||||
virtual void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const float> sizePtr, SparsePtr<const Vector2f> sinCosPtr = nullptr, SparsePtr<const Color> colorPtr = nullptr) = 0;
|
||||
virtual void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const float> sizePtr, SparsePtr<const Vector2f> sinCosPtr, SparsePtr<const float> alphaPtr) = 0;
|
||||
virtual void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const float> sizePtr, SparsePtr<const float> anglePtr, SparsePtr<const Color> colorPtr = nullptr) = 0;
|
||||
virtual void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const float> sizePtr, SparsePtr<const float> anglePtr, SparsePtr<const float> alphaPtr) = 0;
|
||||
virtual void AddBillboards(int renderOrder, const Material* material, std::size_t billboardCount, const Recti& scissorRect, SparsePtr<const Vector3f> positionPtr, SparsePtr<const Vector2f> sizePtr, SparsePtr<const Vector2f> sinCosPtr = nullptr, SparsePtr<const Color> colorPtr = nullptr) = 0;
|
||||
virtual void AddBillboards(int renderOrder, const Material* material, std::size_t billboardCount, const Recti& scissorRect, SparsePtr<const Vector3f> positionPtr, SparsePtr<const Vector2f> sizePtr, SparsePtr<const Vector2f> sinCosPtr, SparsePtr<const float> alphaPtr) = 0;
|
||||
virtual void AddBillboards(int renderOrder, const Material* material, std::size_t billboardCount, const Recti& scissorRect, SparsePtr<const Vector3f> positionPtr, SparsePtr<const Vector2f> sizePtr, SparsePtr<const float> anglePtr, SparsePtr<const Color> colorPtr = nullptr) = 0;
|
||||
virtual void AddBillboards(int renderOrder, const Material* material, std::size_t billboardCount, const Recti& scissorRect, SparsePtr<const Vector3f> positionPtr, SparsePtr<const Vector2f> sizePtr, SparsePtr<const float> anglePtr, SparsePtr<const float> alphaPtr) = 0;
|
||||
virtual void AddBillboards(int renderOrder, const Material* material, std::size_t billboardCount, const Recti& scissorRect, SparsePtr<const Vector3f> positionPtr, SparsePtr<const float> sizePtr, SparsePtr<const Vector2f> sinCosPtr = nullptr, SparsePtr<const Color> colorPtr = nullptr) = 0;
|
||||
virtual void AddBillboards(int renderOrder, const Material* material, std::size_t billboardCount, const Recti& scissorRect, SparsePtr<const Vector3f> positionPtr, SparsePtr<const float> sizePtr, SparsePtr<const Vector2f> sinCosPtr, SparsePtr<const float> alphaPtr) = 0;
|
||||
virtual void AddBillboards(int renderOrder, const Material* material, std::size_t billboardCount, const Recti& scissorRect, SparsePtr<const Vector3f> positionPtr, SparsePtr<const float> sizePtr, SparsePtr<const float> anglePtr, SparsePtr<const Color> colorPtr = nullptr) = 0;
|
||||
virtual void AddBillboards(int renderOrder, const Material* material, std::size_t billboardCount, const Recti& scissorRect, SparsePtr<const Vector3f> positionPtr, SparsePtr<const float> sizePtr, SparsePtr<const float> anglePtr, SparsePtr<const float> alphaPtr) = 0;
|
||||
virtual void AddDrawable(int renderOrder, const Drawable* drawable) = 0;
|
||||
virtual void AddDirectionalLight(const DirectionalLight& light);
|
||||
virtual void AddMesh(int renderOrder, const Material* material, const MeshData& meshData, const Boxf& meshAABB, const Matrix4f& transformMatrix) = 0;
|
||||
virtual void AddMesh(int renderOrder, const Material* material, const MeshData& meshData, const Boxf& meshAABB, const Matrix4f& transformMatrix, const Recti& scissorRect) = 0;
|
||||
virtual void AddPointLight(const PointLight& light);
|
||||
virtual void AddSpotLight(const SpotLight& light);
|
||||
virtual void AddSprites(int renderOrder, const Material* material, const VertexStruct_XYZ_Color_UV* vertices, std::size_t spriteCount, const Texture* overlay = nullptr) = 0;
|
||||
virtual void AddSprites(int renderOrder, const Material* material, const VertexStruct_XYZ_Color_UV* vertices, std::size_t spriteCount, const Recti& scissorRect, const Texture* overlay = nullptr) = 0;
|
||||
|
||||
virtual void Clear(bool fully = false);
|
||||
|
||||
|
|
|
|||
|
|
@ -0,0 +1,142 @@
|
|||
// Copyright (C) 2017 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_BASICRENDERQUEUE_HPP
|
||||
#define NAZARA_BASICRENDERQUEUE_HPP
|
||||
|
||||
#include <Nazara/Prerequisites.hpp>
|
||||
#include <Nazara/Core/Color.hpp>
|
||||
#include <Nazara/Core/MovablePtr.hpp>
|
||||
#include <Nazara/Graphics/AbstractRenderQueue.hpp>
|
||||
#include <Nazara/Graphics/Material.hpp>
|
||||
#include <Nazara/Graphics/RenderQueue.hpp>
|
||||
#include <Nazara/Math/Box.hpp>
|
||||
#include <Nazara/Math/Matrix4.hpp>
|
||||
#include <Nazara/Math/Plane.hpp>
|
||||
#include <Nazara/Utility/IndexBuffer.hpp>
|
||||
#include <Nazara/Utility/MeshData.hpp>
|
||||
#include <Nazara/Utility/VertexBuffer.hpp>
|
||||
#include <map>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
class AbstractViewer;
|
||||
|
||||
class NAZARA_GRAPHICS_API BasicRenderQueue : public AbstractRenderQueue
|
||||
{
|
||||
friend class ForwardRenderTechnique;
|
||||
|
||||
public:
|
||||
struct BillboardData;
|
||||
|
||||
BasicRenderQueue() = default;
|
||||
~BasicRenderQueue() = default;
|
||||
|
||||
void AddBillboards(int renderOrder, const Material* material, std::size_t billboardCount, const Recti& scissorRect, SparsePtr<const Vector3f> positionPtr, SparsePtr<const Vector2f> sizePtr, SparsePtr<const Vector2f> sinCosPtr = nullptr, SparsePtr<const Color> colorPtr = nullptr) override;
|
||||
void AddBillboards(int renderOrder, const Material* material, std::size_t billboardCount, const Recti& scissorRect, SparsePtr<const Vector3f> positionPtr, SparsePtr<const Vector2f> sizePtr, SparsePtr<const Vector2f> sinCosPtr, SparsePtr<const float> alphaPtr) override;
|
||||
void AddBillboards(int renderOrder, const Material* material, std::size_t billboardCount, const Recti& scissorRect, SparsePtr<const Vector3f> positionPtr, SparsePtr<const Vector2f> sizePtr, SparsePtr<const float> anglePtr, SparsePtr<const Color> colorPtr = nullptr) override;
|
||||
void AddBillboards(int renderOrder, const Material* material, std::size_t billboardCount, const Recti& scissorRect, SparsePtr<const Vector3f> positionPtr, SparsePtr<const Vector2f> sizePtr, SparsePtr<const float> anglePtr, SparsePtr<const float> alphaPtr) override;
|
||||
void AddBillboards(int renderOrder, const Material* material, std::size_t billboardCount, const Recti& scissorRect, SparsePtr<const Vector3f> positionPtr, SparsePtr<const float> sizePtr, SparsePtr<const Vector2f> sinCosPtr = nullptr, SparsePtr<const Color> colorPtr = nullptr) override;
|
||||
void AddBillboards(int renderOrder, const Material* material, std::size_t billboardCount, const Recti& scissorRect, SparsePtr<const Vector3f> positionPtr, SparsePtr<const float> sizePtr, SparsePtr<const Vector2f> sinCosPtr, SparsePtr<const float> alphaPtr) override;
|
||||
void AddBillboards(int renderOrder, const Material* material, std::size_t billboardCount, const Recti& scissorRect, SparsePtr<const Vector3f> positionPtr, SparsePtr<const float> sizePtr, SparsePtr<const float> anglePtr, SparsePtr<const Color> colorPtr = nullptr) override;
|
||||
void AddBillboards(int renderOrder, const Material* material, std::size_t billboardCount, const Recti& scissorRect, SparsePtr<const Vector3f> positionPtr, SparsePtr<const float> sizePtr, SparsePtr<const float> anglePtr, SparsePtr<const float> alphaPtr) override;
|
||||
void AddDrawable(int renderOrder, const Drawable* drawable) override;
|
||||
void AddMesh(int renderOrder, const Material* material, const MeshData& meshData, const Boxf& meshAABB, const Matrix4f& transformMatrix, const Recti& scissorRect) override;
|
||||
void AddSprites(int renderOrder, const Material* material, const VertexStruct_XYZ_Color_UV* vertices, std::size_t spriteCount, const Recti& scissorRect, const Texture* overlay = nullptr) override;
|
||||
|
||||
void Clear(bool fully = false) override;
|
||||
|
||||
inline const BillboardData* GetBillboardData(std::size_t billboardIndex) const;
|
||||
|
||||
void Sort(const AbstractViewer* viewer);
|
||||
|
||||
struct BillboardData
|
||||
{
|
||||
Color color;
|
||||
Vector3f center;
|
||||
Vector2f size;
|
||||
Vector2f sinCos;
|
||||
};
|
||||
|
||||
struct Billboard
|
||||
{
|
||||
int layerIndex;
|
||||
MovablePtr<const Nz::Material> material;
|
||||
Nz::Recti scissorRect;
|
||||
BillboardData data;
|
||||
};
|
||||
|
||||
struct BillboardChain
|
||||
{
|
||||
int layerIndex;
|
||||
MovablePtr<const Nz::Material> material;
|
||||
Nz::Recti scissorRect;
|
||||
std::size_t billboardCount;
|
||||
std::size_t billboardIndex;
|
||||
};
|
||||
|
||||
RenderQueue<BillboardChain> billboards;
|
||||
RenderQueue<Billboard> depthSortedBillboards;
|
||||
|
||||
struct CustomDrawable
|
||||
{
|
||||
int layerIndex;
|
||||
MovablePtr<const Drawable> drawable;
|
||||
};
|
||||
|
||||
RenderQueue<CustomDrawable> customDrawables;
|
||||
|
||||
struct Model
|
||||
{
|
||||
int layerIndex;
|
||||
MeshData meshData;
|
||||
MovablePtr<const Nz::Material> material;
|
||||
Nz::Matrix4f matrix;
|
||||
Nz::Recti scissorRect;
|
||||
Nz::Spheref obbSphere;
|
||||
};
|
||||
|
||||
RenderQueue<Model> models;
|
||||
RenderQueue<Model> depthSortedModels;
|
||||
|
||||
struct SpriteChain
|
||||
{
|
||||
int layerIndex;
|
||||
std::size_t spriteCount;
|
||||
MovablePtr<const Material> material;
|
||||
MovablePtr<const Texture> overlay;
|
||||
MovablePtr<const VertexStruct_XYZ_Color_UV> vertices;
|
||||
Nz::Recti scissorRect;
|
||||
};
|
||||
|
||||
RenderQueue<SpriteChain> basicSprites;
|
||||
RenderQueue<SpriteChain> depthSortedSprites;
|
||||
|
||||
private:
|
||||
inline Color ComputeColor(float alpha);
|
||||
inline Vector2f ComputeSinCos(float angle);
|
||||
inline Vector2f ComputeSize(float size);
|
||||
|
||||
inline void RegisterLayer(int layerIndex);
|
||||
|
||||
std::unordered_map<const MaterialPipeline*, std::size_t> m_pipelineCache;
|
||||
std::unordered_map<const Material*, std::size_t> m_materialCache;
|
||||
std::unordered_map<const Texture*, std::size_t> m_overlayCache;
|
||||
std::unordered_map<const UberShader*, std::size_t> m_shaderCache;
|
||||
std::unordered_map<const Texture*, std::size_t> m_textureCache;
|
||||
std::unordered_map<const VertexBuffer*, std::size_t> m_vertexBufferCache;
|
||||
std::unordered_map<int, std::size_t> m_layerCache;
|
||||
|
||||
std::vector<BillboardData> m_billboards;
|
||||
std::vector<int> m_renderLayers;
|
||||
};
|
||||
}
|
||||
|
||||
#include <Nazara/Graphics/BasicRenderQueue.inl>
|
||||
|
||||
#endif // NAZARA_BASICRENDERQUEUE_HPP
|
||||
|
|
@ -0,0 +1,38 @@
|
|||
// Copyright (C) 2017 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Graphics/BasicRenderQueue.hpp>
|
||||
#include <cassert>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
inline const BasicRenderQueue::BillboardData* BasicRenderQueue::GetBillboardData(std::size_t billboardIndex) const
|
||||
{
|
||||
assert(billboardIndex < m_billboards.size());
|
||||
return &m_billboards[billboardIndex];
|
||||
}
|
||||
|
||||
inline Color BasicRenderQueue::ComputeColor(float alpha)
|
||||
{
|
||||
return Color(255, 255, 255, static_cast<UInt8>(255.f * alpha));
|
||||
}
|
||||
|
||||
inline Vector2f BasicRenderQueue::ComputeSinCos(float angle)
|
||||
{
|
||||
float radians = ToRadians(angle);
|
||||
return { std::sin(radians), std::cos(radians) };
|
||||
}
|
||||
|
||||
inline Vector2f BasicRenderQueue::ComputeSize(float size)
|
||||
{
|
||||
return Vector2f(size, size);
|
||||
}
|
||||
|
||||
inline void BasicRenderQueue::RegisterLayer(int layerIndex)
|
||||
{
|
||||
auto it = std::lower_bound(m_renderLayers.begin(), m_renderLayers.end(), layerIndex);
|
||||
if (it == m_renderLayers.end() || *it != layerIndex)
|
||||
m_renderLayers.insert(it, layerIndex);
|
||||
}
|
||||
}
|
||||
|
|
@ -29,7 +29,7 @@ namespace Nz
|
|||
Billboard(Billboard&&) = delete;
|
||||
~Billboard() = default;
|
||||
|
||||
void AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData) const override;
|
||||
void AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData, const Recti& scissorRect) const override;
|
||||
|
||||
inline const Color& GetColor() const;
|
||||
inline float GetRotation() const;
|
||||
|
|
|
|||
|
|
@ -8,6 +8,7 @@
|
|||
#define NAZARA_DEFERREDGEOMETRYPASS_HPP
|
||||
|
||||
#include <Nazara/Prerequisites.hpp>
|
||||
#include <Nazara/Graphics/BasicRenderQueue.hpp>
|
||||
#include <Nazara/Graphics/DeferredRenderPass.hpp>
|
||||
#include <Nazara/Renderer/RenderStates.hpp>
|
||||
#include <Nazara/Renderer/Shader.hpp>
|
||||
|
|
@ -17,6 +18,8 @@ namespace Nz
|
|||
{
|
||||
class NAZARA_GRAPHICS_API DeferredGeometryPass : public DeferredRenderPass
|
||||
{
|
||||
friend class DeferredRenderTechnique;
|
||||
|
||||
public:
|
||||
DeferredGeometryPass();
|
||||
virtual ~DeferredGeometryPass();
|
||||
|
|
@ -27,9 +30,17 @@ namespace Nz
|
|||
protected:
|
||||
struct ShaderUniforms;
|
||||
|
||||
void DrawBillboards(const SceneData& sceneData, const BasicRenderQueue& renderQueue, const RenderQueue<BasicRenderQueue::Billboard>& billboards) const;
|
||||
void DrawBillboards(const SceneData& sceneData, const BasicRenderQueue& renderQueue, const RenderQueue<BasicRenderQueue::BillboardChain>& billboards) const;
|
||||
void DrawModels(const SceneData& sceneData, const BasicRenderQueue& renderQueue, const RenderQueue<BasicRenderQueue::Model>& models) const;
|
||||
void DrawSprites(const SceneData& sceneData, const BasicRenderQueue& renderQueue, const RenderQueue<BasicRenderQueue::SpriteChain>& sprites) const;
|
||||
|
||||
const ShaderUniforms* GetShaderUniforms(const Shader* shader) const;
|
||||
void OnShaderInvalidated(const Shader* shader) const;
|
||||
|
||||
static bool Initialize();
|
||||
static void Uninitialize();
|
||||
|
||||
struct ShaderUniforms
|
||||
{
|
||||
NazaraSlot(Shader, OnShaderUniformInvalidated, shaderUniformInvalidatedSlot);
|
||||
|
|
@ -41,8 +52,18 @@ namespace Nz
|
|||
};
|
||||
|
||||
mutable std::unordered_map<const Shader*, ShaderUniforms> m_shaderUniforms;
|
||||
mutable std::vector<std::pair<const VertexStruct_XYZ_Color_UV*, std::size_t>> m_spriteChains;
|
||||
Buffer m_vertexBuffer;
|
||||
RenderStates m_clearStates;
|
||||
ShaderRef m_clearShader;
|
||||
TextureRef m_whiteTexture;
|
||||
VertexBuffer m_billboardPointBuffer;
|
||||
VertexBuffer m_spriteBuffer;
|
||||
|
||||
static IndexBuffer s_quadIndexBuffer;
|
||||
static VertexBuffer s_quadVertexBuffer;
|
||||
static VertexDeclaration s_billboardInstanceDeclaration;
|
||||
static VertexDeclaration s_billboardVertexDeclaration;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -0,0 +1,58 @@
|
|||
// Copyright (C) 2017 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_DEFERREDRENDERQUEUE_HPP
|
||||
#define NAZARA_DEFERREDRENDERQUEUE_HPP
|
||||
|
||||
#include <Nazara/Prerequisites.hpp>
|
||||
#include <Nazara/Graphics/BasicRenderQueue.hpp>
|
||||
#include <Nazara/Graphics/Material.hpp>
|
||||
#include <Nazara/Math/Box.hpp>
|
||||
#include <Nazara/Math/Matrix4.hpp>
|
||||
#include <Nazara/Utility/IndexBuffer.hpp>
|
||||
#include <Nazara/Utility/MeshData.hpp>
|
||||
#include <Nazara/Utility/VertexBuffer.hpp>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
class BasicRenderQueue;
|
||||
|
||||
class NAZARA_GRAPHICS_API DeferredProxyRenderQueue final : public AbstractRenderQueue
|
||||
{
|
||||
public:
|
||||
struct BillboardData;
|
||||
|
||||
inline DeferredProxyRenderQueue(BasicRenderQueue* deferredQueue, BasicRenderQueue* forwardQueue);
|
||||
~DeferredProxyRenderQueue() = default;
|
||||
|
||||
void AddBillboards(int renderOrder, const Material* material, std::size_t billboardCount, const Recti& scissorRect, SparsePtr<const Vector3f> positionPtr, SparsePtr<const Vector2f> sizePtr, SparsePtr<const Vector2f> sinCosPtr = nullptr, SparsePtr<const Color> colorPtr = nullptr) override;
|
||||
void AddBillboards(int renderOrder, const Material* material, std::size_t billboardCount, const Recti& scissorRect, SparsePtr<const Vector3f> positionPtr, SparsePtr<const Vector2f> sizePtr, SparsePtr<const Vector2f> sinCosPtr, SparsePtr<const float> alphaPtr) override;
|
||||
void AddBillboards(int renderOrder, const Material* material, std::size_t billboardCount, const Recti& scissorRect, SparsePtr<const Vector3f> positionPtr, SparsePtr<const Vector2f> sizePtr, SparsePtr<const float> anglePtr, SparsePtr<const Color> colorPtr = nullptr) override;
|
||||
void AddBillboards(int renderOrder, const Material* material, std::size_t billboardCount, const Recti& scissorRect, SparsePtr<const Vector3f> positionPtr, SparsePtr<const Vector2f> sizePtr, SparsePtr<const float> anglePtr, SparsePtr<const float> alphaPtr) override;
|
||||
void AddBillboards(int renderOrder, const Material* material, std::size_t billboardCount, const Recti& scissorRect, SparsePtr<const Vector3f> positionPtr, SparsePtr<const float> sizePtr, SparsePtr<const Vector2f> sinCosPtr = nullptr, SparsePtr<const Color> colorPtr = nullptr) override;
|
||||
void AddBillboards(int renderOrder, const Material* material, std::size_t billboardCount, const Recti& scissorRect, SparsePtr<const Vector3f> positionPtr, SparsePtr<const float> sizePtr, SparsePtr<const Vector2f> sinCosPtr, SparsePtr<const float> alphaPtr) override;
|
||||
void AddBillboards(int renderOrder, const Material* material, std::size_t billboardCount, const Recti& scissorRect, SparsePtr<const Vector3f> positionPtr, SparsePtr<const float> sizePtr, SparsePtr<const float> anglePtr, SparsePtr<const Color> colorPtr = nullptr) override;
|
||||
void AddBillboards(int renderOrder, const Material* material, std::size_t billboardCount, const Recti& scissorRect, SparsePtr<const Vector3f> positionPtr, SparsePtr<const float> sizePtr, SparsePtr<const float> anglePtr, SparsePtr<const float> alphaPtr) override;
|
||||
void AddDrawable(int renderOrder, const Drawable* drawable) override;
|
||||
void AddMesh(int renderOrder, const Material* material, const MeshData& meshData, const Boxf& meshAABB, const Matrix4f& transformMatrix, const Recti& scissorRect) override;
|
||||
void AddSprites(int renderOrder, const Material* material, const VertexStruct_XYZ_Color_UV* vertices, std::size_t spriteCount, const Recti& scissorRect, const Texture* overlay = nullptr) override;
|
||||
|
||||
void Clear(bool fully = false) override;
|
||||
|
||||
inline BasicRenderQueue* GetDeferredRenderQueue();
|
||||
inline BasicRenderQueue* GetForwardRenderQueue();
|
||||
|
||||
private:
|
||||
BasicRenderQueue * m_deferredRenderQueue;
|
||||
BasicRenderQueue* m_forwardRenderQueue;
|
||||
};
|
||||
}
|
||||
|
||||
#include <Nazara/Graphics/DeferredProxyRenderQueue.inl>
|
||||
|
||||
#endif // NAZARA_DEFERREDRENDERQUEUE_HPP
|
||||
|
|
@ -0,0 +1,30 @@
|
|||
// Copyright (C) 2017 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Graphics/DeferredProxyRenderQueue.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
/*!
|
||||
* \brief Constructs a DeferredProxyRenderQueue using a deferred and a forward queues
|
||||
*
|
||||
* \param deferredQueue Deferred queue which will be used for non-blended objects
|
||||
* \param forwardQueue Forward queue which will be used for blended objects
|
||||
*/
|
||||
inline DeferredProxyRenderQueue::DeferredProxyRenderQueue(BasicRenderQueue* deferredQueue, BasicRenderQueue* forwardQueue) :
|
||||
m_deferredRenderQueue(deferredQueue),
|
||||
m_forwardRenderQueue(forwardQueue)
|
||||
{
|
||||
}
|
||||
|
||||
inline BasicRenderQueue* DeferredProxyRenderQueue::GetDeferredRenderQueue()
|
||||
{
|
||||
return m_deferredRenderQueue;
|
||||
}
|
||||
|
||||
inline BasicRenderQueue* DeferredProxyRenderQueue::GetForwardRenderQueue()
|
||||
{
|
||||
return m_forwardRenderQueue;
|
||||
}
|
||||
}
|
||||
|
|
@ -14,10 +14,10 @@
|
|||
namespace Nz
|
||||
{
|
||||
class DeferredRenderTechnique;
|
||||
class DeferredRenderQueue;
|
||||
struct SceneData;
|
||||
class DeferredProxyRenderQueue;
|
||||
class RenderTexture;
|
||||
class Texture;
|
||||
struct SceneData;
|
||||
|
||||
class NAZARA_GRAPHICS_API DeferredRenderPass
|
||||
{
|
||||
|
|
@ -42,7 +42,7 @@ namespace Nz
|
|||
protected:
|
||||
Vector2ui m_dimensions;
|
||||
DeferredRenderTechnique* m_deferredTechnique;
|
||||
DeferredRenderQueue* m_renderQueue;
|
||||
DeferredProxyRenderQueue* m_renderQueue;
|
||||
RenderTexture* m_GBufferRTT;
|
||||
RenderTexture* m_workRTT;
|
||||
Texture* m_depthStencilTexture;
|
||||
|
|
|
|||
|
|
@ -1,89 +0,0 @@
|
|||
// Copyright (C) 2017 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_DEFERREDRENDERQUEUE_HPP
|
||||
#define NAZARA_DEFERREDRENDERQUEUE_HPP
|
||||
|
||||
#include <Nazara/Prerequisites.hpp>
|
||||
#include <Nazara/Graphics/ForwardRenderQueue.hpp>
|
||||
#include <Nazara/Graphics/Material.hpp>
|
||||
#include <Nazara/Math/Box.hpp>
|
||||
#include <Nazara/Math/Matrix4.hpp>
|
||||
#include <Nazara/Utility/IndexBuffer.hpp>
|
||||
#include <Nazara/Utility/MeshData.hpp>
|
||||
#include <Nazara/Utility/VertexBuffer.hpp>
|
||||
#include <map>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
class NAZARA_GRAPHICS_API DeferredRenderQueue : public AbstractRenderQueue
|
||||
{
|
||||
public:
|
||||
DeferredRenderQueue(ForwardRenderQueue* forwardQueue);
|
||||
~DeferredRenderQueue() = default;
|
||||
|
||||
void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const Vector2f> sizePtr, SparsePtr<const Vector2f> sinCosPtr = nullptr, SparsePtr<const Color> colorPtr = nullptr) override;
|
||||
void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const Vector2f> sizePtr, SparsePtr<const Vector2f> sinCosPtr, SparsePtr<const float> alphaPtr) override;
|
||||
void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const Vector2f> sizePtr, SparsePtr<const float> anglePtr, SparsePtr<const Color> colorPtr = nullptr) override;
|
||||
void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const Vector2f> sizePtr, SparsePtr<const float> anglePtr, SparsePtr<const float> alphaPtr) override;
|
||||
void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const float> sizePtr, SparsePtr<const Vector2f> sinCosPtr = nullptr, SparsePtr<const Color> colorPtr = nullptr) override;
|
||||
void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const float> sizePtr, SparsePtr<const Vector2f> sinCosPtr, SparsePtr<const float> alphaPtr) override;
|
||||
void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const float> sizePtr, SparsePtr<const float> anglePtr, SparsePtr<const Color> colorPtr = nullptr) override;
|
||||
void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const float> sizePtr, SparsePtr<const float> anglePtr, SparsePtr<const float> alphaPtr) override;
|
||||
void AddDrawable(int renderOrder, const Drawable* drawable) override;
|
||||
void AddMesh(int renderOrder, const Material* material, const MeshData& meshData, const Boxf& meshAABB, const Matrix4f& transformMatrix) override;
|
||||
void AddSprites(int renderOrder, const Material* material, const VertexStruct_XYZ_Color_UV* vertices, std::size_t spriteCount, const Texture* overlay = nullptr) override;
|
||||
|
||||
void Clear(bool fully = false) override;
|
||||
|
||||
struct MeshInstanceEntry
|
||||
{
|
||||
NazaraSlot(IndexBuffer, OnIndexBufferRelease, indexBufferReleaseSlot);
|
||||
NazaraSlot(VertexBuffer, OnVertexBufferRelease, vertexBufferReleaseSlot);
|
||||
|
||||
std::vector<Matrix4f> instances;
|
||||
};
|
||||
|
||||
typedef std::map<MeshData, MeshInstanceEntry, ForwardRenderQueue::MeshDataComparator> MeshInstanceContainer;
|
||||
|
||||
struct BatchedModelEntry
|
||||
{
|
||||
NazaraSlot(Material, OnMaterialRelease, materialReleaseSlot);
|
||||
|
||||
MeshInstanceContainer meshMap;
|
||||
bool enabled = false;
|
||||
};
|
||||
|
||||
typedef std::map<const Material*, BatchedModelEntry, ForwardRenderQueue::MaterialComparator> MeshMaterialBatches;
|
||||
|
||||
struct BatchedMaterialEntry
|
||||
{
|
||||
std::size_t maxInstanceCount = 0;
|
||||
MeshMaterialBatches materialMap;
|
||||
};
|
||||
|
||||
typedef std::map<const MaterialPipeline*, BatchedMaterialEntry, ForwardRenderQueue::MaterialPipelineComparator> MeshPipelineBatches;
|
||||
|
||||
struct Layer
|
||||
{
|
||||
MeshPipelineBatches opaqueModels;
|
||||
unsigned int clearCount = 0;
|
||||
};
|
||||
|
||||
std::map<int, Layer> layers;
|
||||
|
||||
private:
|
||||
Layer& GetLayer(unsigned int i); ///TODO: Inline
|
||||
|
||||
ForwardRenderQueue* m_forwardQueue;
|
||||
|
||||
void OnIndexBufferInvalidation(const IndexBuffer* indexBuffer);
|
||||
void OnMaterialInvalidation(const Material* material);
|
||||
void OnVertexBufferInvalidation(const VertexBuffer* vertexBuffer);
|
||||
};
|
||||
}
|
||||
|
||||
#endif // NAZARA_DEFERREDRENDERQUEUE_HPP
|
||||
|
|
@ -9,7 +9,7 @@
|
|||
|
||||
#include <Nazara/Prerequisites.hpp>
|
||||
#include <Nazara/Graphics/AbstractRenderTechnique.hpp>
|
||||
#include <Nazara/Graphics/DeferredRenderQueue.hpp>
|
||||
#include <Nazara/Graphics/DeferredProxyRenderQueue.hpp>
|
||||
#include <Nazara/Graphics/ForwardRenderTechnique.hpp>
|
||||
#include <Nazara/Math/Vector2.hpp>
|
||||
#include <Nazara/Renderer/RenderTexture.hpp>
|
||||
|
|
@ -64,8 +64,9 @@ namespace Nz
|
|||
};
|
||||
|
||||
std::map<RenderPassType, std::map<int, std::unique_ptr<DeferredRenderPass>>, RenderPassComparator> m_passes;
|
||||
ForwardRenderTechnique m_forwardTechnique; // Must be initialized before the RenderQueue
|
||||
DeferredRenderQueue m_renderQueue;
|
||||
BasicRenderQueue m_deferredRenderQueue; // Must be initialized before the ProxyRenderQueue
|
||||
ForwardRenderTechnique m_forwardTechnique; // Must be initialized before the ProxyRenderQueue
|
||||
DeferredProxyRenderQueue m_renderQueue;
|
||||
mutable TextureRef m_depthStencilTexture;
|
||||
mutable RenderTexture m_GBufferRTT;
|
||||
mutable RenderTexture m_workRTT;
|
||||
|
|
|
|||
|
|
@ -8,33 +8,33 @@
|
|||
#define NAZARA_DEPTHRENDERQUEUE_HPP
|
||||
|
||||
#include <Nazara/Prerequisites.hpp>
|
||||
#include <Nazara/Graphics/ForwardRenderQueue.hpp>
|
||||
#include <Nazara/Graphics/BasicRenderQueue.hpp>
|
||||
#include <Nazara/Math/Box.hpp>
|
||||
#include <Nazara/Math/Matrix4.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
class NAZARA_GRAPHICS_API DepthRenderQueue : public ForwardRenderQueue
|
||||
class NAZARA_GRAPHICS_API DepthRenderQueue : public BasicRenderQueue
|
||||
{
|
||||
public:
|
||||
DepthRenderQueue();
|
||||
~DepthRenderQueue() = default;
|
||||
|
||||
void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const Vector2f> sizePtr, SparsePtr<const Vector2f> sinCosPtr = nullptr, SparsePtr<const Color> colorPtr = nullptr) override;
|
||||
void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const Vector2f> sizePtr, SparsePtr<const Vector2f> sinCosPtr, SparsePtr<const float> alphaPtr) override;
|
||||
void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const Vector2f> sizePtr, SparsePtr<const float> anglePtr, SparsePtr<const Color> colorPtr = nullptr) override;
|
||||
void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const Vector2f> sizePtr, SparsePtr<const float> anglePtr, SparsePtr<const float> alphaPtr) override;
|
||||
void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const float> sizePtr, SparsePtr<const Vector2f> sinCosPtr = nullptr, SparsePtr<const Color> colorPtr = nullptr) override;
|
||||
void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const float> sizePtr, SparsePtr<const Vector2f> sinCosPtr, SparsePtr<const float> alphaPtr) override;
|
||||
void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const float> sizePtr, SparsePtr<const float> anglePtr, SparsePtr<const Color> colorPtr = nullptr) override;
|
||||
void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const float> sizePtr, SparsePtr<const float> anglePtr, SparsePtr<const float> alphaPtr) override;
|
||||
void AddBillboards(int renderOrder, const Material* material, std::size_t count, const Recti& scissorRect, SparsePtr<const Vector3f> positionPtr, SparsePtr<const Vector2f> sizePtr, SparsePtr<const Vector2f> sinCosPtr = nullptr, SparsePtr<const Color> colorPtr = nullptr) override;
|
||||
void AddBillboards(int renderOrder, const Material* material, std::size_t count, const Recti& scissorRect, SparsePtr<const Vector3f> positionPtr, SparsePtr<const Vector2f> sizePtr, SparsePtr<const Vector2f> sinCosPtr, SparsePtr<const float> alphaPtr) override;
|
||||
void AddBillboards(int renderOrder, const Material* material, std::size_t count, const Recti& scissorRect, SparsePtr<const Vector3f> positionPtr, SparsePtr<const Vector2f> sizePtr, SparsePtr<const float> anglePtr, SparsePtr<const Color> colorPtr = nullptr) override;
|
||||
void AddBillboards(int renderOrder, const Material* material, std::size_t count, const Recti& scissorRect, SparsePtr<const Vector3f> positionPtr, SparsePtr<const Vector2f> sizePtr, SparsePtr<const float> anglePtr, SparsePtr<const float> alphaPtr) override;
|
||||
void AddBillboards(int renderOrder, const Material* material, std::size_t count, const Recti& scissorRect, SparsePtr<const Vector3f> positionPtr, SparsePtr<const float> sizePtr, SparsePtr<const Vector2f> sinCosPtr = nullptr, SparsePtr<const Color> colorPtr = nullptr) override;
|
||||
void AddBillboards(int renderOrder, const Material* material, std::size_t count, const Recti& scissorRect, SparsePtr<const Vector3f> positionPtr, SparsePtr<const float> sizePtr, SparsePtr<const Vector2f> sinCosPtr, SparsePtr<const float> alphaPtr) override;
|
||||
void AddBillboards(int renderOrder, const Material* material, std::size_t count, const Recti& scissorRect, SparsePtr<const Vector3f> positionPtr, SparsePtr<const float> sizePtr, SparsePtr<const float> anglePtr, SparsePtr<const Color> colorPtr = nullptr) override;
|
||||
void AddBillboards(int renderOrder, const Material* material, std::size_t count, const Recti& scissorRect, SparsePtr<const Vector3f> positionPtr, SparsePtr<const float> sizePtr, SparsePtr<const float> anglePtr, SparsePtr<const float> alphaPtr) override;
|
||||
void AddDirectionalLight(const DirectionalLight& light) override;
|
||||
void AddMesh(int renderOrder, const Material* material, const MeshData& meshData, const Boxf& meshAABB, const Matrix4f& transformMatrix) override;
|
||||
void AddMesh(int renderOrder, const Material* material, const MeshData& meshData, const Boxf& meshAABB, const Matrix4f& transformMatrix, const Recti& scissorRect) override;
|
||||
void AddPointLight(const PointLight& light) override;
|
||||
void AddSpotLight(const SpotLight& light) override;
|
||||
void AddSprites(int renderOrder, const Material* material, const VertexStruct_XYZ_Color_UV* vertices, std::size_t spriteCount, const Texture* overlay = nullptr) override;
|
||||
void AddSprites(int renderOrder, const Material* material, const VertexStruct_XYZ_Color_UV* vertices, std::size_t spriteCount, const Recti& scissorRect, const Texture* overlay = nullptr) override;
|
||||
|
||||
private:
|
||||
private:
|
||||
inline bool IsMaterialSuitable(const Material* material) const;
|
||||
|
||||
MaterialRef m_baseMaterial;
|
||||
|
|
|
|||
|
|
@ -35,9 +35,12 @@ namespace Nz
|
|||
private:
|
||||
struct ShaderUniforms;
|
||||
|
||||
void DrawBasicSprites(const SceneData& sceneData, ForwardRenderQueue::Layer& layer) const;
|
||||
void DrawBillboards(const SceneData& sceneData, ForwardRenderQueue::Layer& layer) const;
|
||||
void DrawOpaqueModels(const SceneData& sceneData, ForwardRenderQueue::Layer& layer) const;
|
||||
void DrawBillboards(const SceneData& sceneData, const BasicRenderQueue& renderQueue, const RenderQueue<BasicRenderQueue::Billboard>& billboards) const;
|
||||
void DrawBillboards(const SceneData& sceneData, const BasicRenderQueue& renderQueue, const RenderQueue<BasicRenderQueue::BillboardChain>& billboards) const;
|
||||
void DrawCustomDrawables(const SceneData& sceneData, const BasicRenderQueue& renderQueue, const RenderQueue<BasicRenderQueue::CustomDrawable>& customDrawables) const;
|
||||
void DrawModels(const SceneData& sceneData, const BasicRenderQueue& renderQueue, const RenderQueue<BasicRenderQueue::Model>& models) const;
|
||||
void DrawSprites(const SceneData& sceneData, const BasicRenderQueue& renderQueue, const RenderQueue<BasicRenderQueue::SpriteChain>& sprites) const;
|
||||
|
||||
const ShaderUniforms* GetShaderUniforms(const Shader* shader) const;
|
||||
void OnShaderInvalidated(const Shader* shader) const;
|
||||
|
||||
|
|
@ -59,11 +62,14 @@ namespace Nz
|
|||
};
|
||||
|
||||
mutable std::unordered_map<const Shader*, ShaderUniforms> m_shaderUniforms;
|
||||
mutable std::vector<std::pair<const VertexStruct_XYZ_Color_UV*, std::size_t>> m_spriteChains;
|
||||
Buffer m_vertexBuffer;
|
||||
mutable DepthRenderQueue m_renderQueue;
|
||||
Texture m_whiteTexture;
|
||||
RenderStates m_clearStates;
|
||||
ShaderRef m_clearShader;
|
||||
TextureRef m_whiteTexture;
|
||||
VertexBuffer m_billboardPointBuffer;
|
||||
VertexBuffer m_spriteBuffer;
|
||||
mutable DepthRenderQueue m_renderQueue;
|
||||
|
||||
static IndexBuffer s_quadIndexBuffer;
|
||||
static VertexBuffer s_quadVertexBuffer;
|
||||
|
|
|
|||
|
|
@ -1,201 +0,0 @@
|
|||
// Copyright (C) 2017 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_FORWARDRENDERQUEUE_HPP
|
||||
#define NAZARA_FORWARDRENDERQUEUE_HPP
|
||||
|
||||
#include <Nazara/Prerequisites.hpp>
|
||||
#include <Nazara/Core/Color.hpp>
|
||||
#include <Nazara/Graphics/AbstractRenderQueue.hpp>
|
||||
#include <Nazara/Graphics/Material.hpp>
|
||||
#include <Nazara/Math/Box.hpp>
|
||||
#include <Nazara/Math/Matrix4.hpp>
|
||||
#include <Nazara/Math/Plane.hpp>
|
||||
#include <Nazara/Utility/IndexBuffer.hpp>
|
||||
#include <Nazara/Utility/MeshData.hpp>
|
||||
#include <Nazara/Utility/VertexBuffer.hpp>
|
||||
#include <map>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
class AbstractViewer;
|
||||
|
||||
class NAZARA_GRAPHICS_API ForwardRenderQueue : public AbstractRenderQueue
|
||||
{
|
||||
friend class ForwardRenderTechnique;
|
||||
|
||||
public:
|
||||
ForwardRenderQueue() = default;
|
||||
~ForwardRenderQueue() = default;
|
||||
|
||||
void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const Vector2f> sizePtr, SparsePtr<const Vector2f> sinCosPtr = nullptr, SparsePtr<const Color> colorPtr = nullptr) override;
|
||||
void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const Vector2f> sizePtr, SparsePtr<const Vector2f> sinCosPtr, SparsePtr<const float> alphaPtr) override;
|
||||
void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const Vector2f> sizePtr, SparsePtr<const float> anglePtr, SparsePtr<const Color> colorPtr = nullptr) override;
|
||||
void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const Vector2f> sizePtr, SparsePtr<const float> anglePtr, SparsePtr<const float> alphaPtr) override;
|
||||
void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const float> sizePtr, SparsePtr<const Vector2f> sinCosPtr = nullptr, SparsePtr<const Color> colorPtr = nullptr) override;
|
||||
void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const float> sizePtr, SparsePtr<const Vector2f> sinCosPtr, SparsePtr<const float> alphaPtr) override;
|
||||
void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const float> sizePtr, SparsePtr<const float> anglePtr, SparsePtr<const Color> colorPtr = nullptr) override;
|
||||
void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const float> sizePtr, SparsePtr<const float> anglePtr, SparsePtr<const float> alphaPtr) override;
|
||||
void AddDrawable(int renderOrder, const Drawable* drawable) override;
|
||||
void AddMesh(int renderOrder, const Material* material, const MeshData& meshData, const Boxf& meshAABB, const Matrix4f& transformMatrix) override;
|
||||
void AddSprites(int renderOrder, const Material* material, const VertexStruct_XYZ_Color_UV* vertices, std::size_t spriteCount, const Texture* overlay = nullptr) override;
|
||||
|
||||
void Clear(bool fully = false) override;
|
||||
|
||||
void Sort(const AbstractViewer* viewer);
|
||||
|
||||
struct MaterialComparator
|
||||
{
|
||||
bool operator()(const Material* mat1, const Material* mat2) const;
|
||||
};
|
||||
|
||||
struct MaterialPipelineComparator
|
||||
{
|
||||
bool operator()(const MaterialPipeline* pipeline1, const MaterialPipeline* pipeline2) const;
|
||||
};
|
||||
|
||||
/// Billboards
|
||||
struct BillboardData
|
||||
{
|
||||
Color color;
|
||||
Vector3f center;
|
||||
Vector2f size;
|
||||
Vector2f sinCos;
|
||||
};
|
||||
|
||||
struct BatchedBillboardEntry
|
||||
{
|
||||
NazaraSlot(Material, OnMaterialRelease, materialReleaseSlot);
|
||||
|
||||
std::vector<BillboardData> billboards;
|
||||
};
|
||||
|
||||
using BatchedBillboardContainer = std::map<const Material*, BatchedBillboardEntry, MaterialComparator>;
|
||||
|
||||
struct BatchedBillboardPipelineEntry
|
||||
{
|
||||
BatchedBillboardContainer materialMap;
|
||||
bool enabled = false;
|
||||
};
|
||||
|
||||
using BillboardPipelineBatches = std::map<const MaterialPipeline*, BatchedBillboardPipelineEntry, MaterialPipelineComparator>;
|
||||
|
||||
/// Sprites
|
||||
struct SpriteChain_XYZ_Color_UV
|
||||
{
|
||||
const VertexStruct_XYZ_Color_UV* vertices;
|
||||
std::size_t spriteCount;
|
||||
};
|
||||
|
||||
struct BatchedSpriteEntry
|
||||
{
|
||||
NazaraSlot(Texture, OnTextureRelease, textureReleaseSlot);
|
||||
|
||||
std::vector<SpriteChain_XYZ_Color_UV> spriteChains;
|
||||
};
|
||||
|
||||
using SpriteOverlayBatches = std::map<const Texture*, BatchedSpriteEntry>;
|
||||
|
||||
struct BatchedBasicSpriteEntry
|
||||
{
|
||||
NazaraSlot(Material, OnMaterialRelease, materialReleaseSlot);
|
||||
|
||||
SpriteOverlayBatches overlayMap;
|
||||
bool enabled = false;
|
||||
};
|
||||
|
||||
using SpriteMaterialBatches = std::map<const Material*, BatchedBasicSpriteEntry, MaterialComparator>;
|
||||
|
||||
struct BatchedSpritePipelineEntry
|
||||
{
|
||||
SpriteMaterialBatches materialMap;
|
||||
bool enabled = false;
|
||||
};
|
||||
|
||||
using SpritePipelineBatches = std::map<const MaterialPipeline*, BatchedSpritePipelineEntry, MaterialPipelineComparator>;
|
||||
|
||||
/// Meshes
|
||||
struct MeshDataComparator
|
||||
{
|
||||
bool operator()(const MeshData& data1, const MeshData& data2) const;
|
||||
};
|
||||
|
||||
struct MeshInstanceEntry
|
||||
{
|
||||
NazaraSlot(IndexBuffer, OnIndexBufferRelease, indexBufferReleaseSlot);
|
||||
NazaraSlot(VertexBuffer, OnVertexBufferRelease, vertexBufferReleaseSlot);
|
||||
|
||||
std::vector<Matrix4f> instances;
|
||||
Spheref squaredBoundingSphere;
|
||||
};
|
||||
|
||||
using MeshInstanceContainer = std::map<MeshData, MeshInstanceEntry, MeshDataComparator>;
|
||||
|
||||
struct BatchedModelEntry
|
||||
{
|
||||
NazaraSlot(Material, OnMaterialRelease, materialReleaseSlot);
|
||||
|
||||
MeshInstanceContainer meshMap;
|
||||
bool enabled = false;
|
||||
};
|
||||
|
||||
using MeshMaterialBatches = std::map<const Material*, BatchedModelEntry, MaterialComparator>;
|
||||
|
||||
struct BatchedMaterialEntry
|
||||
{
|
||||
std::size_t maxInstanceCount = 0;
|
||||
MeshMaterialBatches materialMap;
|
||||
};
|
||||
|
||||
using MeshPipelineBatches = std::map<const MaterialPipeline*, BatchedMaterialEntry, MaterialPipelineComparator>;
|
||||
|
||||
struct UnbatchedModelData
|
||||
{
|
||||
Matrix4f transformMatrix;
|
||||
MeshData meshData;
|
||||
Spheref obbSphere;
|
||||
const Material* material;
|
||||
};
|
||||
|
||||
struct UnbatchedSpriteData
|
||||
{
|
||||
std::size_t spriteCount;
|
||||
const Material* material;
|
||||
const Texture* overlay;
|
||||
const VertexStruct_XYZ_Color_UV* vertices;
|
||||
};
|
||||
|
||||
struct Layer
|
||||
{
|
||||
BillboardPipelineBatches billboards;
|
||||
SpritePipelineBatches opaqueSprites;
|
||||
MeshPipelineBatches opaqueModels;
|
||||
std::vector<std::size_t> depthSortedMeshes;
|
||||
std::vector<std::size_t> depthSortedSprites;
|
||||
std::vector<UnbatchedModelData> depthSortedMeshData;
|
||||
std::vector<UnbatchedSpriteData> depthSortedSpriteData;
|
||||
std::vector<const Drawable*> otherDrawables;
|
||||
unsigned int clearCount = 0;
|
||||
};
|
||||
|
||||
std::map<int, Layer> layers;
|
||||
|
||||
private:
|
||||
BillboardData* GetBillboardData(int renderOrder, const Material* material, unsigned int count);
|
||||
Layer& GetLayer(int i); ///TODO: Inline
|
||||
|
||||
void SortBillboards(Layer& layer, const Planef& nearPlane);
|
||||
void SortForOrthographic(const AbstractViewer* viewer);
|
||||
void SortForPerspective(const AbstractViewer* viewer);
|
||||
|
||||
void OnIndexBufferInvalidation(const IndexBuffer* indexBuffer);
|
||||
void OnMaterialInvalidation(const Material* material);
|
||||
void OnTextureInvalidation(const Texture* texture);
|
||||
void OnVertexBufferInvalidation(const VertexBuffer* vertexBuffer);
|
||||
};
|
||||
}
|
||||
|
||||
#endif // NAZARA_FORWARDRENDERQUEUE_HPP
|
||||
|
|
@ -10,7 +10,7 @@
|
|||
#include <Nazara/Prerequisites.hpp>
|
||||
#include <Nazara/Graphics/AbstractRenderTechnique.hpp>
|
||||
#include <Nazara/Graphics/Config.hpp>
|
||||
#include <Nazara/Graphics/ForwardRenderQueue.hpp>
|
||||
#include <Nazara/Graphics/BasicRenderQueue.hpp>
|
||||
#include <Nazara/Graphics/Light.hpp>
|
||||
#include <Nazara/Renderer/Shader.hpp>
|
||||
#include <Nazara/Utility/IndexBuffer.hpp>
|
||||
|
|
@ -40,11 +40,12 @@ namespace Nz
|
|||
struct ShaderUniforms;
|
||||
|
||||
void ChooseLights(const Spheref& object, bool includeDirectionalLights = true) const;
|
||||
void DrawBasicSprites(const SceneData& sceneData, ForwardRenderQueue::Layer& layer) const;
|
||||
void DrawBillboards(const SceneData& sceneData, ForwardRenderQueue::Layer& layer) const;
|
||||
void DrawOpaqueModels(const SceneData& sceneData, ForwardRenderQueue::Layer& layer) const;
|
||||
void DrawOrderedSprites(const SceneData& sceneData, ForwardRenderQueue::Layer& layer) const;
|
||||
void DrawTransparentModels(const SceneData& sceneData, ForwardRenderQueue::Layer& layer) const;
|
||||
void DrawBillboards(const SceneData& sceneData, const BasicRenderQueue& renderQueue, const RenderQueue<BasicRenderQueue::Billboard>& billboards) const;
|
||||
void DrawBillboards(const SceneData& sceneData, const BasicRenderQueue& renderQueue, const RenderQueue<BasicRenderQueue::BillboardChain>& billboards) const;
|
||||
void DrawCustomDrawables(const SceneData& sceneData, const BasicRenderQueue& renderQueue, const RenderQueue<BasicRenderQueue::CustomDrawable>& customDrawables) const;
|
||||
void DrawModels(const SceneData& sceneData, const BasicRenderQueue& renderQueue, const RenderQueue<BasicRenderQueue::Model>& models) const;
|
||||
void DrawSprites(const SceneData& sceneData, const BasicRenderQueue& renderQueue, const RenderQueue<BasicRenderQueue::SpriteChain>& sprites) const;
|
||||
|
||||
const ShaderUniforms* GetShaderUniforms(const Shader* shader) const;
|
||||
void OnShaderInvalidated(const Shader* shader) const;
|
||||
void SendLightUniforms(const Shader* shader, const LightUniforms& uniforms, unsigned int index, unsigned int lightIndex, unsigned int uniformOffset) const;
|
||||
|
|
@ -84,15 +85,16 @@ namespace Nz
|
|||
|
||||
mutable std::unordered_map<const Shader*, ShaderUniforms> m_shaderUniforms;
|
||||
mutable std::vector<LightIndex> m_lights;
|
||||
mutable std::vector<std::pair<const VertexStruct_XYZ_Color_UV*, std::size_t>> m_spriteChains;
|
||||
Buffer m_vertexBuffer;
|
||||
mutable ForwardRenderQueue m_renderQueue;
|
||||
Texture m_whiteTexture;
|
||||
mutable BasicRenderQueue m_renderQueue;
|
||||
TextureRef m_whiteCubemap;
|
||||
TextureRef m_whiteTexture;
|
||||
VertexBuffer m_billboardPointBuffer;
|
||||
VertexBuffer m_spriteBuffer;
|
||||
unsigned int m_maxLightPassPerObject;
|
||||
|
||||
static IndexBuffer s_quadIndexBuffer;
|
||||
static Texture s_dummyReflection;
|
||||
static TextureSampler s_reflectionSampler;
|
||||
static TextureSampler s_shadowSampler;
|
||||
static VertexBuffer s_quadVertexBuffer;
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Renderer/Renderer.hpp>
|
||||
#include <Nazara/Graphics/ForwardRenderTechnique.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
|
|
|
|||
|
|
@ -37,7 +37,7 @@ namespace Nz
|
|||
InstancedRenderable(InstancedRenderable&& renderable) = delete;
|
||||
virtual ~InstancedRenderable();
|
||||
|
||||
virtual void AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData) const = 0;
|
||||
virtual void AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData, const Recti& scissorRect) const = 0;
|
||||
|
||||
virtual bool Cull(const Frustumf& frustum, const InstanceData& instanceData) const;
|
||||
|
||||
|
|
|
|||
|
|
@ -11,6 +11,7 @@
|
|||
#include <Nazara/Core/Resource.hpp>
|
||||
#include <Nazara/Core/ResourceLoader.hpp>
|
||||
#include <Nazara/Core/ResourceParameters.hpp>
|
||||
#include <Nazara/Math/Rect.hpp>
|
||||
#include <Nazara/Graphics/InstancedRenderable.hpp>
|
||||
#include <Nazara/Graphics/Material.hpp>
|
||||
#include <Nazara/Utility/Mesh.hpp>
|
||||
|
|
@ -44,8 +45,8 @@ namespace Nz
|
|||
Model(Model&& model) = default;
|
||||
virtual ~Model();
|
||||
|
||||
void AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData) const override;
|
||||
inline void AddToRenderQueue(AbstractRenderQueue* renderQueue, const Matrix4f& transformMatrix, unsigned int renderOrder = 0);
|
||||
void AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData, const Recti& scissorRect) const override;
|
||||
inline void AddToRenderQueue(AbstractRenderQueue* renderQueue, const Matrix4f& transformMatrix, int renderOrder = 0, const Recti& scissorRect = Recti(-1, -1, -1, -1)) const;
|
||||
|
||||
using InstancedRenderable::GetMaterial;
|
||||
const MaterialRef& GetMaterial(const String& subMeshName) const;
|
||||
|
|
|
|||
|
|
@ -22,14 +22,15 @@ namespace Nz
|
|||
*
|
||||
* \param renderQueue Queue to be added
|
||||
* \param transformMatrix Transform matrix to be used for rendering the model
|
||||
* \param renderOrder Specify the renderqueue layer to be used
|
||||
* \param renderOrder Specify the render queue layer to be used
|
||||
* \param scissorRect The Scissor rect to uses for rendering
|
||||
*/
|
||||
inline void Model::AddToRenderQueue(AbstractRenderQueue* renderQueue, const Matrix4f& transformMatrix, unsigned int renderOrder)
|
||||
{
|
||||
void Model::AddToRenderQueue(AbstractRenderQueue* renderQueue, const Matrix4f& transformMatrix, int renderOrder, const Recti& scissorRect) const
|
||||
{
|
||||
InstanceData instanceData(Nz::Matrix4f::Identity());
|
||||
instanceData.renderOrder = renderOrder;
|
||||
instanceData.transformMatrix = transformMatrix;
|
||||
return AddToRenderQueue(renderQueue, instanceData);
|
||||
return AddToRenderQueue(renderQueue, instanceData, scissorRect);
|
||||
}
|
||||
|
||||
/*!
|
||||
|
|
|
|||
|
|
@ -0,0 +1,96 @@
|
|||
// Copyright (C) 2017 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_RENDERQUEUE_HPP
|
||||
#define NAZARA_RENDERQUEUE_HPP
|
||||
|
||||
#include <Nazara/Prerequisites.hpp>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
class RenderQueueInternal
|
||||
{
|
||||
public:
|
||||
using Index = Nz::UInt64;
|
||||
|
||||
RenderQueueInternal() = default;
|
||||
~RenderQueueInternal() = default;
|
||||
|
||||
protected:
|
||||
using RenderDataPair = std::pair<Index, std::size_t>;
|
||||
|
||||
void Sort();
|
||||
|
||||
std::vector<RenderDataPair> m_orderedRenderQueue;
|
||||
};
|
||||
|
||||
template<typename RenderData>
|
||||
class RenderQueue : public RenderQueueInternal
|
||||
{
|
||||
public:
|
||||
class const_iterator;
|
||||
friend const_iterator;
|
||||
using size_type = std::size_t;
|
||||
|
||||
RenderQueue() = default;
|
||||
RenderQueue(const RenderQueue&) = default;
|
||||
RenderQueue(RenderQueue&&) = default;
|
||||
~RenderQueue() = default;
|
||||
|
||||
void Clear();
|
||||
|
||||
void Insert(RenderData&& data);
|
||||
|
||||
template<typename IndexFunc> void Sort(IndexFunc&& func);
|
||||
|
||||
// STL API
|
||||
inline const_iterator begin() const;
|
||||
inline bool empty() const;
|
||||
inline const_iterator end() const;
|
||||
inline size_type size() const;
|
||||
|
||||
RenderQueue& operator=(const RenderQueue&) = default;
|
||||
RenderQueue& operator=(RenderQueue&&) = default;
|
||||
|
||||
private:
|
||||
const RenderData& GetData(std::size_t i) const;
|
||||
|
||||
std::vector<RenderData> m_data;
|
||||
};
|
||||
|
||||
template<typename RenderData>
|
||||
class RenderQueue<RenderData>::const_iterator : public std::iterator<std::forward_iterator_tag, const RenderData>
|
||||
{
|
||||
friend RenderQueue;
|
||||
|
||||
public:
|
||||
const_iterator(const const_iterator& it);
|
||||
|
||||
const RenderData& operator*() const;
|
||||
|
||||
const_iterator& operator=(const const_iterator& it);
|
||||
const_iterator& operator++();
|
||||
const_iterator operator++(int);
|
||||
|
||||
bool operator==(const const_iterator& rhs) const;
|
||||
bool operator!=(const const_iterator& rhs) const;
|
||||
|
||||
void swap(const_iterator& rhs);
|
||||
|
||||
private:
|
||||
const_iterator(const RenderQueue* queue, std::size_t nextId);
|
||||
|
||||
std::size_t m_nextDataId;
|
||||
const RenderQueue* m_queue;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#include <Nazara/Graphics/RenderQueue.inl>
|
||||
|
||||
#endif // NAZARA_RENDERQUEUE_HPP
|
||||
|
|
@ -0,0 +1,136 @@
|
|||
// Copyright (C) 2017 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Graphics/RenderQueue.hpp>
|
||||
#include <Nazara/Core/Error.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
template<typename RenderData>
|
||||
void RenderQueue<RenderData>::Clear()
|
||||
{
|
||||
m_orderedRenderQueue.clear();
|
||||
m_data.clear();
|
||||
}
|
||||
|
||||
template<typename RenderData>
|
||||
void RenderQueue<RenderData>::Insert(RenderData&& data)
|
||||
{
|
||||
m_data.emplace_back(std::move(data));
|
||||
}
|
||||
|
||||
template<typename RenderData>
|
||||
template<typename IndexFunc>
|
||||
void RenderQueue<RenderData>::Sort(IndexFunc&& func)
|
||||
{
|
||||
m_orderedRenderQueue.clear();
|
||||
m_orderedRenderQueue.reserve(m_data.size());
|
||||
|
||||
std::size_t dataIndex = 0;
|
||||
for (const RenderData& renderData : m_data)
|
||||
m_orderedRenderQueue.emplace_back(func(renderData), dataIndex++);
|
||||
|
||||
RenderQueueInternal::Sort();
|
||||
}
|
||||
|
||||
template<typename RenderData>
|
||||
typename RenderQueue<RenderData>::const_iterator RenderQueue<RenderData>::begin() const
|
||||
{
|
||||
return const_iterator(this, 0);
|
||||
}
|
||||
|
||||
template<typename RenderData>
|
||||
bool RenderQueue<RenderData>::empty() const
|
||||
{
|
||||
return m_orderedRenderQueue.empty();
|
||||
}
|
||||
|
||||
template<typename RenderData>
|
||||
typename RenderQueue<RenderData>::const_iterator RenderQueue<RenderData>::end() const
|
||||
{
|
||||
return const_iterator(this, m_orderedRenderQueue.size());
|
||||
}
|
||||
|
||||
template<typename RenderData>
|
||||
typename RenderQueue<RenderData>::size_type RenderQueue<RenderData>::size() const
|
||||
{
|
||||
return m_orderedRenderQueue.size();
|
||||
}
|
||||
|
||||
template<typename RenderData>
|
||||
const RenderData& RenderQueue<RenderData>::GetData(std::size_t i) const
|
||||
{
|
||||
NazaraAssert(i < m_orderedRenderQueue.size(), "Cannot dereference post-end iterator");
|
||||
|
||||
return m_data[m_orderedRenderQueue[i].second];
|
||||
}
|
||||
|
||||
|
||||
template<typename RenderData>
|
||||
RenderQueue<RenderData>::const_iterator::const_iterator(const RenderQueue* queue, std::size_t nextId) :
|
||||
m_nextDataId(nextId),
|
||||
m_queue(queue)
|
||||
{
|
||||
}
|
||||
|
||||
template<typename RenderData>
|
||||
RenderQueue<RenderData>::const_iterator::const_iterator(const const_iterator& it) :
|
||||
m_nextDataId(it.m_nextDataId),
|
||||
m_queue(it.m_queue)
|
||||
{
|
||||
}
|
||||
|
||||
template<typename RenderData>
|
||||
const RenderData& RenderQueue<RenderData>::const_iterator::operator*() const
|
||||
{
|
||||
return m_queue->GetData(m_nextDataId);
|
||||
}
|
||||
|
||||
template<typename RenderData>
|
||||
typename RenderQueue<RenderData>::const_iterator& RenderQueue<RenderData>::const_iterator::operator=(const const_iterator& it)
|
||||
{
|
||||
m_nextDataId = it.m_nextDataId;
|
||||
m_queue = it.m_queue;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename RenderData>
|
||||
typename RenderQueue<RenderData>::const_iterator& RenderQueue<RenderData>::const_iterator::operator++()
|
||||
{
|
||||
++m_nextDataId;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename RenderData>
|
||||
typename RenderQueue<RenderData>::const_iterator RenderQueue<RenderData>::const_iterator::operator++(int)
|
||||
{
|
||||
return iterator(m_queue, m_nextDataId++);
|
||||
}
|
||||
|
||||
template<typename RenderData>
|
||||
bool RenderQueue<RenderData>::const_iterator::operator==(const typename RenderQueue<RenderData>::const_iterator& rhs) const
|
||||
{
|
||||
NazaraAssert(m_queue == rhs.m_queue, "Cannot compare iterator coming from different queues");
|
||||
|
||||
return m_nextDataId == rhs.m_nextDataId;
|
||||
}
|
||||
|
||||
template<typename RenderData>
|
||||
bool RenderQueue<RenderData>::const_iterator::operator!=(const typename RenderQueue<RenderData>::const_iterator& rhs) const
|
||||
{
|
||||
return !operator==(rhs);
|
||||
}
|
||||
|
||||
template<typename RenderData>
|
||||
void RenderQueue<RenderData>::const_iterator::swap(typename RenderQueue<RenderData>::const_iterator& rhs)
|
||||
{
|
||||
NazaraAssert(m_queue == rhs.m_queue, "Cannot swap iterator coming from different queues");
|
||||
|
||||
using std::swap;
|
||||
|
||||
swap(m_nextDataId, rhs.m_nextDataId);
|
||||
}
|
||||
}
|
||||
|
|
@ -38,7 +38,7 @@ namespace Nz
|
|||
SkeletalModel(SkeletalModel&& model) = default;
|
||||
~SkeletalModel() = default;
|
||||
|
||||
void AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData) const override;
|
||||
void AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData, const Recti& scissorRect) const override;
|
||||
void AdvanceAnimation(float elapsedTime);
|
||||
|
||||
SkeletalModel* Clone() const;
|
||||
|
|
|
|||
|
|
@ -33,7 +33,7 @@ namespace Nz
|
|||
Sprite(Sprite&&) = delete;
|
||||
~Sprite() = default;
|
||||
|
||||
void AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData) const override;
|
||||
void AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData, const Recti& scissorRect) const override;
|
||||
|
||||
inline const Color& GetColor() const;
|
||||
inline const Color& GetCornerColor(RectCorner corner) const;
|
||||
|
|
|
|||
|
|
@ -172,6 +172,7 @@ namespace Nz
|
|||
{
|
||||
MaterialRef material = Material::New();
|
||||
material->EnableFaceCulling(false);
|
||||
material->EnableScissorTest(true);
|
||||
|
||||
SetMaterial(std::move(material));
|
||||
}
|
||||
|
|
|
|||
|
|
@ -30,7 +30,7 @@ namespace Nz
|
|||
inline TextSprite(const TextSprite& sprite);
|
||||
~TextSprite() = default;
|
||||
|
||||
void AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData) const override;
|
||||
void AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData, const Recti& scissorRect) const override;
|
||||
|
||||
inline void Clear();
|
||||
|
||||
|
|
|
|||
|
|
@ -110,14 +110,7 @@ namespace Nz
|
|||
|
||||
inline void TextSprite::SetDefaultMaterial()
|
||||
{
|
||||
MaterialRef material = Material::New();
|
||||
material->EnableBlending(true);
|
||||
material->EnableDepthWrite(false);
|
||||
material->EnableFaceCulling(false);
|
||||
material->SetDstBlend(BlendFunc_InvSrcAlpha);
|
||||
material->SetSrcBlend(BlendFunc_SrcAlpha);
|
||||
|
||||
SetMaterial(material);
|
||||
SetMaterial(Material::New("Translucent2D"));
|
||||
}
|
||||
|
||||
/*!
|
||||
|
|
|
|||
|
|
@ -33,7 +33,7 @@ namespace Nz
|
|||
TileMap(TileMap&&) = delete;
|
||||
~TileMap() = default;
|
||||
|
||||
void AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData) const override;
|
||||
void AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData, const Recti& scissorRect) const override;
|
||||
|
||||
inline void DisableTile(const Vector2ui& tilePos);
|
||||
inline void DisableTiles();
|
||||
|
|
|
|||
|
|
@ -69,11 +69,11 @@ namespace Nz
|
|||
OrientedBox<T> obb;
|
||||
};
|
||||
|
||||
typedef BoundingVolume<double> BoundingVolumed;
|
||||
typedef BoundingVolume<float> BoundingVolumef;
|
||||
using BoundingVolumed = BoundingVolume<double>;
|
||||
using BoundingVolumef = BoundingVolume<float>;
|
||||
|
||||
template<typename T> bool Serialize(SerializationContext& context, const BoundingVolume<T>& boundingVolume);
|
||||
template<typename T> bool Unserialize(SerializationContext& context, BoundingVolume<T>* boundingVolume);
|
||||
template<typename T> bool Serialize(SerializationContext& context, const BoundingVolume<T>& boundingVolume, TypeTag<BoundingVolume<T>>);
|
||||
template<typename T> bool Unserialize(SerializationContext& context, BoundingVolume<T>* boundingVolume, TypeTag<BoundingVolume<T>>);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
|
|
|
|||
|
|
@ -603,7 +603,7 @@ namespace Nz
|
|||
* \remark Does not save OBB corners
|
||||
*/
|
||||
template<typename T>
|
||||
bool Serialize(SerializationContext& context, const BoundingVolume<T>& boundingVolume)
|
||||
bool Serialize(SerializationContext& context, const BoundingVolume<T>& boundingVolume, TypeTag<BoundingVolume<T>>)
|
||||
{
|
||||
if (!Serialize(context, static_cast<UInt8>(boundingVolume.extend)))
|
||||
return false;
|
||||
|
|
@ -627,7 +627,7 @@ namespace Nz
|
|||
* \remark The resulting oriented box corners will *not* be updated, a call to Update is required
|
||||
*/
|
||||
template<typename T>
|
||||
bool Unserialize(SerializationContext& context, BoundingVolume<T>* boundingVolume)
|
||||
bool Unserialize(SerializationContext& context, BoundingVolume<T>* boundingVolume, TypeTag<BoundingVolume<T>>)
|
||||
{
|
||||
UInt8 extend;
|
||||
if (!Unserialize(context, &extend))
|
||||
|
|
|
|||
|
|
@ -93,15 +93,15 @@ namespace Nz
|
|||
T x, y, z, width, height, depth;
|
||||
};
|
||||
|
||||
typedef Box<double> Boxd;
|
||||
typedef Box<float> Boxf;
|
||||
typedef Box<int> Boxi;
|
||||
typedef Box<unsigned int> Boxui;
|
||||
typedef Box<Int32> Boxi32;
|
||||
typedef Box<UInt32> Boxui32;
|
||||
using Boxd = Box<double>;
|
||||
using Boxf = Box<float>;
|
||||
using Boxi = Box<int>;
|
||||
using Boxui = Box<unsigned int>;
|
||||
using Boxi32 = Box<Int32>;
|
||||
using Boxui32 = Box<UInt32>;
|
||||
|
||||
template<typename T> bool Serialize(SerializationContext& context, const Box<T>& box);
|
||||
template<typename T> bool Unserialize(SerializationContext& context, Box<T>* box);
|
||||
template<typename T> bool Serialize(SerializationContext& context, const Box<T>& box, TypeTag<Box<T>>);
|
||||
template<typename T> bool Unserialize(SerializationContext& context, Box<T>* box, TypeTag<Box<T>>);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
|
|
|
|||
|
|
@ -912,7 +912,7 @@ namespace Nz
|
|||
* \param box Input Box
|
||||
*/
|
||||
template<typename T>
|
||||
bool Serialize(SerializationContext& context, const Box<T>& box)
|
||||
bool Serialize(SerializationContext& context, const Box<T>& box, TypeTag<Box<T>>)
|
||||
{
|
||||
if (!Serialize(context, box.x))
|
||||
return false;
|
||||
|
|
@ -943,7 +943,7 @@ namespace Nz
|
|||
* \param box Output Box
|
||||
*/
|
||||
template<typename T>
|
||||
bool Unserialize(SerializationContext& context, Box<T>* box)
|
||||
bool Unserialize(SerializationContext& context, Box<T>* box, TypeTag<Box<T>>)
|
||||
{
|
||||
if (!Unserialize(context, &box->x))
|
||||
return false;
|
||||
|
|
|
|||
|
|
@ -62,11 +62,11 @@ namespace Nz
|
|||
T pitch, yaw, roll;
|
||||
};
|
||||
|
||||
typedef EulerAngles<double> EulerAnglesd;
|
||||
typedef EulerAngles<float> EulerAnglesf;
|
||||
using EulerAnglesd = EulerAngles<double>;
|
||||
using EulerAnglesf = EulerAngles<float>;
|
||||
|
||||
template<typename T> bool Serialize(SerializationContext& context, const EulerAngles<T>& eulerAngles);
|
||||
template<typename T> bool Unserialize(SerializationContext& context, EulerAngles<T>* eulerAngles);
|
||||
template<typename T> bool Serialize(SerializationContext& context, const EulerAngles<T>& eulerAngles, TypeTag<EulerAngles<T>>);
|
||||
template<typename T> bool Unserialize(SerializationContext& context, EulerAngles<T>* eulerAngles, TypeTag<EulerAngles<T>>);
|
||||
}
|
||||
|
||||
template<typename T> std::ostream& operator<<(std::ostream& out, const Nz::EulerAngles<T>& angles);
|
||||
|
|
|
|||
|
|
@ -340,7 +340,7 @@ namespace Nz
|
|||
* \param angles Input euler angles
|
||||
*/
|
||||
template<typename T>
|
||||
bool Serialize(SerializationContext& context, const EulerAngles<T>& angles)
|
||||
bool Serialize(SerializationContext& context, const EulerAngles<T>& angles, TypeTag<EulerAngles<T>>)
|
||||
{
|
||||
if (!Serialize(context, angles.pitch))
|
||||
return false;
|
||||
|
|
@ -362,7 +362,7 @@ namespace Nz
|
|||
* \param angles Output euler angles
|
||||
*/
|
||||
template<typename T>
|
||||
bool Unserialize(SerializationContext& context, EulerAngles<T>* angles)
|
||||
bool Unserialize(SerializationContext& context, EulerAngles<T>* angles, TypeTag<EulerAngles<T>>)
|
||||
{
|
||||
if (!Unserialize(context, &angles->pitch))
|
||||
return false;
|
||||
|
|
|
|||
|
|
@ -58,17 +58,18 @@ namespace Nz
|
|||
String ToString() const;
|
||||
|
||||
template<typename U>
|
||||
friend bool Serialize(SerializationContext& context, const Frustum<U>& frustum);
|
||||
friend bool Serialize(SerializationContext& context, const Frustum<U>& frustum, TypeTag<Frustum<U>>);
|
||||
|
||||
template<typename U>
|
||||
friend bool Unserialize(SerializationContext& context, Frustum<U>* frustum);
|
||||
friend bool Unserialize(SerializationContext& context, Frustum<U>* frustum, TypeTag<Frustum<U>>);
|
||||
|
||||
private:
|
||||
Vector3<T> m_corners[BoxCorner_Max+1];
|
||||
Plane<T> m_planes[FrustumPlane_Max+1];
|
||||
};
|
||||
|
||||
typedef Frustum<double> Frustumd;
|
||||
typedef Frustum<float> Frustumf;
|
||||
using Frustumd = Frustum<double>;
|
||||
using Frustumf = Frustum<float>;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
|
|
|
|||
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue