ShaderNode: Make #include explicit

This commit is contained in:
Lynix
2020-05-25 14:40:46 +02:00
parent 1165093b4e
commit 460222e71e
49 changed files with 90 additions and 90 deletions

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@@ -6,9 +6,9 @@
#include <QtWidgets/QComboBox>
#include <QtWidgets/QVBoxLayout>
#include <QtWidgets/QLabel>
#include <ShaderGraph.hpp>
#include <DataModels/ShaderNode.hpp>
#include <DataModels/VecValue.hpp>
#include <ShaderNode/ShaderGraph.hpp>
#include <ShaderNode/DataModels/ShaderNode.hpp>
#include <ShaderNode/DataModels/VecValue.hpp>
#include <array>
template<typename From, typename To>
@@ -54,6 +54,6 @@ using CastVec3ToVec4 = CastVec<Vec3Data, Vec4Data>;
using CastVec4ToVec2 = CastVec<Vec4Data, Vec2Data>;
using CastVec4ToVec3 = CastVec<Vec4Data, Vec3Data>;
#include <DataModels/Cast.inl>
#include <ShaderNode/DataModels/Cast.inl>
#endif

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@@ -1,4 +1,4 @@
#include <DataModels/Cast.hpp>
#include <ShaderNode/DataModels/Cast.hpp>
#include <Nazara/Renderer/ShaderBuilder.hpp>
#include <stdexcept>

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@@ -1,6 +1,6 @@
#include <DataModels/FragmentOutput.hpp>
#include <ShaderNode/DataModels/FragmentOutput.hpp>
#include <Nazara/Renderer/ShaderBuilder.hpp>
#include <DataModels/VecValue.hpp>
#include <ShaderNode/DataModels/VecValue.hpp>
Nz::ShaderAst::ExpressionPtr FragmentOutput::GetExpression(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count) const
{

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@@ -3,7 +3,7 @@
#ifndef NAZARA_SHADERNODES_FRAGMENTOUTPUT_HPP
#define NAZARA_SHADERNODES_FRAGMENTOUTPUT_HPP
#include <DataModels/ShaderNode.hpp>
#include <ShaderNode/DataModels/ShaderNode.hpp>
#include <QtWidgets/QDoubleSpinBox>
#include <QtWidgets/QFormLayout>
@@ -28,6 +28,6 @@ class FragmentOutput : public ShaderNode
};
#include <DataModels/FragmentOutput.inl>
#include <ShaderNode/DataModels/FragmentOutput.inl>
#endif

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@@ -1,4 +1,4 @@
#include <DataModels/FragmentOutput.hpp>
#include <ShaderNode/DataModels/FragmentOutput.hpp>
inline FragmentOutput::FragmentOutput(ShaderGraph& graph) :
ShaderNode(graph)

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@@ -1,6 +1,6 @@
#include <ShaderGraph.hpp>
#include <DataModels/InputValue.hpp>
#include <DataModels/VecValue.hpp>
#include <ShaderNode/ShaderGraph.hpp>
#include <ShaderNode/DataModels/InputValue.hpp>
#include <ShaderNode/DataModels/VecValue.hpp>
#include <Nazara/Renderer/ShaderBuilder.hpp>
InputValue::InputValue(ShaderGraph& graph) :

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@@ -6,8 +6,8 @@
#include <QtWidgets/QComboBox>
#include <QtWidgets/QVBoxLayout>
#include <QtWidgets/QLabel>
#include <ShaderGraph.hpp>
#include <DataModels/ShaderNode.hpp>
#include <ShaderNode/ShaderGraph.hpp>
#include <ShaderNode/DataModels/ShaderNode.hpp>
#include <array>
class InputValue : public ShaderNode
@@ -42,6 +42,6 @@ class InputValue : public ShaderNode
QVBoxLayout* m_layout;
};
#include <DataModels/InputValue.inl>
#include <ShaderNode/DataModels/InputValue.inl>
#endif

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@@ -1,2 +1,2 @@
#include <DataModels/InputValue.hpp>
#include <ShaderNode/DataModels/InputValue.hpp>
#include <array>

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@@ -1,6 +1,6 @@
#include <ShaderGraph.hpp>
#include <DataModels/SampleTexture.hpp>
#include <DataModels/VecValue.hpp>
#include <ShaderNode/ShaderGraph.hpp>
#include <ShaderNode/DataModels/SampleTexture.hpp>
#include <ShaderNode/DataModels/VecValue.hpp>
#include <Nazara/Renderer/ShaderBuilder.hpp>
SampleTexture::SampleTexture(ShaderGraph& graph) :

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@@ -6,9 +6,9 @@
#include <QtWidgets/QComboBox>
#include <QtWidgets/QVBoxLayout>
#include <QtWidgets/QLabel>
#include <ShaderGraph.hpp>
#include <DataModels/ShaderNode.hpp>
#include <DataModels/VecValue.hpp>
#include <ShaderNode/ShaderGraph.hpp>
#include <ShaderNode/DataModels/ShaderNode.hpp>
#include <ShaderNode/DataModels/VecValue.hpp>
#include <array>
class SampleTexture : public ShaderNode
@@ -53,6 +53,6 @@ class SampleTexture : public ShaderNode
QVBoxLayout* m_layout;
};
#include <DataModels/SampleTexture.inl>
#include <ShaderNode/DataModels/SampleTexture.inl>
#endif

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@@ -1,2 +1,2 @@
#include <DataModels/SampleTexture.hpp>
#include <ShaderNode/DataModels/SampleTexture.hpp>
#include <array>

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@@ -1,4 +1,4 @@
#include <DataModels/ShaderNode.hpp>
#include <ShaderNode/DataModels/ShaderNode.hpp>
void ShaderNode::setInData(std::shared_ptr<QtNodes::NodeData>, int)
{

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@@ -23,6 +23,6 @@ class ShaderNode : public QtNodes::NodeDataModel
ShaderGraph& m_graph;
};
#include <DataModels/ShaderNode.inl>
#include <ShaderNode/DataModels/ShaderNode.inl>
#endif

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@@ -1,4 +1,4 @@
#include <DataModels/ShaderNode.hpp>
#include <ShaderNode/DataModels/ShaderNode.hpp>
inline ShaderNode::ShaderNode(ShaderGraph& graph) :
m_graph(graph)

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@@ -1 +1 @@
#include <DataModels/VecBinOp.hpp>
#include <ShaderNode/DataModels/VecBinOp.hpp>

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@@ -3,8 +3,8 @@
#ifndef NAZARA_SHADERNODES_VECBINOP_HPP
#define NAZARA_SHADERNODES_VECBINOP_HPP
#include <DataModels/ShaderNode.hpp>
#include <DataModels/VecValue.hpp>
#include <ShaderNode/DataModels/ShaderNode.hpp>
#include <ShaderNode/DataModels/VecValue.hpp>
template<typename Data, Nz::ShaderAst::BinaryType BinOp>
class VecBinOp : public ShaderNode
@@ -83,6 +83,6 @@ using Vec2Sub = VecSub<Vec2Data>;
using Vec3Sub = VecSub<Vec3Data>;
using Vec4Sub = VecSub<Vec4Data>;
#include <DataModels/VecBinOp.inl>
#include <ShaderNode/DataModels/VecBinOp.inl>
#endif

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@@ -1,4 +1,4 @@
#include <DataModels/VecBinOp.hpp>
#include <ShaderNode/DataModels/VecBinOp.hpp>
#include <Nazara/Renderer/ShaderBuilder.hpp>
template<typename Data, Nz::ShaderAst::BinaryType BinOp>

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@@ -1 +1 @@
#include <DataModels/VecData.hpp>
#include <ShaderNode/DataModels/VecData.hpp>

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@@ -62,6 +62,6 @@ struct Vec4Data : public VecData
}
};
#include <DataModels/VecData.inl>
#include <ShaderNode/DataModels/VecData.inl>
#endif

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@@ -1,4 +1,4 @@
#include <DataModels/VecData.hpp>
#include <ShaderNode/DataModels/VecData.hpp>
inline VecData::VecData() :
preview(64, 64, QImage::Format_RGBA8888)

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@@ -1 +1 @@
#include <DataModels/VecValue.hpp>
#include <ShaderNode/DataModels/VecValue.hpp>

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@@ -7,8 +7,8 @@
#include <QtWidgets/QDoubleSpinBox>
#include <QtWidgets/QFormLayout>
#include <QtWidgets/QLabel>
#include <DataModels/ShaderNode.hpp>
#include <DataModels/VecData.hpp>
#include <ShaderNode/DataModels/ShaderNode.hpp>
#include <ShaderNode/DataModels/VecData.hpp>
#include <array>
template<std::size_t N>
@@ -71,6 +71,6 @@ using Vec2Value = VecValue<Vec2Data>;
using Vec3Value = VecValue<Vec3Data>;
using Vec4Value = VecValue<Vec4Data>;
#include <DataModels/VecValue.inl>
#include <ShaderNode/DataModels/VecValue.inl>
#endif

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@@ -1,6 +1,6 @@
#include <Nazara/Core/Algorithm.hpp>
#include <Nazara/Renderer/ShaderBuilder.hpp>
#include <DataModels/VecValue.hpp>
#include <ShaderNode/DataModels/VecValue.hpp>
#include <array>
#include <tuple>