Minor fixes

This commit is contained in:
SirLynix
2023-03-14 18:06:14 +01:00
parent e3f1000f17
commit 488f3ca6ef
11 changed files with 50 additions and 45 deletions

View File

@@ -8,7 +8,7 @@
namespace Nz
{
Constraint2D::Constraint2D(Nz::PhysWorld2D* world, cpConstraint* constraint) :
Constraint2D::Constraint2D(PhysWorld2D* world, cpConstraint* constraint) :
m_constraint(constraint)
{
cpConstraintSetUserData(m_constraint, this);

View File

@@ -159,14 +159,14 @@ namespace Nz
return m_stepSize;
}
bool PhysWorld2D::NearestBodyQuery(const Vector2f & from, float maxDistance, Nz::UInt32 collisionGroup, Nz::UInt32 categoryMask, Nz::UInt32 collisionMask, RigidBody2D** nearestBody)
bool PhysWorld2D::NearestBodyQuery(const Vector2f & from, float maxDistance, UInt32 collisionGroup, UInt32 categoryMask, UInt32 collisionMask, RigidBody2D** nearestBody)
{
cpShapeFilter filter = cpShapeFilterNew(collisionGroup, categoryMask, collisionMask);
if (cpShape* shape = cpSpacePointQueryNearest(m_handle, {from.x, from.y}, maxDistance, filter, nullptr))
{
if (nearestBody)
*nearestBody = static_cast<Nz::RigidBody2D*>(cpShapeGetUserData(shape));
*nearestBody = static_cast<RigidBody2D*>(cpShapeGetUserData(shape));
return true;
}
@@ -174,7 +174,7 @@ namespace Nz
return false;
}
bool PhysWorld2D::NearestBodyQuery(const Vector2f& from, float maxDistance, Nz::UInt32 collisionGroup, Nz::UInt32 categoryMask, Nz::UInt32 collisionMask, NearestQueryResult* result)
bool PhysWorld2D::NearestBodyQuery(const Vector2f& from, float maxDistance, UInt32 collisionGroup, UInt32 categoryMask, UInt32 collisionMask, NearestQueryResult* result)
{
cpShapeFilter filter = cpShapeFilterNew(collisionGroup, categoryMask, collisionMask);
@@ -184,10 +184,10 @@ namespace Nz
if (cpSpacePointQueryNearest(m_handle, { from.x, from.y }, maxDistance, filter, &queryInfo))
{
result->closestPoint.Set(Nz::Vector2<cpFloat>(queryInfo.point.x, queryInfo.point.y));
result->closestPoint.Set(Vector2<cpFloat>(queryInfo.point.x, queryInfo.point.y));
result->distance = float(queryInfo.distance);
result->fraction.Set(Nz::Vector2<cpFloat>(queryInfo.gradient.x, queryInfo.gradient.y));
result->nearestBody = static_cast<Nz::RigidBody2D*>(cpShapeGetUserData(queryInfo.shape));
result->fraction.Set(Vector2<cpFloat>(queryInfo.gradient.x, queryInfo.gradient.y));
result->nearestBody = static_cast<RigidBody2D*>(cpShapeGetUserData(queryInfo.shape));
return true;
}
@@ -203,7 +203,7 @@ namespace Nz
}
}
void PhysWorld2D::RaycastQuery(const Nz::Vector2f& from, const Nz::Vector2f& to, float radius, Nz::UInt32 collisionGroup, Nz::UInt32 categoryMask, Nz::UInt32 collisionMask, const std::function<void(const RaycastHit&)>& callback)
void PhysWorld2D::RaycastQuery(const Vector2f& from, const Vector2f& to, float radius, UInt32 collisionGroup, UInt32 categoryMask, UInt32 collisionMask, const FunctionRef<void(const RaycastHit&)>& callback)
{
using CallbackType = const std::function<void(const RaycastHit&)>;
@@ -213,9 +213,9 @@ namespace Nz
RaycastHit hitInfo;
hitInfo.fraction = float(alpha);
hitInfo.hitNormal.Set(Nz::Vector2<cpFloat>(normal.x, normal.y));
hitInfo.hitPos.Set(Nz::Vector2<cpFloat>(point.x, point.y));
hitInfo.nearestBody = static_cast<Nz::RigidBody2D*>(cpShapeGetUserData(shape));
hitInfo.hitNormal.Set(Vector2<cpFloat>(normal.x, normal.y));
hitInfo.hitPos.Set(Vector2<cpFloat>(point.x, point.y));
hitInfo.nearestBody = static_cast<RigidBody2D*>(cpShapeGetUserData(shape));
callback(hitInfo);
};
@@ -224,7 +224,7 @@ namespace Nz
cpSpaceSegmentQuery(m_handle, { from.x, from.y }, { to.x, to.y }, radius, filter, cpCallback, const_cast<void*>(static_cast<const void*>(&callback)));
}
bool PhysWorld2D::RaycastQuery(const Nz::Vector2f& from, const Nz::Vector2f& to, float radius, Nz::UInt32 collisionGroup, Nz::UInt32 categoryMask, Nz::UInt32 collisionMask, std::vector<RaycastHit>* hitInfos)
bool PhysWorld2D::RaycastQuery(const Vector2f& from, const Vector2f& to, float radius, UInt32 collisionGroup, UInt32 categoryMask, UInt32 collisionMask, std::vector<RaycastHit>* hitInfos)
{
using ResultType = decltype(hitInfos);
@@ -234,9 +234,9 @@ namespace Nz
RaycastHit hitInfo;
hitInfo.fraction = float(alpha);
hitInfo.hitNormal.Set(Nz::Vector2<cpFloat>(normal.x, normal.y));
hitInfo.hitPos.Set(Nz::Vector2<cpFloat>(point.x, point.y));
hitInfo.nearestBody = static_cast<Nz::RigidBody2D*>(cpShapeGetUserData(shape));
hitInfo.hitNormal.Set(Vector2<cpFloat>(normal.x, normal.y));
hitInfo.hitPos.Set(Vector2<cpFloat>(point.x, point.y));
hitInfo.nearestBody = static_cast<RigidBody2D*>(cpShapeGetUserData(shape));
results->emplace_back(std::move(hitInfo));
};
@@ -249,7 +249,7 @@ namespace Nz
return hitInfos->size() != previousSize;
}
bool PhysWorld2D::RaycastQueryFirst(const Nz::Vector2f& from, const Nz::Vector2f& to, float radius, Nz::UInt32 collisionGroup, Nz::UInt32 categoryMask, Nz::UInt32 collisionMask, RaycastHit* hitInfo)
bool PhysWorld2D::RaycastQueryFirst(const Vector2f& from, const Vector2f& to, float radius, UInt32 collisionGroup, UInt32 categoryMask, UInt32 collisionMask, RaycastHit* hitInfo)
{
cpShapeFilter filter = cpShapeFilterNew(collisionGroup, categoryMask, collisionMask);
@@ -260,9 +260,9 @@ namespace Nz
if (cpSpaceSegmentQueryFirst(m_handle, { from.x, from.y }, { to.x, to.y }, radius, filter, &queryInfo))
{
hitInfo->fraction = float(queryInfo.alpha);
hitInfo->hitNormal.Set(Nz::Vector2<cpFloat>(queryInfo.normal.x, queryInfo.normal.y));
hitInfo->hitPos.Set(Nz::Vector2<cpFloat>(queryInfo.point.x, queryInfo.point.y));
hitInfo->nearestBody = static_cast<Nz::RigidBody2D*>(cpShapeGetUserData(queryInfo.shape));
hitInfo->hitNormal.Set(Vector2<cpFloat>(queryInfo.normal.x, queryInfo.normal.y));
hitInfo->hitPos.Set(Vector2<cpFloat>(queryInfo.point.x, queryInfo.point.y));
hitInfo->nearestBody = static_cast<RigidBody2D*>(cpShapeGetUserData(queryInfo.shape));
return true;
}
@@ -278,28 +278,28 @@ namespace Nz
}
}
void PhysWorld2D::RegionQuery(const Nz::Rectf& boundingBox, Nz::UInt32 collisionGroup, Nz::UInt32 categoryMask, Nz::UInt32 collisionMask, const std::function<void(Nz::RigidBody2D*)>& callback)
void PhysWorld2D::RegionQuery(const Rectf& boundingBox, UInt32 collisionGroup, UInt32 categoryMask, UInt32 collisionMask, const FunctionRef<void(RigidBody2D*)>& callback)
{
using CallbackType = const std::function<void(Nz::RigidBody2D*)>;
using CallbackType = const std::function<void(RigidBody2D*)>;
auto cpCallback = [](cpShape* shape, void* data)
{
CallbackType& callback = *static_cast<CallbackType*>(data);
callback(static_cast<Nz::RigidBody2D*>(cpShapeGetUserData(shape)));
callback(static_cast<RigidBody2D*>(cpShapeGetUserData(shape)));
};
cpShapeFilter filter = cpShapeFilterNew(collisionGroup, categoryMask, collisionMask);
cpSpaceBBQuery(m_handle, cpBBNew(boundingBox.x, boundingBox.y, boundingBox.x + boundingBox.width, boundingBox.y + boundingBox.height), filter, cpCallback, const_cast<void*>(static_cast<const void*>(&callback)));
}
void PhysWorld2D::RegionQuery(const Nz::Rectf& boundingBox, Nz::UInt32 collisionGroup, Nz::UInt32 categoryMask, Nz::UInt32 collisionMask, std::vector<Nz::RigidBody2D*>* bodies)
void PhysWorld2D::RegionQuery(const Rectf& boundingBox, UInt32 collisionGroup, UInt32 categoryMask, UInt32 collisionMask, std::vector<RigidBody2D*>* bodies)
{
using ResultType = decltype(bodies);
auto callback = [] (cpShape* shape, void* data)
{
ResultType results = static_cast<ResultType>(data);
results->push_back(static_cast<Nz::RigidBody2D*>(cpShapeGetUserData(shape)));
results->push_back(static_cast<RigidBody2D*>(cpShapeGetUserData(shape)));
};
cpShapeFilter filter = cpShapeFilterNew(collisionGroup, categoryMask, collisionMask);

View File

@@ -118,7 +118,7 @@ namespace Nz
}
case WindowBackend::Cocoa: systemHandle = handle.cocoa.window; break;
case WindowBackend::X11: systemHandle = (void*) handle.x11.window; break;
case WindowBackend::X11: systemHandle = reinterpret_cast<void*>(std::uintptr_t(handle.x11.window)); break;
case WindowBackend::Windows: systemHandle = handle.windows.window; break;
}