ShaderNode: Make #include explicit
This commit is contained in:
parent
1165093b4e
commit
460222e71e
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@ -12,7 +12,7 @@ TOOL.Defines = {
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TOOL.Includes = {
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"../include",
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"../extlibs/include",
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"../src/ShaderNode",
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"../src",
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[[E:\Qt\5.14.1\msvc2017_64\include]],
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[[E:\Qt\5.14.1\msvc2017_64\include\QtCore]],
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[[E:\Qt\5.14.1\msvc2017_64\include\QtGui]],
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@ -6,9 +6,9 @@
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#include <QtWidgets/QComboBox>
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#include <QtWidgets/QVBoxLayout>
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#include <QtWidgets/QLabel>
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#include <ShaderGraph.hpp>
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#include <DataModels/ShaderNode.hpp>
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#include <DataModels/VecValue.hpp>
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#include <ShaderNode/ShaderGraph.hpp>
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#include <ShaderNode/DataModels/ShaderNode.hpp>
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#include <ShaderNode/DataModels/VecValue.hpp>
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#include <array>
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template<typename From, typename To>
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@ -54,6 +54,6 @@ using CastVec3ToVec4 = CastVec<Vec3Data, Vec4Data>;
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using CastVec4ToVec2 = CastVec<Vec4Data, Vec2Data>;
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using CastVec4ToVec3 = CastVec<Vec4Data, Vec3Data>;
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#include <DataModels/Cast.inl>
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#include <ShaderNode/DataModels/Cast.inl>
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#endif
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@ -1,4 +1,4 @@
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#include <DataModels/Cast.hpp>
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#include <ShaderNode/DataModels/Cast.hpp>
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#include <Nazara/Renderer/ShaderBuilder.hpp>
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#include <stdexcept>
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@ -1,6 +1,6 @@
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#include <DataModels/FragmentOutput.hpp>
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#include <ShaderNode/DataModels/FragmentOutput.hpp>
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#include <Nazara/Renderer/ShaderBuilder.hpp>
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#include <DataModels/VecValue.hpp>
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#include <ShaderNode/DataModels/VecValue.hpp>
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Nz::ShaderAst::ExpressionPtr FragmentOutput::GetExpression(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count) const
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{
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@ -3,7 +3,7 @@
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#ifndef NAZARA_SHADERNODES_FRAGMENTOUTPUT_HPP
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#define NAZARA_SHADERNODES_FRAGMENTOUTPUT_HPP
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#include <DataModels/ShaderNode.hpp>
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#include <ShaderNode/DataModels/ShaderNode.hpp>
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#include <QtWidgets/QDoubleSpinBox>
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#include <QtWidgets/QFormLayout>
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@ -28,6 +28,6 @@ class FragmentOutput : public ShaderNode
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};
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#include <DataModels/FragmentOutput.inl>
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#include <ShaderNode/DataModels/FragmentOutput.inl>
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#endif
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@ -1,4 +1,4 @@
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#include <DataModels/FragmentOutput.hpp>
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#include <ShaderNode/DataModels/FragmentOutput.hpp>
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inline FragmentOutput::FragmentOutput(ShaderGraph& graph) :
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ShaderNode(graph)
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@ -1,6 +1,6 @@
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#include <ShaderGraph.hpp>
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#include <DataModels/InputValue.hpp>
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#include <DataModels/VecValue.hpp>
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#include <ShaderNode/ShaderGraph.hpp>
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#include <ShaderNode/DataModels/InputValue.hpp>
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#include <ShaderNode/DataModels/VecValue.hpp>
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#include <Nazara/Renderer/ShaderBuilder.hpp>
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InputValue::InputValue(ShaderGraph& graph) :
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@ -6,8 +6,8 @@
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#include <QtWidgets/QComboBox>
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#include <QtWidgets/QVBoxLayout>
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#include <QtWidgets/QLabel>
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#include <ShaderGraph.hpp>
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#include <DataModels/ShaderNode.hpp>
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#include <ShaderNode/ShaderGraph.hpp>
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#include <ShaderNode/DataModels/ShaderNode.hpp>
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#include <array>
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class InputValue : public ShaderNode
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@ -42,6 +42,6 @@ class InputValue : public ShaderNode
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QVBoxLayout* m_layout;
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};
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#include <DataModels/InputValue.inl>
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#include <ShaderNode/DataModels/InputValue.inl>
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#endif
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@ -1,2 +1,2 @@
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#include <DataModels/InputValue.hpp>
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#include <ShaderNode/DataModels/InputValue.hpp>
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#include <array>
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@ -1,6 +1,6 @@
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#include <ShaderGraph.hpp>
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#include <DataModels/SampleTexture.hpp>
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#include <DataModels/VecValue.hpp>
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#include <ShaderNode/ShaderGraph.hpp>
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#include <ShaderNode/DataModels/SampleTexture.hpp>
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#include <ShaderNode/DataModels/VecValue.hpp>
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#include <Nazara/Renderer/ShaderBuilder.hpp>
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SampleTexture::SampleTexture(ShaderGraph& graph) :
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@ -6,9 +6,9 @@
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#include <QtWidgets/QComboBox>
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#include <QtWidgets/QVBoxLayout>
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#include <QtWidgets/QLabel>
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#include <ShaderGraph.hpp>
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#include <DataModels/ShaderNode.hpp>
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#include <DataModels/VecValue.hpp>
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#include <ShaderNode/ShaderGraph.hpp>
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#include <ShaderNode/DataModels/ShaderNode.hpp>
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#include <ShaderNode/DataModels/VecValue.hpp>
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#include <array>
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class SampleTexture : public ShaderNode
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@ -53,6 +53,6 @@ class SampleTexture : public ShaderNode
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QVBoxLayout* m_layout;
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};
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#include <DataModels/SampleTexture.inl>
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#include <ShaderNode/DataModels/SampleTexture.inl>
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#endif
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@ -1,2 +1,2 @@
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#include <DataModels/SampleTexture.hpp>
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#include <ShaderNode/DataModels/SampleTexture.hpp>
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#include <array>
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@ -1,4 +1,4 @@
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#include <DataModels/ShaderNode.hpp>
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#include <ShaderNode/DataModels/ShaderNode.hpp>
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void ShaderNode::setInData(std::shared_ptr<QtNodes::NodeData>, int)
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{
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@ -23,6 +23,6 @@ class ShaderNode : public QtNodes::NodeDataModel
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ShaderGraph& m_graph;
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};
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#include <DataModels/ShaderNode.inl>
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#include <ShaderNode/DataModels/ShaderNode.inl>
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#endif
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@ -1,4 +1,4 @@
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#include <DataModels/ShaderNode.hpp>
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#include <ShaderNode/DataModels/ShaderNode.hpp>
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inline ShaderNode::ShaderNode(ShaderGraph& graph) :
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m_graph(graph)
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@ -1 +1 @@
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#include <DataModels/VecBinOp.hpp>
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#include <ShaderNode/DataModels/VecBinOp.hpp>
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@ -3,8 +3,8 @@
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#ifndef NAZARA_SHADERNODES_VECBINOP_HPP
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#define NAZARA_SHADERNODES_VECBINOP_HPP
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#include <DataModels/ShaderNode.hpp>
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#include <DataModels/VecValue.hpp>
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#include <ShaderNode/DataModels/ShaderNode.hpp>
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#include <ShaderNode/DataModels/VecValue.hpp>
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template<typename Data, Nz::ShaderAst::BinaryType BinOp>
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class VecBinOp : public ShaderNode
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@ -83,6 +83,6 @@ using Vec2Sub = VecSub<Vec2Data>;
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using Vec3Sub = VecSub<Vec3Data>;
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using Vec4Sub = VecSub<Vec4Data>;
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#include <DataModels/VecBinOp.inl>
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#include <ShaderNode/DataModels/VecBinOp.inl>
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#endif
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@ -1,4 +1,4 @@
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#include <DataModels/VecBinOp.hpp>
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#include <ShaderNode/DataModels/VecBinOp.hpp>
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#include <Nazara/Renderer/ShaderBuilder.hpp>
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template<typename Data, Nz::ShaderAst::BinaryType BinOp>
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@ -1 +1 @@
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#include <DataModels/VecData.hpp>
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#include <ShaderNode/DataModels/VecData.hpp>
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@ -62,6 +62,6 @@ struct Vec4Data : public VecData
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}
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};
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#include <DataModels/VecData.inl>
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#include <ShaderNode/DataModels/VecData.inl>
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#endif
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@ -1,4 +1,4 @@
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#include <DataModels/VecData.hpp>
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#include <ShaderNode/DataModels/VecData.hpp>
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inline VecData::VecData() :
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preview(64, 64, QImage::Format_RGBA8888)
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@ -1 +1 @@
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#include <DataModels/VecValue.hpp>
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#include <ShaderNode/DataModels/VecValue.hpp>
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@ -7,8 +7,8 @@
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#include <QtWidgets/QDoubleSpinBox>
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#include <QtWidgets/QFormLayout>
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#include <QtWidgets/QLabel>
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#include <DataModels/ShaderNode.hpp>
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#include <DataModels/VecData.hpp>
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#include <ShaderNode/DataModels/ShaderNode.hpp>
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#include <ShaderNode/DataModels/VecData.hpp>
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#include <array>
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template<std::size_t N>
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@ -71,6 +71,6 @@ using Vec2Value = VecValue<Vec2Data>;
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using Vec3Value = VecValue<Vec3Data>;
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using Vec4Value = VecValue<Vec4Data>;
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#include <DataModels/VecValue.inl>
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#include <ShaderNode/DataModels/VecValue.inl>
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#endif
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@ -1,6 +1,6 @@
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#include <Nazara/Core/Algorithm.hpp>
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#include <Nazara/Renderer/ShaderBuilder.hpp>
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#include <DataModels/VecValue.hpp>
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#include <ShaderNode/DataModels/VecValue.hpp>
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#include <array>
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#include <tuple>
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@ -1,4 +1,4 @@
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#include <Enums.hpp>
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#include <ShaderNode/Enums.hpp>
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#include <cassert>
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const char* EnumToString(InputRole role)
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@ -43,6 +43,6 @@ const char* EnumToString(InputRole role);
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const char* EnumToString(InputType input);
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const char* EnumToString(TextureType textureType);
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#include <Enums.inl>
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#include <ShaderNode/Enums.inl>
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#endif
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@ -1 +1 @@
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#include <Enums.hpp>
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#include <ShaderNode/Enums.hpp>
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@ -1,3 +1,3 @@
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#include <Previews/PreviewModel.hpp>
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#include <ShaderNode/Previews/PreviewModel.hpp>
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PreviewModel::~PreviewModel() = default;
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@ -3,7 +3,7 @@
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#ifndef NAZARA_SHADERNODES_PREVIEWMODEL_HPP
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#define NAZARA_SHADERNODES_PREVIEWMODEL_HPP
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#include <Enums.hpp>
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#include <ShaderNode/Enums.hpp>
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class QImage;
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@ -16,6 +16,6 @@ class PreviewModel
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virtual QImage GetImage(InputRole role, std::size_t roleIndex) const = 0;
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};
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#include <Previews/PreviewModel.inl>
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#include <ShaderNode/Previews/PreviewModel.inl>
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#endif
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@ -1 +1 @@
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#include <Previews/PreviewModel.hpp>
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#include <ShaderNode/Previews/PreviewModel.hpp>
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@ -1,4 +1,4 @@
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#include <Previews/QuadPreview.hpp>
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#include <ShaderNode/Previews/QuadPreview.hpp>
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#include <cassert>
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QImage QuadPreview::GetImage(InputRole role, std::size_t roleIndex) const
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@ -3,7 +3,7 @@
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#ifndef NAZARA_SHADERNODES_QUADPREVIEW_HPP
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#define NAZARA_SHADERNODES_QUADPREVIEW_HPP
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#include <Previews/PreviewModel.hpp>
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#include <ShaderNode/Previews/PreviewModel.hpp>
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#include <QtGui/QImage>
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class QuadPreview : public PreviewModel
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@ -15,6 +15,6 @@ class QuadPreview : public PreviewModel
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QImage GetImage(InputRole role, std::size_t roleIndex) const override;
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};
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#include <Previews/QuadPreview.inl>
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#include <ShaderNode/Previews/QuadPreview.inl>
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#endif
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@ -1 +1 @@
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#include <Previews/QuadPreview.hpp>
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#include <ShaderNode/Previews/QuadPreview.hpp>
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@ -1,13 +1,13 @@
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#include <ShaderGraph.hpp>
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#include <ShaderNode/ShaderGraph.hpp>
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#include <Nazara/Core/StackArray.hpp>
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#include <DataModels/Cast.hpp>
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#include <DataModels/FragmentOutput.hpp>
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#include <DataModels/InputValue.hpp>
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#include <DataModels/SampleTexture.hpp>
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#include <DataModels/ShaderNode.hpp>
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#include <DataModels/VecBinOp.hpp>
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#include <DataModels/VecValue.hpp>
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#include <Previews/QuadPreview.hpp>
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#include <ShaderNode/DataModels/Cast.hpp>
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#include <ShaderNode/DataModels/FragmentOutput.hpp>
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#include <ShaderNode/DataModels/InputValue.hpp>
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#include <ShaderNode/DataModels/SampleTexture.hpp>
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#include <ShaderNode/DataModels/ShaderNode.hpp>
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#include <ShaderNode/DataModels/VecBinOp.hpp>
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#include <ShaderNode/DataModels/VecValue.hpp>
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#include <ShaderNode/Previews/QuadPreview.hpp>
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#include <QtCore/QDebug>
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#include <nodes/Node>
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#include <nodes/NodeData>
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#include <Nazara/Core/Signal.hpp>
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#include <Nazara/Renderer/ShaderAst.hpp>
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#include <nodes/FlowScene>
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#include <Enums.hpp>
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#include <Previews/PreviewModel.hpp>
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#include <ShaderNode/Enums.hpp>
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#include <ShaderNode/Previews/PreviewModel.hpp>
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#include <string>
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#include <vector>
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@ -64,6 +64,6 @@ class ShaderGraph
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std::unique_ptr<PreviewModel> m_previewModel;
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};
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#include <ShaderGraph.inl>
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#include <ShaderNode/ShaderGraph.inl>
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#endif
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@ -1,4 +1,4 @@
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#include <ShaderGraph.hpp>
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#include <ShaderNode/ShaderGraph.hpp>
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inline auto ShaderGraph::GetInput(std::size_t inputIndex) const -> const InputEntry&
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{
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#include <Widgets/InputEditDialog.hpp>
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#include <ShaderNode/Widgets/InputEditDialog.hpp>
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#include <QtWidgets/QComboBox>
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#include <QtWidgets/QDialogButtonBox>
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#include <QtWidgets/QFormLayout>
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@ -3,7 +3,7 @@
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#ifndef NAZARA_SHADERNODES_INPUTEDITDIALOG_HPP
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#define NAZARA_SHADERNODES_INPUTEDITDIALOG_HPP
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#include <Enums.hpp>
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#include <ShaderNode/Enums.hpp>
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#include <QtWidgets/QDialog>
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class QComboBox;
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@ -36,6 +36,6 @@ class InputEditDialog : public QDialog
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QSpinBox* m_roleIndex;
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};
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#include <Widgets/InputEditor.inl>
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#include <ShaderNode/Widgets/InputEditor.inl>
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#endif
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@ -1 +1 @@
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#include <Widgets/InputEditor.hpp>
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#include <ShaderNode/Widgets/InputEditor.hpp>
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#include <Widgets/InputEditor.hpp>
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#include <Widgets/InputEditDialog.hpp>
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#include <ShaderGraph.hpp>
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#include <ShaderNode/Widgets/InputEditor.hpp>
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#include <ShaderNode/Widgets/InputEditDialog.hpp>
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#include <ShaderNode/ShaderGraph.hpp>
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#include <QtWidgets/QFileDialog>
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#include <QtWidgets/QLabel>
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#include <QtWidgets/QPushButton>
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@ -3,7 +3,7 @@
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#ifndef NAZARA_SHADERNODES_INPUTEDITOR_HPP
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#define NAZARA_SHADERNODES_INPUTEDITOR_HPP
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#include <ShaderGraph.hpp>
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#include <ShaderNode/ShaderGraph.hpp>
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#include <QtWidgets/QWidget>
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#include <optional>
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@ -34,6 +34,6 @@ class InputEditor : public QWidget
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QVBoxLayout* m_layout;
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};
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#include <Widgets/InputEditor.inl>
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#include <ShaderNode/Widgets/InputEditor.inl>
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#endif
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@ -1 +1 @@
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#include <Widgets/InputEditor.hpp>
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#include <ShaderNode/Widgets/InputEditor.hpp>
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||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
#include <Widgets/MainWindow.hpp>
|
||||
#include <ShaderNode/Widgets/MainWindow.hpp>
|
||||
#include <Nazara/Renderer/GlslWriter.hpp>
|
||||
#include <ShaderGraph.hpp>
|
||||
#include <Widgets/InputEditor.hpp>
|
||||
#include <Widgets/TextureEditor.hpp>
|
||||
#include <ShaderNode/ShaderGraph.hpp>
|
||||
#include <ShaderNode/Widgets/InputEditor.hpp>
|
||||
#include <ShaderNode/Widgets/TextureEditor.hpp>
|
||||
#include <nodes/FlowView>
|
||||
#include <QtWidgets/QDockWidget>
|
||||
#include <QtWidgets/QMenuBar>
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@
|
|||
#define NAZARA_SHADERNODES_MAINWINDOW_HPP
|
||||
|
||||
#include <QtWidgets/QMainWindow>
|
||||
#include <DataModels/ShaderNode.hpp>
|
||||
#include <ShaderNode/DataModels/ShaderNode.hpp>
|
||||
|
||||
class ShaderGraph;
|
||||
|
||||
|
|
@ -21,6 +21,6 @@ class MainWindow : public QMainWindow
|
|||
ShaderGraph& m_shaderGraph;
|
||||
};
|
||||
|
||||
#include <Widgets/MainWindow.inl>
|
||||
#include <ShaderNode/Widgets/MainWindow.inl>
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -1 +1 @@
|
|||
#include <Widgets/MainWindow.hpp>
|
||||
#include <ShaderNode/Widgets/MainWindow.hpp>
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
#include <Widgets/TextureEditor.hpp>
|
||||
#include <ShaderGraph.hpp>
|
||||
#include <ShaderNode/Widgets/TextureEditor.hpp>
|
||||
#include <ShaderNode/ShaderGraph.hpp>
|
||||
#include <QtWidgets/QFileDialog>
|
||||
#include <QtWidgets/QLabel>
|
||||
#include <QtWidgets/QPushButton>
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@
|
|||
#ifndef NAZARA_SHADERNODES_TEXTUREEDITOR_HPP
|
||||
#define NAZARA_SHADERNODES_TEXTUREEDITOR_HPP
|
||||
|
||||
#include <ShaderGraph.hpp>
|
||||
#include <ShaderNode/ShaderGraph.hpp>
|
||||
#include <QtWidgets/QWidget>
|
||||
#include <optional>
|
||||
|
||||
|
|
@ -35,6 +35,6 @@ class TextureEditor : public QWidget
|
|||
QVBoxLayout* m_layout;
|
||||
};
|
||||
|
||||
#include <Widgets/TextureEditor.inl>
|
||||
#include <ShaderNode/Widgets/TextureEditor.inl>
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -1 +1 @@
|
|||
#include <Widgets/TextureEditor.hpp>
|
||||
#include <ShaderNode/Widgets/TextureEditor.hpp>
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
#include <QtWidgets/QApplication>
|
||||
#include <ShaderGraph.hpp>
|
||||
#include <Widgets/MainWindow.hpp>
|
||||
#include <ShaderNode/ShaderGraph.hpp>
|
||||
#include <ShaderNode/Widgets/MainWindow.hpp>
|
||||
#include <iostream>
|
||||
|
||||
int main(int argc, char* argv[])
|
||||
|
|
|
|||
Loading…
Reference in New Issue