OpenGL's VAOs are now used the right way

Former-commit-id: 04a944b55d7406bc6028a2d90a5550b0d5e888f0
This commit is contained in:
Lynix
2013-06-24 00:24:22 +02:00
parent 3609f31708
commit 44fdb48384
3 changed files with 17 additions and 28 deletions

View File

@@ -75,7 +75,6 @@ class NAZARA_API NzOpenGL
static void BindProgram(GLuint id);
static void BindTexture(nzImageType type, GLuint id);
static void BindTexture(unsigned int textureUnit, nzImageType type, GLuint id);
static void BindVertexArray(GLuint id);
static void DeleteBuffer(nzBufferType type, GLuint id);
static void DeleteProgram(GLuint id);