Moved resources includes to the top of the implementations
Former-commit-id: 788a62f66aa47fe76e32ef0b76e9e962b1c5f2e6
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@ -35,6 +35,34 @@
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namespace
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{
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const nzUInt8 r_fragmentSource_BloomBright[] = {
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#include <Nazara/Graphics/Resources/DeferredShading/Shaders/BloomBright.frag.h>
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};
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const nzUInt8 r_fragmentSource_BloomFinal[] = {
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#include <Nazara/Graphics/Resources/DeferredShading/Shaders/BloomFinal.frag.h>
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};
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const nzUInt8 r_fragmentSource_DirectionalLight[] = {
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#include <Nazara/Graphics/Resources/DeferredShading/Shaders/DirectionalLight.frag.h>
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};
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const nzUInt8 r_fragmentSource_FXAA[] = {
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#include <Nazara/Graphics/Resources/DeferredShading/Shaders/FXAA.frag.h>
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};
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const nzUInt8 r_fragmentSource_GBufferClear[] = {
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#include <Nazara/Graphics/Resources/DeferredShading/Shaders/GBufferClear.frag.h>
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};
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const nzUInt8 r_fragmentSource_GaussianBlur[] = {
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#include <Nazara/Graphics/Resources/DeferredShading/Shaders/GaussianBlur.frag.h>
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};
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const nzUInt8 r_fragmentSource_PointSpotLight[] = {
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#include <Nazara/Graphics/Resources/DeferredShading/Shaders/PointSpotLight.frag.h>
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};
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unsigned int RenderPassPriority[] =
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{
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6, // nzRenderPassType_AA
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@ -412,34 +440,6 @@ bool NzDeferredRenderTechnique::Resize(const NzVector2ui& dimensions) const
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bool NzDeferredRenderTechnique::Initialize()
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{
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const nzUInt8 fragmentSource_BloomBright[] = {
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#include <Nazara/Graphics/Resources/DeferredShading/Shaders/BloomBright.frag.h>
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};
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const nzUInt8 fragmentSource_BloomFinal[] = {
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#include <Nazara/Graphics/Resources/DeferredShading/Shaders/BloomFinal.frag.h>
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};
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const nzUInt8 fragmentSource_DirectionalLight[] = {
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#include <Nazara/Graphics/Resources/DeferredShading/Shaders/DirectionalLight.frag.h>
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};
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const nzUInt8 fragmentSource_FXAA[] = {
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#include <Nazara/Graphics/Resources/DeferredShading/Shaders/FXAA.frag.h>
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};
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const nzUInt8 fragmentSource_GBufferClear[] = {
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#include <Nazara/Graphics/Resources/DeferredShading/Shaders/GBufferClear.frag.h>
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};
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const nzUInt8 fragmentSource_GaussianBlur[] = {
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#include <Nazara/Graphics/Resources/DeferredShading/Shaders/GaussianBlur.frag.h>
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};
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const nzUInt8 fragmentSource_PointSpotLight[] = {
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#include <Nazara/Graphics/Resources/DeferredShading/Shaders/PointSpotLight.frag.h>
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};
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const char vertexSource_Basic[] =
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"#version 140\n"
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@ -497,7 +497,7 @@ bool NzDeferredRenderTechnique::Initialize()
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NzShader* shader;
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// Shaders critiques (Nécessaires pour le Deferred Shading minimal)
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shader = RegisterDeferredShader("DeferredGBufferClear", fragmentSource_GBufferClear, sizeof(fragmentSource_GBufferClear), ppVertexStage, &error);
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shader = RegisterDeferredShader("DeferredGBufferClear", r_fragmentSource_GBufferClear, sizeof(r_fragmentSource_GBufferClear), ppVertexStage, &error);
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if (!shader)
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{
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NazaraError("Failed to register critical shader: " + error);
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@ -505,7 +505,7 @@ bool NzDeferredRenderTechnique::Initialize()
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}
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shader = RegisterDeferredShader("DeferredDirectionnalLight", fragmentSource_DirectionalLight, sizeof(fragmentSource_DirectionalLight), ppVertexStage, &error);
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shader = RegisterDeferredShader("DeferredDirectionnalLight", r_fragmentSource_DirectionalLight, sizeof(r_fragmentSource_DirectionalLight), ppVertexStage, &error);
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if (!shader)
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{
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NazaraError("Failed to register critical shader: " + error);
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@ -517,7 +517,7 @@ bool NzDeferredRenderTechnique::Initialize()
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shader->SendInteger(shader->GetUniformLocation("GBuffer2"), 2);
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shader = RegisterDeferredShader("DeferredPointSpotLight", fragmentSource_PointSpotLight, sizeof(fragmentSource_PointSpotLight), basicVertexStage, &error);
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shader = RegisterDeferredShader("DeferredPointSpotLight", r_fragmentSource_PointSpotLight, sizeof(r_fragmentSource_PointSpotLight), basicVertexStage, &error);
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if (!shader)
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{
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NazaraError("Failed to register critical shader: " + error);
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@ -530,7 +530,7 @@ bool NzDeferredRenderTechnique::Initialize()
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// Shaders optionnels (S'ils ne sont pas présents, le rendu minimal sera quand même assuré)
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shader = RegisterDeferredShader("DeferredBloomBright", fragmentSource_BloomBright, sizeof(fragmentSource_BloomBright), ppVertexStage, &error);
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shader = RegisterDeferredShader("DeferredBloomBright", r_fragmentSource_BloomBright, sizeof(r_fragmentSource_BloomBright), ppVertexStage, &error);
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if (shader)
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shader->SendInteger(shader->GetUniformLocation("ColorTexture"), 0);
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else
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@ -539,7 +539,7 @@ bool NzDeferredRenderTechnique::Initialize()
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}
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shader = RegisterDeferredShader("DeferredBloomFinal", fragmentSource_BloomFinal, sizeof(fragmentSource_BloomFinal), ppVertexStage, &error);
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shader = RegisterDeferredShader("DeferredBloomFinal", r_fragmentSource_BloomFinal, sizeof(r_fragmentSource_BloomFinal), ppVertexStage, &error);
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if (shader)
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{
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shader->SendInteger(shader->GetUniformLocation("ColorTexture"), 0);
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@ -551,7 +551,7 @@ bool NzDeferredRenderTechnique::Initialize()
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}
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shader = RegisterDeferredShader("DeferredFXAA", fragmentSource_FXAA, sizeof(fragmentSource_FXAA), ppVertexStage, &error);
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shader = RegisterDeferredShader("DeferredFXAA", r_fragmentSource_FXAA, sizeof(r_fragmentSource_FXAA), ppVertexStage, &error);
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if (shader)
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shader->SendInteger(shader->GetUniformLocation("ColorTexture"), 0);
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else
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@ -560,7 +560,7 @@ bool NzDeferredRenderTechnique::Initialize()
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}
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shader = RegisterDeferredShader("DeferredGaussianBlur", fragmentSource_GaussianBlur, sizeof(fragmentSource_GaussianBlur), ppVertexStage, &error);
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shader = RegisterDeferredShader("DeferredGaussianBlur", r_fragmentSource_GaussianBlur, sizeof(r_fragmentSource_GaussianBlur), ppVertexStage, &error);
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if (shader)
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shader->SendInteger(shader->GetUniformLocation("ColorTexture"), 0);
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else
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@ -15,6 +15,25 @@
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#include <memory>
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#include <Nazara/Graphics/Debug.hpp>
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namespace
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{
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const nzUInt8 r_coreFragmentShader[] = {
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#include <Nazara/Graphics/Resources/Shaders/Basic/core.frag.h>
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};
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const nzUInt8 r_coreVertexShader[] = {
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#include <Nazara/Graphics/Resources/Shaders/Basic/core.vert.h>
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};
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const nzUInt8 r_compatibilityFragmentShader[] = {
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#include <Nazara/Graphics/Resources/Shaders/Basic/compatibility.frag.h>
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};
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const nzUInt8 r_compatibilityVertexShader[] = {
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#include <Nazara/Graphics/Resources/Shaders/Basic/compatibility.vert.h>
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};
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}
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bool NzMaterialParams::IsValid() const
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{
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if (!NzUberShaderLibrary::Has(shaderName))
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@ -719,29 +738,13 @@ bool NzMaterial::Initialize()
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NzString vertexShader;
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if (glsl140)
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{
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const nzUInt8 coreFragmentShader[] = {
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#include <Nazara/Graphics/Resources/Shaders/Basic/core.frag.h>
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};
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const nzUInt8 coreVertexShader[] = {
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#include <Nazara/Graphics/Resources/Shaders/Basic/core.vert.h>
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};
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fragmentShader.Set(reinterpret_cast<const char*>(coreFragmentShader), sizeof(coreFragmentShader));
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vertexShader.Set(reinterpret_cast<const char*>(coreVertexShader), sizeof(coreVertexShader));
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fragmentShader.Set(reinterpret_cast<const char*>(r_coreFragmentShader), sizeof(r_coreFragmentShader));
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vertexShader.Set(reinterpret_cast<const char*>(r_coreVertexShader), sizeof(r_coreVertexShader));
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}
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else
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{
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const nzUInt8 compatibilityFragmentShader[] = {
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#include <Nazara/Graphics/Resources/Shaders/Basic/compatibility.frag.h>
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};
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const nzUInt8 compatibilityVertexShader[] = {
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#include <Nazara/Graphics/Resources/Shaders/Basic/compatibility.vert.h>
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};
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fragmentShader.Set(reinterpret_cast<const char*>(compatibilityFragmentShader), sizeof(compatibilityFragmentShader));
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vertexShader.Set(reinterpret_cast<const char*>(compatibilityVertexShader), sizeof(compatibilityVertexShader));
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fragmentShader.Set(reinterpret_cast<const char*>(r_compatibilityFragmentShader), sizeof(r_compatibilityFragmentShader));
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vertexShader.Set(reinterpret_cast<const char*>(r_compatibilityVertexShader), sizeof(r_compatibilityVertexShader));
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}
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uberShader->SetShader(nzShaderStage_Fragment, fragmentShader, "FLAG_TEXTUREOVERLAY ALPHA_MAPPING ALPHA_TEST AUTO_TEXCOORDS DIFFUSE_MAPPING");
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@ -279,7 +279,7 @@ void NzParticleSystem::ResizeBuffer()
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// Histoire de décrire un peu mieux l'erreur en cas d'échec
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try
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{
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m_buffer.resize(m_maxParticleCount*m_particleSize);
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m_buffer.resize(m_maxParticleCount*m_particleSize*2);
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}
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catch (const std::exception& e)
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{
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@ -34,6 +34,22 @@
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namespace
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{
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const nzUInt8 r_coreFragmentShader[] = {
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#include <Nazara/Renderer/Resources/Shaders/Debug/core.frag.h>
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};
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const nzUInt8 r_coreVertexShader[] = {
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#include <Nazara/Renderer/Resources/Shaders/Debug/core.vert.h>
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};
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const nzUInt8 r_compatibilityFragmentShader[] = {
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#include <Nazara/Renderer/Resources/Shaders/Debug/compatibility.frag.h>
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};
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const nzUInt8 r_compatibilityVertexShader[] = {
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#include <Nazara/Renderer/Resources/Shaders/Debug/compatibility.vert.h>
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};
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enum ResourceType
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{
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ResourceType_Context,
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@ -876,39 +892,23 @@ bool NzRenderer::Initialize()
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return false;
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}
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const nzUInt8 coreFragmentShader[] = {
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#include <Nazara/Renderer/Resources/Shaders/Debug/core.frag.h>
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};
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const nzUInt8 coreVertexShader[] = {
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#include <Nazara/Renderer/Resources/Shaders/Debug/core.vert.h>
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};
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const nzUInt8 compatibilityFragmentShader[] = {
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#include <Nazara/Renderer/Resources/Shaders/Debug/compatibility.frag.h>
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};
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const nzUInt8 compatibilityVertexShader[] = {
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#include <Nazara/Renderer/Resources/Shaders/Debug/compatibility.vert.h>
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};
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const char* fragmentShader;
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const char* vertexShader;
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unsigned int fragmentShaderLength;
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unsigned int vertexShaderLength;
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if (NzOpenGL::GetGLSLVersion() >= 140)
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{
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fragmentShader = reinterpret_cast<const char*>(coreFragmentShader);
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fragmentShaderLength = sizeof(coreFragmentShader);
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vertexShader = reinterpret_cast<const char*>(coreVertexShader);
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vertexShaderLength = sizeof(coreVertexShader);
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fragmentShader = reinterpret_cast<const char*>(r_coreFragmentShader);
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fragmentShaderLength = sizeof(r_coreFragmentShader);
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vertexShader = reinterpret_cast<const char*>(r_coreVertexShader);
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vertexShaderLength = sizeof(r_coreVertexShader);
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}
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else
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{
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fragmentShader = reinterpret_cast<const char*>(compatibilityFragmentShader);
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fragmentShaderLength = sizeof(compatibilityFragmentShader);
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vertexShader = reinterpret_cast<const char*>(compatibilityVertexShader);
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vertexShaderLength = sizeof(compatibilityVertexShader);
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fragmentShader = reinterpret_cast<const char*>(r_compatibilityFragmentShader);
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fragmentShaderLength = sizeof(r_compatibilityFragmentShader);
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vertexShader = reinterpret_cast<const char*>(r_compatibilityVertexShader);
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vertexShaderLength = sizeof(r_compatibilityVertexShader);
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}
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if (!shader->AttachStageFromSource(nzShaderStage_Fragment, fragmentShader, fragmentShaderLength))
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