Add of source

Add of the source


Former-commit-id: f3d01ef18ccc1ae906693f388e696c0763576a3b
This commit is contained in:
Gawaboumga 2014-07-01 10:57:43 +02:00
parent 7ba72ef1c6
commit 45fc9158e4
1 changed files with 2 additions and 1 deletions

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@ -114,6 +114,8 @@ bool NzRay<T>::Intersect(const NzBox<T>& box, NzVector3<T> * hitPoint, NzVector3
template<typename T>
bool NzRay<T>::Intersect(const NzOrientedBox<T>& orientedBox, const NzMatrix4<T>& matrix, NzVector3<T> * hitPoint, NzVector3<T> * hitSecondPoint) const
{
// Traduction from http://www.opengl-tutorial.org/miscellaneous/clicking-on-objects/picking-with-custom-ray-obb-function/ written by Arnaud Masserann
// Intersection method from Real-Time Rendering and Essential Mathematics for Games
T tMin = F(0.0);
@ -185,7 +187,6 @@ bool NzRay<T>::Intersect(const NzOrientedBox<T>& orientedBox, const NzMatrix4<T>
if (-e + orientedBox.localBox.y > F(0.0) || -e + (orientedBox.localBox.y + orientedBox.localBox.height) < F(0.0))
return false;
// Test intersection with the 2 planes perpendicular to the OBB's Z axis
// Exactly the same thing than above.
NzVector3<T> zaxis(matrix(2, 0), matrix(2, 1), matrix(2, 2));