Minor fixes

This commit is contained in:
SirLynix 2023-03-14 18:06:14 +01:00
parent e3f1000f17
commit 488f3ca6ef
11 changed files with 50 additions and 45 deletions

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@ -14,6 +14,7 @@
namespace Nz
{
class MaterialInstance;
class RenderBuffer;
class RenderPipeline;
class Skeleton;
class VertexDeclaration;

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@ -12,6 +12,7 @@
#include <Nazara/Graphics/RenderQueueRegistry.hpp>
#include <Nazara/Graphics/SkeletonInstance.hpp>
#include <Nazara/Graphics/WorldInstance.hpp>
#include <Nazara/Utility/Enums.hpp>
#include <memory>
#include <vector>

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@ -55,7 +55,7 @@ namespace Nz
Constraint2D& operator=(Constraint2D&& rhs);
protected:
Constraint2D(Nz::PhysWorld2D* world, cpConstraint* constraint);
Constraint2D(PhysWorld2D* world, cpConstraint* constraint);
MovablePtr<cpConstraint> m_constraint;
};

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@ -14,6 +14,7 @@
#include <Nazara/Math/Vector2.hpp>
#include <Nazara/Physics2D/Config.hpp>
#include <Nazara/Physics2D/RigidBody2D.hpp>
#include <Nazara/Utils/FunctionRef.hpp>
#include <Nazara/Utils/Signal.hpp>
#include <functional>
#include <memory>
@ -62,15 +63,15 @@ namespace Nz
std::size_t GetMaxStepCount() const;
Time GetStepSize() const;
bool NearestBodyQuery(const Vector2f& from, float maxDistance, Nz::UInt32 collisionGroup, Nz::UInt32 categoryMask, Nz::UInt32 collisionMask, RigidBody2D** nearestBody = nullptr);
bool NearestBodyQuery(const Vector2f& from, float maxDistance, Nz::UInt32 collisionGroup, Nz::UInt32 categoryMask, Nz::UInt32 collisionMask, NearestQueryResult* result);
bool NearestBodyQuery(const Vector2f& from, float maxDistance, UInt32 collisionGroup, UInt32 categoryMask, UInt32 collisionMask, RigidBody2D** nearestBody = nullptr);
bool NearestBodyQuery(const Vector2f& from, float maxDistance, UInt32 collisionGroup, UInt32 categoryMask, UInt32 collisionMask, NearestQueryResult* result);
void RaycastQuery(const Nz::Vector2f& from, const Nz::Vector2f& to, float radius, Nz::UInt32 collisionGroup, Nz::UInt32 categoryMask, Nz::UInt32 collisionMask, const std::function<void(const RaycastHit&)>& callback);
bool RaycastQuery(const Nz::Vector2f& from, const Nz::Vector2f& to, float radius, Nz::UInt32 collisionGroup, Nz::UInt32 categoryMask, Nz::UInt32 collisionMask, std::vector<RaycastHit>* hitInfos);
bool RaycastQueryFirst(const Nz::Vector2f& from, const Nz::Vector2f& to, float radius, Nz::UInt32 collisionGroup, Nz::UInt32 categoryMask, Nz::UInt32 collisionMask, RaycastHit* hitInfo = nullptr);
void RaycastQuery(const Vector2f& from, const Vector2f& to, float radius, UInt32 collisionGroup, UInt32 categoryMask, UInt32 collisionMask, const FunctionRef<void(const RaycastHit&)>& callback);
bool RaycastQuery(const Vector2f& from, const Vector2f& to, float radius, UInt32 collisionGroup, UInt32 categoryMask, UInt32 collisionMask, std::vector<RaycastHit>* hitInfos);
bool RaycastQueryFirst(const Vector2f& from, const Vector2f& to, float radius, UInt32 collisionGroup, UInt32 categoryMask, UInt32 collisionMask, RaycastHit* hitInfo = nullptr);
void RegionQuery(const Nz::Rectf& boundingBox, Nz::UInt32 collisionGroup, Nz::UInt32 categoryMask, Nz::UInt32 collisionMask, const std::function<void(Nz::RigidBody2D*)>& callback);
void RegionQuery(const Nz::Rectf& boundingBox, Nz::UInt32 collisionGroup, Nz::UInt32 categoryMask, Nz::UInt32 collisionMask, std::vector<Nz::RigidBody2D*>* bodies);
void RegionQuery(const Rectf& boundingBox, UInt32 collisionGroup, UInt32 categoryMask, UInt32 collisionMask, const FunctionRef<void(RigidBody2D*)>& callback);
void RegionQuery(const Rectf& boundingBox, UInt32 collisionGroup, UInt32 categoryMask, UInt32 collisionMask, std::vector<RigidBody2D*>* bodies);
void RegisterCallbacks(unsigned int collisionId, Callback callbacks);
void RegisterCallbacks(unsigned int collisionIdA, unsigned int collisionIdB, Callback callbacks);
@ -116,17 +117,17 @@ namespace Nz
struct NearestQueryResult
{
Nz::RigidBody2D* nearestBody;
Nz::Vector2f closestPoint;
Nz::Vector2f fraction;
RigidBody2D* nearestBody;
Vector2f closestPoint;
Vector2f fraction;
float distance;
};
struct RaycastHit
{
Nz::RigidBody2D* nearestBody;
Nz::Vector2f hitPos;
Nz::Vector2f hitNormal;
RigidBody2D* nearestBody;
Vector2f hitPos;
Vector2f hitNormal;
float fraction;
};
@ -136,7 +137,7 @@ namespace Nz
private:
void InitCallbacks(cpCollisionHandler* handler, Callback callbacks);
using PostStep = std::function<void(Nz::RigidBody2D* body)>;
using PostStep = std::function<void(RigidBody2D* body)>;
void OnRigidBodyMoved(RigidBody2D* oldPointer, RigidBody2D* newPointer);
void OnRigidBodyRelease(RigidBody2D* rigidBody);

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@ -27,7 +27,7 @@ namespace Nz
class NAZARA_PHYSICS2D_API RigidBody2D
{
public:
using VelocityFunc = std::function<void(RigidBody2D& body2D, const Nz::Vector2f& gravity, float damping, float deltaTime)>;
using VelocityFunc = std::function<void(RigidBody2D& body2D, const Vector2f& gravity, float damping, float deltaTime)>;
RigidBody2D(PhysWorld2D* world, float mass);
RigidBody2D(PhysWorld2D* world, float mass, std::shared_ptr<Collider2D> geom);
@ -41,11 +41,11 @@ namespace Nz
void AddImpulse(const Vector2f& impulse, const Vector2f& point, CoordSys coordSys = CoordSys::Global);
void AddTorque(const RadianAnglef& torque);
bool ClosestPointQuery(const Nz::Vector2f& position, Nz::Vector2f* closestPoint = nullptr, float* closestDistance = nullptr) const;
bool ClosestPointQuery(const Vector2f& position, Vector2f* closestPoint = nullptr, float* closestDistance = nullptr) const;
void EnableSimulation(bool simulation);
void ForEachArbiter(std::function<void(Nz::Arbiter2D& /*arbiter*/)> callback);
void ForEachArbiter(std::function<void(Arbiter2D& /*arbiter*/)> callback);
void ForceSleep();
Rectf GetAABB() const;
@ -98,7 +98,7 @@ namespace Nz
void SetVelocity(const Vector2f& velocity);
void SetVelocityFunction(VelocityFunc velocityFunc);
void UpdateVelocity(const Nz::Vector2f& gravity, float damping, float deltaTime);
void UpdateVelocity(const Vector2f& gravity, float damping, float deltaTime);
void Wakeup();

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@ -8,6 +8,7 @@
#define NAZARA_RENDERER_RENDERSTATES_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Utility/Enums.hpp>
#include <Nazara/Utility/VertexDeclaration.hpp>
#include <memory>

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@ -2,6 +2,7 @@
// This file is part of the "Nazara Engine - Vulkan renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <utility>
#include <Nazara/VulkanRenderer/Debug.hpp>
namespace Nz::Vk

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@ -8,7 +8,7 @@
namespace Nz
{
Constraint2D::Constraint2D(Nz::PhysWorld2D* world, cpConstraint* constraint) :
Constraint2D::Constraint2D(PhysWorld2D* world, cpConstraint* constraint) :
m_constraint(constraint)
{
cpConstraintSetUserData(m_constraint, this);

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@ -159,14 +159,14 @@ namespace Nz
return m_stepSize;
}
bool PhysWorld2D::NearestBodyQuery(const Vector2f & from, float maxDistance, Nz::UInt32 collisionGroup, Nz::UInt32 categoryMask, Nz::UInt32 collisionMask, RigidBody2D** nearestBody)
bool PhysWorld2D::NearestBodyQuery(const Vector2f & from, float maxDistance, UInt32 collisionGroup, UInt32 categoryMask, UInt32 collisionMask, RigidBody2D** nearestBody)
{
cpShapeFilter filter = cpShapeFilterNew(collisionGroup, categoryMask, collisionMask);
if (cpShape* shape = cpSpacePointQueryNearest(m_handle, {from.x, from.y}, maxDistance, filter, nullptr))
{
if (nearestBody)
*nearestBody = static_cast<Nz::RigidBody2D*>(cpShapeGetUserData(shape));
*nearestBody = static_cast<RigidBody2D*>(cpShapeGetUserData(shape));
return true;
}
@ -174,7 +174,7 @@ namespace Nz
return false;
}
bool PhysWorld2D::NearestBodyQuery(const Vector2f& from, float maxDistance, Nz::UInt32 collisionGroup, Nz::UInt32 categoryMask, Nz::UInt32 collisionMask, NearestQueryResult* result)
bool PhysWorld2D::NearestBodyQuery(const Vector2f& from, float maxDistance, UInt32 collisionGroup, UInt32 categoryMask, UInt32 collisionMask, NearestQueryResult* result)
{
cpShapeFilter filter = cpShapeFilterNew(collisionGroup, categoryMask, collisionMask);
@ -184,10 +184,10 @@ namespace Nz
if (cpSpacePointQueryNearest(m_handle, { from.x, from.y }, maxDistance, filter, &queryInfo))
{
result->closestPoint.Set(Nz::Vector2<cpFloat>(queryInfo.point.x, queryInfo.point.y));
result->closestPoint.Set(Vector2<cpFloat>(queryInfo.point.x, queryInfo.point.y));
result->distance = float(queryInfo.distance);
result->fraction.Set(Nz::Vector2<cpFloat>(queryInfo.gradient.x, queryInfo.gradient.y));
result->nearestBody = static_cast<Nz::RigidBody2D*>(cpShapeGetUserData(queryInfo.shape));
result->fraction.Set(Vector2<cpFloat>(queryInfo.gradient.x, queryInfo.gradient.y));
result->nearestBody = static_cast<RigidBody2D*>(cpShapeGetUserData(queryInfo.shape));
return true;
}
@ -203,7 +203,7 @@ namespace Nz
}
}
void PhysWorld2D::RaycastQuery(const Nz::Vector2f& from, const Nz::Vector2f& to, float radius, Nz::UInt32 collisionGroup, Nz::UInt32 categoryMask, Nz::UInt32 collisionMask, const std::function<void(const RaycastHit&)>& callback)
void PhysWorld2D::RaycastQuery(const Vector2f& from, const Vector2f& to, float radius, UInt32 collisionGroup, UInt32 categoryMask, UInt32 collisionMask, const FunctionRef<void(const RaycastHit&)>& callback)
{
using CallbackType = const std::function<void(const RaycastHit&)>;
@ -213,9 +213,9 @@ namespace Nz
RaycastHit hitInfo;
hitInfo.fraction = float(alpha);
hitInfo.hitNormal.Set(Nz::Vector2<cpFloat>(normal.x, normal.y));
hitInfo.hitPos.Set(Nz::Vector2<cpFloat>(point.x, point.y));
hitInfo.nearestBody = static_cast<Nz::RigidBody2D*>(cpShapeGetUserData(shape));
hitInfo.hitNormal.Set(Vector2<cpFloat>(normal.x, normal.y));
hitInfo.hitPos.Set(Vector2<cpFloat>(point.x, point.y));
hitInfo.nearestBody = static_cast<RigidBody2D*>(cpShapeGetUserData(shape));
callback(hitInfo);
};
@ -224,7 +224,7 @@ namespace Nz
cpSpaceSegmentQuery(m_handle, { from.x, from.y }, { to.x, to.y }, radius, filter, cpCallback, const_cast<void*>(static_cast<const void*>(&callback)));
}
bool PhysWorld2D::RaycastQuery(const Nz::Vector2f& from, const Nz::Vector2f& to, float radius, Nz::UInt32 collisionGroup, Nz::UInt32 categoryMask, Nz::UInt32 collisionMask, std::vector<RaycastHit>* hitInfos)
bool PhysWorld2D::RaycastQuery(const Vector2f& from, const Vector2f& to, float radius, UInt32 collisionGroup, UInt32 categoryMask, UInt32 collisionMask, std::vector<RaycastHit>* hitInfos)
{
using ResultType = decltype(hitInfos);
@ -234,9 +234,9 @@ namespace Nz
RaycastHit hitInfo;
hitInfo.fraction = float(alpha);
hitInfo.hitNormal.Set(Nz::Vector2<cpFloat>(normal.x, normal.y));
hitInfo.hitPos.Set(Nz::Vector2<cpFloat>(point.x, point.y));
hitInfo.nearestBody = static_cast<Nz::RigidBody2D*>(cpShapeGetUserData(shape));
hitInfo.hitNormal.Set(Vector2<cpFloat>(normal.x, normal.y));
hitInfo.hitPos.Set(Vector2<cpFloat>(point.x, point.y));
hitInfo.nearestBody = static_cast<RigidBody2D*>(cpShapeGetUserData(shape));
results->emplace_back(std::move(hitInfo));
};
@ -249,7 +249,7 @@ namespace Nz
return hitInfos->size() != previousSize;
}
bool PhysWorld2D::RaycastQueryFirst(const Nz::Vector2f& from, const Nz::Vector2f& to, float radius, Nz::UInt32 collisionGroup, Nz::UInt32 categoryMask, Nz::UInt32 collisionMask, RaycastHit* hitInfo)
bool PhysWorld2D::RaycastQueryFirst(const Vector2f& from, const Vector2f& to, float radius, UInt32 collisionGroup, UInt32 categoryMask, UInt32 collisionMask, RaycastHit* hitInfo)
{
cpShapeFilter filter = cpShapeFilterNew(collisionGroup, categoryMask, collisionMask);
@ -260,9 +260,9 @@ namespace Nz
if (cpSpaceSegmentQueryFirst(m_handle, { from.x, from.y }, { to.x, to.y }, radius, filter, &queryInfo))
{
hitInfo->fraction = float(queryInfo.alpha);
hitInfo->hitNormal.Set(Nz::Vector2<cpFloat>(queryInfo.normal.x, queryInfo.normal.y));
hitInfo->hitPos.Set(Nz::Vector2<cpFloat>(queryInfo.point.x, queryInfo.point.y));
hitInfo->nearestBody = static_cast<Nz::RigidBody2D*>(cpShapeGetUserData(queryInfo.shape));
hitInfo->hitNormal.Set(Vector2<cpFloat>(queryInfo.normal.x, queryInfo.normal.y));
hitInfo->hitPos.Set(Vector2<cpFloat>(queryInfo.point.x, queryInfo.point.y));
hitInfo->nearestBody = static_cast<RigidBody2D*>(cpShapeGetUserData(queryInfo.shape));
return true;
}
@ -278,28 +278,28 @@ namespace Nz
}
}
void PhysWorld2D::RegionQuery(const Nz::Rectf& boundingBox, Nz::UInt32 collisionGroup, Nz::UInt32 categoryMask, Nz::UInt32 collisionMask, const std::function<void(Nz::RigidBody2D*)>& callback)
void PhysWorld2D::RegionQuery(const Rectf& boundingBox, UInt32 collisionGroup, UInt32 categoryMask, UInt32 collisionMask, const FunctionRef<void(RigidBody2D*)>& callback)
{
using CallbackType = const std::function<void(Nz::RigidBody2D*)>;
using CallbackType = const std::function<void(RigidBody2D*)>;
auto cpCallback = [](cpShape* shape, void* data)
{
CallbackType& callback = *static_cast<CallbackType*>(data);
callback(static_cast<Nz::RigidBody2D*>(cpShapeGetUserData(shape)));
callback(static_cast<RigidBody2D*>(cpShapeGetUserData(shape)));
};
cpShapeFilter filter = cpShapeFilterNew(collisionGroup, categoryMask, collisionMask);
cpSpaceBBQuery(m_handle, cpBBNew(boundingBox.x, boundingBox.y, boundingBox.x + boundingBox.width, boundingBox.y + boundingBox.height), filter, cpCallback, const_cast<void*>(static_cast<const void*>(&callback)));
}
void PhysWorld2D::RegionQuery(const Nz::Rectf& boundingBox, Nz::UInt32 collisionGroup, Nz::UInt32 categoryMask, Nz::UInt32 collisionMask, std::vector<Nz::RigidBody2D*>* bodies)
void PhysWorld2D::RegionQuery(const Rectf& boundingBox, UInt32 collisionGroup, UInt32 categoryMask, UInt32 collisionMask, std::vector<RigidBody2D*>* bodies)
{
using ResultType = decltype(bodies);
auto callback = [] (cpShape* shape, void* data)
{
ResultType results = static_cast<ResultType>(data);
results->push_back(static_cast<Nz::RigidBody2D*>(cpShapeGetUserData(shape)));
results->push_back(static_cast<RigidBody2D*>(cpShapeGetUserData(shape)));
};
cpShapeFilter filter = cpShapeFilterNew(collisionGroup, categoryMask, collisionMask);

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@ -118,7 +118,7 @@ namespace Nz
}
case WindowBackend::Cocoa: systemHandle = handle.cocoa.window; break;
case WindowBackend::X11: systemHandle = (void*) handle.x11.window; break;
case WindowBackend::X11: systemHandle = reinterpret_cast<void*>(std::uintptr_t(handle.x11.window)); break;
case WindowBackend::Windows: systemHandle = handle.windows.window; break;
}

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@ -305,7 +305,7 @@ if is_plat("windows") then
set_runtimes(is_mode("debug") and "MDd" or "MD")
end
add_defines("_CRT_SECURE_NO_WARNINGS")
add_defines("_CRT_SECURE_NO_WARNINGS", "_ENABLE_EXTENDED_ALIGNED_STORAGE")
add_cxxflags("/bigobj", "/permissive-", "/Zc:__cplusplus", "/Zc:externConstexpr", "/Zc:inline", "/Zc:lambda", "/Zc:preprocessor", "/Zc:referenceBinding", "/Zc:strictStrings", "/Zc:throwingNew")
add_cxflags("/w44062") -- Enable warning: switch case not handled
add_cxflags("/wd4251") -- Disable warning: class needs to have dll-interface to be used by clients of class blah blah blah