OpenGL's VAOs are now used the right way
Former-commit-id: 04a944b55d7406bc6028a2d90a5550b0d5e888f0
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@@ -75,7 +75,6 @@ class NAZARA_API NzOpenGL
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static void BindProgram(GLuint id);
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static void BindTexture(nzImageType type, GLuint id);
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static void BindTexture(unsigned int textureUnit, nzImageType type, GLuint id);
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static void BindVertexArray(GLuint id);
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static void DeleteBuffer(nzBufferType type, GLuint id);
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static void DeleteProgram(GLuint id);
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