ShaderEditor: Add VecFloatMul

This commit is contained in:
Lynix 2020-06-16 17:46:03 +02:00
parent 80527dec3e
commit 463b540739
4 changed files with 229 additions and 0 deletions

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@ -0,0 +1,183 @@
#include <ShaderNode/DataModels/VecFloatMul.hpp>
#include <Nazara/Renderer/ShaderAst.hpp>
VecFloatMul::VecFloatMul(ShaderGraph& graph) :
ShaderNode(graph)
{
UpdateOutput();
}
Nz::ShaderAst::ExpressionPtr VecFloatMul::GetExpression(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count) const
{
assert(count == 2);
using namespace Nz::ShaderAst;
return BinaryOp::Build(BinaryType::Multiply, expressions[0], expressions[1]);
}
QString VecFloatMul::caption() const
{
static QString caption = "Float/vector multiplication";
return caption;
}
QString VecFloatMul::name() const
{
static QString name = "vecfloat_mul";
return name;
}
QtNodes::NodeDataType VecFloatMul::dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
{
switch (portType)
{
case QtNodes::PortType::In:
{
assert(portIndex == 0 || portIndex == 1);
switch (portIndex)
{
case 0: return FloatData::Type();
case 1: return VecData::Type();
}
}
case QtNodes::PortType::Out:
{
assert(portIndex == 0);
return VecData::Type();
}
}
assert(false);
throw std::runtime_error("Invalid port type");
}
unsigned int VecFloatMul::nPorts(QtNodes::PortType portType) const
{
switch (portType)
{
case QtNodes::PortType::In: return 2;
case QtNodes::PortType::Out: return 1;
}
assert(false);
throw std::runtime_error("Invalid port type");
}
std::shared_ptr<QtNodes::NodeData> VecFloatMul::outData(QtNodes::PortIndex port)
{
assert(port == 0);
return m_output;
}
void VecFloatMul::setInData(std::shared_ptr<QtNodes::NodeData> value, int index)
{
assert(index == 0 || index == 1);
switch (index)
{
case 0:
{
if (value)
{
assert(dynamic_cast<FloatData*>(value.get()) != nullptr);
m_lhs = std::static_pointer_cast<FloatData>(value);
}
else
m_lhs.reset();
break;
}
case 1:
{
if (value)
{
assert(dynamic_cast<VecData*>(value.get()) != nullptr);
m_rhs = std::static_pointer_cast<VecData>(value);
}
else
m_rhs.reset();
break;
}
default:
assert(false);
throw std::runtime_error("Invalid PortType");
}
UpdateOutput();
}
QtNodes::NodeValidationState VecFloatMul::validationState() const
{
if (!m_lhs || !m_rhs)
return QtNodes::NodeValidationState::Error;
return QtNodes::NodeValidationState::Valid;
}
QString VecFloatMul::validationMessage() const
{
if (!m_lhs || !m_rhs)
return "Missing operands";
return QString();
}
bool VecFloatMul::ComputePreview(QPixmap& pixmap)
{
if (validationState() != QtNodes::NodeValidationState::Valid)
return false;
pixmap = QPixmap::fromImage(m_output->preview);
return true;
}
void VecFloatMul::UpdateOutput()
{
if (validationState() != QtNodes::NodeValidationState::Valid)
{
m_output = std::make_shared<VecData>(4);
m_output->preview = QImage(1, 1, QImage::Format_RGBA8888);
m_output->preview.fill(QColor::fromRgb(0, 0, 0, 0));
return;
}
m_output = std::make_shared<VecData>(m_rhs->componentCount);
const QImage& leftPreview = m_lhs->preview;
const QImage& rightPreview = m_rhs->preview;
int maxWidth = std::max(leftPreview.width(), rightPreview.width());
int maxHeight = std::max(leftPreview.height(), rightPreview.height());
// Exploit COW
QImage leftResized = leftPreview;
if (leftResized.width() != maxWidth || leftResized.height() != maxHeight)
leftResized = leftResized.scaled(maxWidth, maxHeight);
QImage rightResized = rightPreview;
if (rightResized.width() != maxWidth || rightResized.height() != maxHeight)
rightResized = rightResized.scaled(maxWidth, maxHeight);
m_output->preview = QImage(maxWidth, maxHeight, QImage::Format_RGBA8888);
const uchar* left = leftResized.constBits();
const uchar* right = rightPreview.constBits();
uchar* output = m_output->preview.bits();
std::size_t pixelCount = maxWidth * maxHeight * 4;
for (std::size_t i = 0; i < pixelCount; ++i)
{
unsigned int lValue = left[i];
unsigned int rValue = right[i];
output[i] = static_cast<std::uint8_t>(lValue * rValue / 255);
}
Q_EMIT dataUpdated(0);
UpdatePreview();
}

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@ -0,0 +1,43 @@
#pragma once
#ifndef NAZARA_SHADERNODES_VECFLOATMUL_HPP
#define NAZARA_SHADERNODES_VECFLOATMUL_HPP
#include <ShaderNode/DataModels/ShaderNode.hpp>
#include <ShaderNode/DataTypes/FloatData.hpp>
#include <ShaderNode/DataTypes/VecData.hpp>
class VecFloatMul : public ShaderNode
{
public:
VecFloatMul(ShaderGraph& graph);
~VecFloatMul() = default;
Nz::ShaderAst::ExpressionPtr GetExpression(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count) const override;
QString caption() const override;
QString name() const override;
unsigned int nPorts(QtNodes::PortType portType) const override;
QtNodes::NodeDataType dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
std::shared_ptr<QtNodes::NodeData> outData(QtNodes::PortIndex port) override;
void setInData(std::shared_ptr<QtNodes::NodeData> value, int index) override;
QtNodes::NodeValidationState validationState() const override;
QString validationMessage() const override;
private:
bool ComputePreview(QPixmap& pixmap) override;
void UpdateOutput();
std::shared_ptr<FloatData> m_lhs;
std::shared_ptr<VecData> m_rhs;
std::shared_ptr<VecData> m_output;
};
#include <ShaderNode/DataModels/VecFloatMul.inl>
#endif

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@ -0,0 +1 @@
#include <ShaderNode/DataModels/VecFloatMul.hpp>

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@ -9,6 +9,7 @@
#include <ShaderNode/DataModels/TextureValue.hpp>
#include <ShaderNode/DataModels/VecBinOp.hpp>
#include <ShaderNode/DataModels/VecDot.hpp>
#include <ShaderNode/DataModels/VecFloatMul.hpp>
#include <ShaderNode/DataModels/VecValue.hpp>
#include <ShaderNode/Previews/QuadPreview.hpp>
#include <QtCore/QDebug>
@ -402,6 +403,7 @@ std::shared_ptr<QtNodes::DataModelRegistry> ShaderGraph::BuildRegistry()
RegisterShaderNode<VecAdd>(*this, registry, "Vector operations");
RegisterShaderNode<VecDiv>(*this, registry, "Vector operations");
RegisterShaderNode<VecDot>(*this, registry, "Vector operations");
RegisterShaderNode<VecFloatMul>(*this, registry, "Vector operations");
RegisterShaderNode<VecMul>(*this, registry, "Vector operations");
RegisterShaderNode<VecSub>(*this, registry, "Vector operations");
RegisterShaderNode<Vec2Value>(*this, registry, "Constants");