Physics[2|3]D/PhysWorld[2|3]D: Add max step count
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@ -65,6 +65,7 @@ Nazara Engine:
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- Clock::Restart now returns the elapsed microseconds since construction or last Restart call
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- Add PhysWorld2D::[Get|Set]IterationCount to control how many iterations chipmunk will perform per step.
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- Add PhysWorld2D::UseSpatialHash to use spatial hashing instead of bounding box trees, which may speedup simulation in some cases.
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- Add PhysWorld[2D|3D] max step count per Step call (default: 50), to avoid spirals of death when the physics engine simulation time is over step size.
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Nazara Development Kit:
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- Added ImageWidget (#139)
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@ -55,6 +55,7 @@ namespace Nz
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Vector2f GetGravity() const;
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cpSpace* GetHandle() const;
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std::size_t GetIterationCount() const;
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std::size_t GetMaxStepCount() const;
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float GetStepSize() const;
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bool NearestBodyQuery(const Vector2f& from, float maxDistance, Nz::UInt32 collisionGroup, Nz::UInt32 categoryMask, Nz::UInt32 collisionMask, RigidBody2D** nearestBody = nullptr);
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@ -71,6 +72,7 @@ namespace Nz
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void SetDamping(float dampingValue);
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void SetGravity(const Vector2f& gravity);
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void SetIterationCount(std::size_t iterationCount);
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void SetMaxStepCount(std::size_t maxStepCount);
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void SetStepSize(float stepSize);
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void Step(float timestep);
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@ -144,6 +146,7 @@ namespace Nz
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static_assert(std::is_nothrow_move_constructible<PostStepContainer>::value, "PostStepContainer should be noexcept MoveConstructible");
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std::size_t m_maxStepCount;
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std::unordered_map<cpCollisionHandler*, std::unique_ptr<Callback>> m_callbacks;
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std::unordered_map<RigidBody2D*, PostStepContainer> m_rigidPostSteps;
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cpSpace* m_handle;
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@ -25,9 +25,11 @@ namespace Nz
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Vector3f GetGravity() const;
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NewtonWorld* GetHandle() const;
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std::size_t GetMaxStepCount() const;
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float GetStepSize() const;
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void SetGravity(const Vector3f& gravity);
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void SetMaxStepCount(std::size_t maxStepCount);
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void SetSolverModel(unsigned int model);
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void SetStepSize(float stepSize);
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@ -37,6 +39,7 @@ namespace Nz
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PhysWorld3D& operator=(PhysWorld3D&&) = delete; ///TODO
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private:
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std::size_t m_maxStepCount;
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Vector3f m_gravity;
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NewtonWorld* m_world;
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float m_stepSize;
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@ -80,6 +80,7 @@ namespace Nz
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}
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PhysWorld2D::PhysWorld2D() :
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m_maxStepCount(50),
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m_stepSize(0.005f),
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m_timestepAccumulator(0.f)
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{
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@ -149,6 +150,11 @@ namespace Nz
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return cpSpaceGetIterations(m_handle);
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}
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std::size_t PhysWorld2D::GetMaxStepCount() const
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{
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return m_maxStepCount;
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}
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float PhysWorld2D::GetStepSize() const
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{
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return m_stepSize;
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@ -291,6 +297,11 @@ namespace Nz
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cpSpaceSetIterations(m_handle, int(iterationCount));
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}
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void PhysWorld2D::SetMaxStepCount(std::size_t maxStepCount)
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{
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m_maxStepCount = maxStepCount;
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}
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void PhysWorld2D::SetStepSize(float stepSize)
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{
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m_stepSize = stepSize;
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@ -300,7 +311,8 @@ namespace Nz
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{
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m_timestepAccumulator += timestep;
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while (m_timestepAccumulator >= m_stepSize)
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std::size_t stepCount = 0;
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while (m_timestepAccumulator >= m_stepSize && stepCount < m_maxStepCount)
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{
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OnPhysWorld2DPreStep(this);
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@ -319,6 +331,7 @@ namespace Nz
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}
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m_timestepAccumulator -= m_stepSize;
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stepCount++;
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}
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}
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@ -10,6 +10,7 @@ namespace Nz
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{
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PhysWorld3D::PhysWorld3D() :
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m_gravity(Vector3f::Zero()),
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m_maxStepCount(50),
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m_stepSize(0.005f),
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m_timestepAccumulator(0.f)
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{
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@ -32,6 +33,11 @@ namespace Nz
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return m_world;
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}
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std::size_t PhysWorld3D::GetMaxStepCount() const
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{
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return m_maxStepCount;
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}
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float PhysWorld3D::GetStepSize() const
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{
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return m_stepSize;
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@ -42,6 +48,11 @@ namespace Nz
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m_gravity = gravity;
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}
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void PhysWorld3D::SetMaxStepCount(std::size_t maxStepCount)
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{
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m_maxStepCount = maxStepCount;
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}
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void PhysWorld3D::SetSolverModel(unsigned int model)
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{
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NewtonSetSolverModel(m_world, model);
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@ -56,10 +67,12 @@ namespace Nz
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{
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m_timestepAccumulator += timestep;
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while (m_timestepAccumulator >= m_stepSize)
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std::size_t stepCount = 0;
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while (m_timestepAccumulator >= m_stepSize && stepCount < m_maxStepCount)
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{
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NewtonUpdate(m_world, m_stepSize);
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m_timestepAccumulator -= m_stepSize;
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stepCount++;
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}
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}
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}
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