Graphics/Renderable: Add InstanceData

Former-commit-id: f30f011ae91a445d5b22f33150a88bbda218950c
This commit is contained in:
Lynix
2015-06-11 14:14:11 +02:00
parent 6f2f8d6390
commit 48a54dfa5c
13 changed files with 195 additions and 37 deletions

View File

@@ -8,6 +8,7 @@
#define NDK_COMPONENTS_GRAPHICSCOMPONENT_HPP
#include <Nazara/Graphics/Renderable.hpp>
#include <Nazara/Utility/Node.hpp>
#include <NDK/Component.hpp>
namespace Ndk
@@ -16,22 +17,49 @@ namespace Ndk
{
public:
GraphicsComponent() = default;
inline GraphicsComponent(const GraphicsComponent& graphicsComponent);
~GraphicsComponent() = default;
inline void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const NzMatrix4f& transformMatrix) const;
inline void AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const;
inline void Attach(NzRenderableRef renderable);
inline void EnsureTransformMatrixUpdate() const;
static ComponentIndex componentIndex;
private:
void InvalidateRenderableData(const NzRenderable* renderable, nzUInt32 flags, unsigned int index);
inline void InvalidateTransformMatrix();
void OnAttached() override;
void OnComponentAttached(BaseComponent& component) override;
void OnComponentDetached(BaseComponent& component) override;
void OnDetached() override;
void OnNodeInvalidated(const NzNode* node);
void UpdateTransformMatrix() const;
NazaraSlot(NzNode, OnNodeInvalidation, m_nodeInvalidationSlot);
struct Renderable
{
NzBoundingVolumef volume;
Renderable(NzMatrix4f& transformMatrix) :
data(transformMatrix),
dataUpdated(false)
{
}
NazaraSlot(NzRenderable, OnRenderableInvalidateInstanceData, renderableInvalidationSlot);
mutable NzRenderable::InstanceData data;
NzRenderableRef renderable;
mutable bool dataUpdated;
};
std::vector<Renderable> m_renderables;
mutable NzMatrix4f m_transformMatrix;
mutable bool m_transformMatrixUpdated;
};
}

View File

@@ -6,16 +6,48 @@
namespace Ndk
{
inline void GraphicsComponent::AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const NzMatrix4f& transformMatrix) const
inline GraphicsComponent::GraphicsComponent(const GraphicsComponent& graphicsComponent) :
Component(graphicsComponent),
m_transformMatrix(graphicsComponent.m_transformMatrix),
m_transformMatrixUpdated(graphicsComponent.m_transformMatrixUpdated)
{
m_renderables.reserve(graphicsComponent.m_renderables.size());
for (const Renderable& r : graphicsComponent.m_renderables)
Attach(r.renderable);
}
inline void GraphicsComponent::AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const
{
EnsureTransformMatrixUpdate();
for (const Renderable& object : m_renderables)
object.renderable->AddToRenderQueue(renderQueue, transformMatrix);
{
if (!object.dataUpdated)
{
object.renderable->UpdateData(&object.data);
object.dataUpdated = true;
}
object.renderable->AddToRenderQueue(renderQueue, object.data);
}
}
inline void GraphicsComponent::Attach(NzRenderableRef renderable)
{
m_renderables.resize(m_renderables.size() + 1);
m_renderables.emplace_back(m_transformMatrix);
Renderable& r = m_renderables.back();
r.renderable = std::move(renderable);
r.renderableInvalidationSlot.Connect(r.renderable->OnRenderableInvalidateInstanceData, std::bind(InvalidateRenderableData, this, std::placeholders::_1, std::placeholders::_2, m_renderables.size()-1));
}
inline void GraphicsComponent::EnsureTransformMatrixUpdate() const
{
if (!m_transformMatrixUpdated)
UpdateTransformMatrix();
}
inline void GraphicsComponent::InvalidateTransformMatrix()
{
m_transformMatrixUpdated = false;
}
}