Examples/PhysicsPlayground: Reduce ship count
This commit is contained in:
parent
f952c64642
commit
44c42a85c2
|
|
@ -294,7 +294,7 @@ int main()
|
|||
colliderModel->SetMaterial(i, colliderMat);
|
||||
}
|
||||
|
||||
constexpr std::size_t ShipCount = 1000;
|
||||
constexpr std::size_t ShipCount = 20;
|
||||
for (std::size_t i = 0; i < ShipCount; ++i)
|
||||
{
|
||||
entt::handle shipEntity = world.CreateEntity();
|
||||
|
|
@ -314,7 +314,7 @@ int main()
|
|||
shipEntity.emplace<Nz::BulletRigidBody3DComponent>(physSystem.CreateRigidBody(shipCollider));
|
||||
#endif
|
||||
|
||||
shipEntity.get<Nz::GraphicsComponent>().AttachRenderable(colliderModel);
|
||||
//shipEntity.get<Nz::GraphicsComponent>().AttachRenderable(colliderModel);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue