Fix whitespace

This commit is contained in:
Lynix 2018-04-26 22:45:24 +02:00
parent aa18355997
commit 8695e11436
1 changed files with 4 additions and 4 deletions

View File

@ -649,15 +649,15 @@ namespace Nz
mapper.Unmap(); // No point to keep the buffer open any longer
// Quad buffer (used for instancing of billboards and sprites)
//Note: UV are computed in the shader
// Quad buffer (used for instancing of billboards and sprites)
//Note: UV are computed in the shader
s_quadVertexBuffer.Reset(VertexDeclaration::Get(VertexLayout_XY), 4, DataStorage_Hardware, 0);
float vertices[2 * 4] = {
-0.5f, -0.5f,
0.5f, -0.5f,
0.5f, -0.5f,
-0.5f, 0.5f,
0.5f, 0.5f,
0.5f, 0.5f,
};
s_quadVertexBuffer.FillRaw(vertices, 0, sizeof(vertices));