Renderer/GlslWriter: Add comment sections
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@ -46,6 +46,7 @@ namespace Nz
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void Append(ShaderAst::ExpressionType type);
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void Append(const String& txt);
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void AppendCommentSection(const String& section);
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void AppendFunction(Function& func);
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void AppendLine(const Nz::String& txt = Nz::String());
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@ -34,6 +34,9 @@ namespace Nz
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// Uniforms
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if (!state.m_uniforms.empty())
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{
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AppendCommentSection("Uniforms");
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AppendLine();
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for (const auto& pair : state.m_uniforms)
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{
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Append("uniform ");
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@ -258,6 +261,15 @@ namespace Nz
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m_currentState->stream << txt;
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}
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void GlslWriter::AppendCommentSection(const String& section)
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{
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NazaraAssert(m_currentState, "This function should only be called while processing an AST");
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String stars((section.GetSize() < 33) ? (36 - section.GetSize()) / 2 : 3, '*');
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m_currentState->stream << "/*" << stars << ' ' << section << ' ' << stars << "*/";
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AppendLine();
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}
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void GlslWriter::AppendFunction(Function& func)
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{
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NazaraAssert(!m_currentFunction, "A function is already being processed");
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