Graphics: Make Background/RenderTechnique independent from Scene
Former-commit-id: d588a3bb74b08d79990a278ad2e399e9797755b4
This commit is contained in:
parent
e97cc666a1
commit
6f2f8d6390
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@ -3,7 +3,7 @@
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#include <NDK/Systems/RenderSystem.hpp>
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#include <Nazara/Graphics/Scene.hpp>
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#include <Nazara/Graphics/ColorBackground.hpp>
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#include <NDK/Components/CameraComponent.hpp>
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#include <NDK/Components/GraphicsComponent.hpp>
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#include <NDK/Components/NodeComponent.hpp>
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@ -21,9 +21,6 @@ namespace Ndk
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CameraComponent& camComponent = camera->GetComponent<CameraComponent>();
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camComponent.ApplyView();
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NzScene dummyScene;
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dummyScene.SetViewer(camComponent);
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NzAbstractRenderQueue* renderQueue = m_renderTechnique.GetRenderQueue();
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renderQueue->Clear();
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@ -35,7 +32,13 @@ namespace Ndk
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graphicsComponent.AddToRenderQueue(renderQueue, drawableNode.GetTransformMatrix());
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}
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m_renderTechnique.Draw(&dummyScene);
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NzColorBackground background;
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NzSceneData sceneData;
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sceneData.ambientColor = NzColor(25, 25, 25);
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sceneData.background = &background;
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m_renderTechnique.Draw(&camComponent, sceneData);
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}
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}
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@ -10,7 +10,7 @@
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Graphics/Enums.hpp>
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class NzScene;
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class NzAbstractViewer;
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class NAZARA_API NzAbstractBackground
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{
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@ -18,7 +18,7 @@ class NAZARA_API NzAbstractBackground
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NzAbstractBackground() = default;
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virtual ~NzAbstractBackground();
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virtual void Draw(const NzScene* scene) const = 0;
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virtual void Draw(const NzAbstractViewer* viewer) const = 0;
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virtual nzBackgroundType GetBackgroundType() const = 0;
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};
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@ -8,13 +8,16 @@
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#define NAZARA_ABSTRACTRENDERTECHNIQUE_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/Color.hpp>
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#include <Nazara/Core/NonCopyable.hpp>
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#include <Nazara/Core/String.hpp>
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#include <Nazara/Graphics/AbstractRenderQueue.hpp>
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#include <Nazara/Graphics/Enums.hpp>
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#include <Nazara/Graphics/SceneData.hpp>
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class NzAbstractViewer;
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class NzBackground;
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class NzScene;
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struct SceneData;
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class NAZARA_API NzAbstractRenderTechnique : NzNonCopyable
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{
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@ -22,7 +25,7 @@ class NAZARA_API NzAbstractRenderTechnique : NzNonCopyable
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NzAbstractRenderTechnique();
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virtual ~NzAbstractRenderTechnique();
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virtual bool Draw(const NzScene* scene) const = 0;
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virtual bool Draw(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const = 0;
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virtual void EnableInstancing(bool instancing);
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@ -17,7 +17,7 @@ class NAZARA_API NzColorBackground : public NzAbstractBackground
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public:
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NzColorBackground(const NzColor& color = NzColor::Black);
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void Draw(const NzScene* scene) const;
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void Draw(const NzAbstractViewer* viewer) const;
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nzBackgroundType GetBackgroundType() const;
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NzColor GetColor() const;
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@ -27,7 +27,7 @@ class NAZARA_API NzDeferredBloomPass : public NzDeferredRenderPass
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float GetBrightThreshold() const;
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NzTexture* GetTexture(unsigned int i) const;
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bool Process(const NzScene* scene, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
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bool Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
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bool Resize(const NzVector2ui& dimensions);
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void SetBlurPassCount(unsigned int passCount);
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@ -21,7 +21,7 @@ class NAZARA_API NzDeferredDOFPass : public NzDeferredRenderPass
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NzDeferredDOFPass();
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virtual ~NzDeferredDOFPass();
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bool Process(const NzScene* scene, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
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bool Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
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bool Resize(const NzVector2ui& dimensions);
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protected:
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@ -19,7 +19,7 @@ class NAZARA_API NzDeferredFXAAPass : public NzDeferredRenderPass
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NzDeferredFXAAPass();
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virtual ~NzDeferredFXAAPass();
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bool Process(const NzScene* scene, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
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bool Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
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protected:
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NzRenderStates m_states;
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@ -19,7 +19,7 @@ class NAZARA_API NzDeferredFinalPass : public NzDeferredRenderPass
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NzDeferredFinalPass();
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virtual ~NzDeferredFinalPass();
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bool Process(const NzScene* scene, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
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bool Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
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protected:
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NzRenderStates m_states;
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@ -19,7 +19,7 @@ class NAZARA_API NzDeferredFogPass : public NzDeferredRenderPass
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NzDeferredFogPass();
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virtual ~NzDeferredFogPass();
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bool Process(const NzScene* scene, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
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bool Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
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protected:
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NzRenderStates m_states;
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@ -19,7 +19,7 @@ class NAZARA_API NzDeferredForwardPass : public NzDeferredRenderPass
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virtual ~NzDeferredForwardPass();
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void Initialize(NzDeferredRenderTechnique* technique);
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bool Process(const NzScene* scene, unsigned int workTexture, unsigned sceneTexture) const;
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bool Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int workTexture, unsigned sceneTexture) const;
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protected:
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const NzForwardRenderTechnique* m_forwardTechnique;
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@ -18,7 +18,7 @@ class NAZARA_API NzDeferredGeometryPass : public NzDeferredRenderPass
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NzDeferredGeometryPass();
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virtual ~NzDeferredGeometryPass();
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bool Process(const NzScene* scene, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
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bool Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
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bool Resize(const NzVector2ui& dimensions);
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protected:
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@ -26,7 +26,7 @@ class NAZARA_API NzDeferredPhongLightingPass : public NzDeferredRenderPass
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bool IsLightMeshesDrawingEnabled() const;
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bool Process(const NzScene* scene, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
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bool Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
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protected:
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NzLightUniforms m_directionalLightUniforms;
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@ -9,8 +9,10 @@
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Graphics/Enums.hpp>
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#include <Nazara/Graphics/SceneData.hpp>
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#include <Nazara/Math/Vector2.hpp>
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class NzAbstractViewer;
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class NzDeferredRenderTechnique;
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class NzDeferredRenderQueue;
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class NzRenderBuffer;
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@ -32,7 +34,7 @@ class NAZARA_API NzDeferredRenderPass
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bool IsEnabled() const;
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virtual bool Process(const NzScene* scene, unsigned int workTexture, unsigned sceneTexture) const = 0;
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virtual bool Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int workTexture, unsigned sceneTexture) const = 0;
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virtual bool Resize(const NzVector2ui& GBufferSize);
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protected:
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@ -30,7 +30,7 @@ class NAZARA_API NzDeferredRenderTechnique : public NzAbstractRenderTechnique
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NzDeferredRenderTechnique();
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~NzDeferredRenderTechnique();
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bool Draw(const NzScene* scene) const override;
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bool Draw(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const override;
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void EnablePass(nzRenderPassType renderPass, int position, bool enable);
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@ -21,7 +21,7 @@ class NAZARA_API NzForwardRenderTechnique : public NzAbstractRenderTechnique
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NzForwardRenderTechnique();
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~NzForwardRenderTechnique() = default;
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bool Draw(const NzScene* scene) const override;
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bool Draw(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const override;
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unsigned int GetMaxLightPassPerObject() const;
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NzAbstractRenderQueue* GetRenderQueue() override;
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@ -36,10 +36,10 @@ class NAZARA_API NzForwardRenderTechnique : public NzAbstractRenderTechnique
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struct ShaderUniforms;
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bool ChooseLights(const NzSpheref& object, bool includeDirectionalLights = true) const;
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void DrawBasicSprites(const NzScene* scene) const;
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void DrawBillboards(const NzScene* scene) const;
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void DrawOpaqueModels(const NzScene* scene) const;
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void DrawTransparentModels(const NzScene* scene) const;
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void DrawBasicSprites(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const;
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void DrawBillboards(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const;
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void DrawOpaqueModels(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const;
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void DrawTransparentModels(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const;
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const ShaderUniforms* GetShaderUniforms(const NzShader* shader) const;
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void OnShaderInvalidated(const NzShader* shader) const;
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void SendLightUniforms(const NzShader* shader, const NzLightUniforms& uniforms, unsigned int uniformOffset, unsigned int index) const;
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@ -0,0 +1,20 @@
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_SCENEDATA_HPP
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#define NAZARA_SCENEDATA_HPP
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#include <Nazara/Core/Color.hpp>
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class NzAbstractBackground;
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struct NzSceneData
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{
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NzColor ambientColor;
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NzAbstractBackground* background;
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};
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#endif // NAZARA_SCENEDATA_HPP
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@ -22,7 +22,7 @@ class NAZARA_API NzSkyboxBackground : public NzAbstractBackground
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NzSkyboxBackground(NzTexture* cubemapTexture);
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~NzSkyboxBackground();
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void Draw(const NzScene* scene) const;
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void Draw(const NzAbstractViewer* viewer) const;
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nzBackgroundType GetBackgroundType() const;
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NzTexture* GetTexture() const;
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@ -18,7 +18,7 @@ class NAZARA_API NzTextureBackground : public NzAbstractBackground
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NzTextureBackground();
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NzTextureBackground(NzTexture* texture);
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void Draw(const NzScene* scene) const;
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void Draw(const NzAbstractViewer* viewer) const;
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nzBackgroundType GetBackgroundType() const;
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NzTexture* GetTexture() const;
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@ -36,9 +36,9 @@ m_color(color)
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m_vertexDepthUniform = shader->GetUniformLocation("VertexDepth");
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}
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void NzColorBackground::Draw(const NzScene* scene) const
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void NzColorBackground::Draw(const NzAbstractViewer* viewer) const
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{
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NazaraUnused(scene);
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NazaraUnused(viewer);
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static NzRenderStates states(BuildRenderStates());
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@ -63,9 +63,10 @@ NzTexture* NzDeferredBloomPass::GetTexture(unsigned int i) const
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return m_bloomTextures[i];
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}
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bool NzDeferredBloomPass::Process(const NzScene* scene, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
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bool NzDeferredBloomPass::Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
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{
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NazaraUnused(scene);
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NazaraUnused(viewer);
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NazaraUnused(sceneData);
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NzRenderer::SetRenderStates(m_bloomStates);
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NzRenderer::SetTextureSampler(0, m_bilinearSampler);
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@ -117,9 +117,10 @@ NzDeferredDOFPass::NzDeferredDOFPass()
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NzDeferredDOFPass::~NzDeferredDOFPass() = default;
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bool NzDeferredDOFPass::Process(const NzScene* scene, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
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bool NzDeferredDOFPass::Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
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{
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NazaraUnused(scene);
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NazaraUnused(viewer);
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NazaraUnused(sceneData);
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NzRenderer::SetTextureSampler(0, m_pointSampler);
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NzRenderer::SetTextureSampler(1, m_bilinearSampler);
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@ -21,9 +21,10 @@ NzDeferredFXAAPass::NzDeferredFXAAPass()
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NzDeferredFXAAPass::~NzDeferredFXAAPass() = default;
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bool NzDeferredFXAAPass::Process(const NzScene* scene, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
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bool NzDeferredFXAAPass::Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
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{
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NazaraUnused(scene);
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NazaraUnused(viewer);
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NazaraUnused(sceneData);
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m_workRTT->SetColorTarget(firstWorkTexture);
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NzRenderer::SetTarget(m_workRTT);
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@ -33,11 +33,13 @@ NzDeferredFinalPass::NzDeferredFinalPass()
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NzDeferredFinalPass::~NzDeferredFinalPass() = default;
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bool NzDeferredFinalPass::Process(const NzScene* scene, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
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bool NzDeferredFinalPass::Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
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{
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NazaraUnused(viewer);
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NazaraUnused(sceneData);
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NazaraUnused(firstWorkTexture);
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scene->GetViewer()->ApplyView();
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viewer->ApplyView();
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NzRenderer::SetRenderStates(m_states);
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NzRenderer::SetTexture(0, m_workTextures[secondWorkTexture]);
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@ -130,14 +130,16 @@ NzDeferredFogPass::NzDeferredFogPass()
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NzDeferredFogPass::~NzDeferredFogPass() = default;
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bool NzDeferredFogPass::Process(const NzScene* scene, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
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bool NzDeferredFogPass::Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
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{
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NazaraUnused(sceneData);
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m_workRTT->SetColorTarget(firstWorkTexture);
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NzRenderer::SetTarget(m_workRTT);
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NzRenderer::SetViewport(NzRecti(0, 0, m_dimensions.x, m_dimensions.y));
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NzRenderer::SetShader(m_shader);
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m_shader->SendVector(m_shaderEyePositionLocation, scene->GetViewer()->GetEyePosition());
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m_shader->SendVector(m_shaderEyePositionLocation, viewer->GetEyePosition());
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NzRenderer::SetRenderStates(m_states);
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NzRenderer::SetTexture(0, m_workTextures[secondWorkTexture]);
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@ -21,24 +21,22 @@ void NzDeferredForwardPass::Initialize(NzDeferredRenderTechnique* technique)
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m_forwardTechnique = technique->GetForwardTechnique();
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}
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bool NzDeferredForwardPass::Process(const NzScene* scene, unsigned int workTexture, unsigned sceneTexture) const
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bool NzDeferredForwardPass::Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int workTexture, unsigned sceneTexture) const
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{
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NazaraUnused(sceneData);
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NazaraUnused(workTexture);
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m_workRTT->SetColorTarget(sceneTexture);
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NzRenderer::SetTarget(m_workRTT);
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NzRenderer::SetViewport(NzRecti(0, 0, m_dimensions.x, m_dimensions.y));
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NzAbstractBackground* background = (scene->IsBackgroundEnabled()) ? scene->GetBackground() : nullptr;
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if (background)
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background->Draw(scene);
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NzAbstractViewer* viewer = scene->GetViewer();
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if (sceneData.background)
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sceneData.background->Draw(viewer);
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NzRenderer::SetMatrix(nzMatrixType_Projection, viewer->GetProjectionMatrix());
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NzRenderer::SetMatrix(nzMatrixType_View, viewer->GetViewMatrix());
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m_forwardTechnique->Draw(scene);
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m_forwardTechnique->Draw(viewer, sceneData);
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return false;
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}
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@ -29,12 +29,11 @@ NzDeferredGeometryPass::NzDeferredGeometryPass()
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NzDeferredGeometryPass::~NzDeferredGeometryPass() = default;
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bool NzDeferredGeometryPass::Process(const NzScene* scene, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
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bool NzDeferredGeometryPass::Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
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{
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NazaraUnused(firstWorkTexture);
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NazaraUnused(secondWorkTexture);
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NzAbstractViewer* viewer = scene->GetViewer();
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bool instancingEnabled = m_deferredTechnique->IsInstancingEnabled();
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m_GBufferRTT->SetColorTargets({0, 1, 2}); // G-Buffer
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@ -80,7 +79,7 @@ bool NzDeferredGeometryPass::Process(const NzScene* scene, unsigned int firstWor
|
|||
shaderUniforms = GetShaderUniforms(shader);
|
||||
|
||||
// Couleur ambiante de la scène
|
||||
shader->SendColor(shaderUniforms->sceneAmbient, scene->GetAmbientColor());
|
||||
shader->SendColor(shaderUniforms->sceneAmbient, sceneData.ambientColor);
|
||||
// Position de la caméra
|
||||
shader->SendVector(shaderUniforms->eyePosition, viewer->GetEyePosition());
|
||||
|
||||
|
|
|
|||
|
|
@ -65,7 +65,7 @@ bool NzDeferredPhongLightingPass::IsLightMeshesDrawingEnabled() const
|
|||
return m_lightMeshesDrawing;
|
||||
}
|
||||
|
||||
bool NzDeferredPhongLightingPass::Process(const NzScene* scene, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
|
||||
bool NzDeferredPhongLightingPass::Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
|
||||
{
|
||||
NazaraUnused(secondWorkTexture);
|
||||
|
||||
|
|
@ -97,8 +97,8 @@ bool NzDeferredPhongLightingPass::Process(const NzScene* scene, unsigned int fir
|
|||
{
|
||||
NzRenderer::SetRenderStates(lightStates);
|
||||
NzRenderer::SetShader(m_directionalLightShader);
|
||||
m_directionalLightShader->SendColor(m_directionalLightShaderSceneAmbientLocation, scene->GetAmbientColor());
|
||||
m_directionalLightShader->SendVector(m_directionalLightShaderEyePositionLocation, scene->GetViewer()->GetEyePosition());
|
||||
m_directionalLightShader->SendColor(m_directionalLightShaderSceneAmbientLocation, sceneData.ambientColor);
|
||||
m_directionalLightShader->SendVector(m_directionalLightShaderEyePositionLocation, viewer->GetEyePosition());
|
||||
|
||||
for (auto& light : m_renderQueue->directionalLights)
|
||||
{
|
||||
|
|
@ -130,8 +130,8 @@ bool NzDeferredPhongLightingPass::Process(const NzScene* scene, unsigned int fir
|
|||
NzRenderer::SetRenderStates(lightStates);
|
||||
|
||||
NzRenderer::SetShader(m_pointSpotLightShader);
|
||||
m_pointSpotLightShader->SendColor(m_pointSpotLightShaderSceneAmbientLocation, scene->GetAmbientColor());
|
||||
m_pointSpotLightShader->SendVector(m_pointSpotLightShaderEyePositionLocation, scene->GetViewer()->GetEyePosition());
|
||||
m_pointSpotLightShader->SendColor(m_pointSpotLightShaderSceneAmbientLocation, sceneData.ambientColor);
|
||||
m_pointSpotLightShader->SendVector(m_pointSpotLightShaderEyePositionLocation, viewer->GetEyePosition());
|
||||
|
||||
NzMatrix4f lightMatrix;
|
||||
lightMatrix.MakeIdentity();
|
||||
|
|
|
|||
|
|
@ -203,9 +203,9 @@ m_GBufferSize(0U)
|
|||
|
||||
NzDeferredRenderTechnique::~NzDeferredRenderTechnique() = default;
|
||||
|
||||
bool NzDeferredRenderTechnique::Draw(const NzScene* scene) const
|
||||
bool NzDeferredRenderTechnique::Draw(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const
|
||||
{
|
||||
NzRecti viewerViewport = scene->GetViewer()->GetViewport();
|
||||
NzRecti viewerViewport = viewer->GetViewport();
|
||||
|
||||
NzVector2ui viewportDimensions(viewerViewport.width, viewerViewport.height);
|
||||
if (viewportDimensions != m_GBufferSize)
|
||||
|
|
@ -226,7 +226,7 @@ bool NzDeferredRenderTechnique::Draw(const NzScene* scene) const
|
|||
const NzDeferredRenderPass* pass = passIt2.second.get();
|
||||
if (pass->IsEnabled())
|
||||
{
|
||||
if (pass->Process(scene, workTexture, sceneTexture))
|
||||
if (pass->Process(viewer, sceneData, workTexture, sceneTexture))
|
||||
std::swap(workTexture, sceneTexture);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -10,7 +10,6 @@
|
|||
#include <Nazara/Graphics/Drawable.hpp>
|
||||
#include <Nazara/Graphics/Light.hpp>
|
||||
#include <Nazara/Graphics/Material.hpp>
|
||||
#include <Nazara/Graphics/Scene.hpp>
|
||||
#include <Nazara/Graphics/Sprite.hpp>
|
||||
#include <Nazara/Renderer/Config.hpp>
|
||||
#include <Nazara/Renderer/Renderer.hpp>
|
||||
|
|
@ -48,29 +47,30 @@ m_maxLightPassPerObject(3)
|
|||
m_spriteBuffer.Reset(NzVertexDeclaration::Get(nzVertexLayout_XYZ_Color_UV), &m_vertexBuffer);
|
||||
}
|
||||
|
||||
bool NzForwardRenderTechnique::Draw(const NzScene* scene) const
|
||||
bool NzForwardRenderTechnique::Draw(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const
|
||||
{
|
||||
m_renderQueue.Sort(scene->GetViewer());
|
||||
NazaraAssert(viewer, "Invalid viewer");
|
||||
|
||||
m_renderQueue.Sort(viewer);
|
||||
|
||||
NzRenderer::Enable(nzRendererParameter_DepthBuffer, true);
|
||||
NzRenderer::Enable(nzRendererParameter_DepthWrite, true);
|
||||
NzRenderer::Clear(nzRendererBuffer_Depth);
|
||||
|
||||
NzAbstractBackground* background = (scene->IsBackgroundEnabled()) ? scene->GetBackground() : nullptr;
|
||||
if (background)
|
||||
background->Draw(scene);
|
||||
if (sceneData.background)
|
||||
sceneData.background->Draw(viewer);
|
||||
|
||||
if (!m_renderQueue.opaqueModels.empty())
|
||||
DrawOpaqueModels(scene);
|
||||
DrawOpaqueModels(viewer, sceneData);
|
||||
|
||||
if (!m_renderQueue.transparentModels.empty())
|
||||
DrawTransparentModels(scene);
|
||||
DrawTransparentModels(viewer, sceneData);
|
||||
|
||||
if (!m_renderQueue.basicSprites.empty())
|
||||
DrawBasicSprites(scene);
|
||||
DrawBasicSprites(viewer, sceneData);
|
||||
|
||||
if (!m_renderQueue.billboards.empty())
|
||||
DrawBillboards(scene);
|
||||
DrawBillboards(viewer, sceneData);
|
||||
|
||||
// Les autres drawables (Exemple: Terrain)
|
||||
for (const NzDrawable* drawable : m_renderQueue.otherDrawables)
|
||||
|
|
@ -201,9 +201,10 @@ bool NzForwardRenderTechnique::ChooseLights(const NzSpheref& object, bool includ
|
|||
});
|
||||
}
|
||||
|
||||
void NzForwardRenderTechnique::DrawBasicSprites(const NzScene* scene) const
|
||||
void NzForwardRenderTechnique::DrawBasicSprites(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const
|
||||
{
|
||||
NzAbstractViewer* viewer = scene->GetViewer();
|
||||
NazaraAssert(viewer, "Invalid viewer");
|
||||
|
||||
const NzShader* lastShader = nullptr;
|
||||
const ShaderUniforms* shaderUniforms = nullptr;
|
||||
|
||||
|
|
@ -249,7 +250,7 @@ void NzForwardRenderTechnique::DrawBasicSprites(const NzScene* scene) const
|
|||
shaderUniforms = GetShaderUniforms(shader);
|
||||
|
||||
// Couleur ambiante de la scène
|
||||
shader->SendColor(shaderUniforms->sceneAmbient, scene->GetAmbientColor());
|
||||
shader->SendColor(shaderUniforms->sceneAmbient, sceneData.ambientColor);
|
||||
// Overlay
|
||||
shader->SendInteger(shaderUniforms->textureOverlay, overlayUnit);
|
||||
// Position de la caméra
|
||||
|
|
@ -306,9 +307,10 @@ void NzForwardRenderTechnique::DrawBasicSprites(const NzScene* scene) const
|
|||
}
|
||||
}
|
||||
|
||||
void NzForwardRenderTechnique::DrawBillboards(const NzScene* scene) const
|
||||
void NzForwardRenderTechnique::DrawBillboards(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const
|
||||
{
|
||||
NzAbstractViewer* viewer = scene->GetViewer();
|
||||
NazaraAssert(viewer, "Invalid viewer");
|
||||
|
||||
const NzShader* lastShader = nullptr;
|
||||
const ShaderUniforms* shaderUniforms = nullptr;
|
||||
|
||||
|
|
@ -338,7 +340,7 @@ void NzForwardRenderTechnique::DrawBillboards(const NzScene* scene) const
|
|||
shaderUniforms = GetShaderUniforms(shader);
|
||||
|
||||
// Couleur ambiante de la scène
|
||||
shader->SendColor(shaderUniforms->sceneAmbient, scene->GetAmbientColor());
|
||||
shader->SendColor(shaderUniforms->sceneAmbient, sceneData.ambientColor);
|
||||
// Position de la caméra
|
||||
shader->SendVector(shaderUniforms->eyePosition, viewer->GetEyePosition());
|
||||
|
||||
|
|
@ -384,7 +386,7 @@ void NzForwardRenderTechnique::DrawBillboards(const NzScene* scene) const
|
|||
if (shader != lastShader)
|
||||
{
|
||||
// Couleur ambiante de la scène
|
||||
shader->SendColor(shaderUniforms->sceneAmbient, scene->GetAmbientColor());
|
||||
shader->SendColor(shaderUniforms->sceneAmbient, sceneData.ambientColor);
|
||||
// Position de la caméra
|
||||
shader->SendVector(shaderUniforms->eyePosition, viewer->GetEyePosition());
|
||||
|
||||
|
|
@ -447,9 +449,10 @@ void NzForwardRenderTechnique::DrawBillboards(const NzScene* scene) const
|
|||
}
|
||||
}
|
||||
|
||||
void NzForwardRenderTechnique::DrawOpaqueModels(const NzScene* scene) const
|
||||
void NzForwardRenderTechnique::DrawOpaqueModels(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const
|
||||
{
|
||||
NzAbstractViewer* viewer = scene->GetViewer();
|
||||
NazaraAssert(viewer, "Invalid viewer");
|
||||
|
||||
const NzShader* lastShader = nullptr;
|
||||
const ShaderUniforms* shaderUniforms = nullptr;
|
||||
|
||||
|
|
@ -481,7 +484,7 @@ void NzForwardRenderTechnique::DrawOpaqueModels(const NzScene* scene) const
|
|||
shaderUniforms = GetShaderUniforms(shader);
|
||||
|
||||
// Couleur ambiante de la scène
|
||||
shader->SendColor(shaderUniforms->sceneAmbient, scene->GetAmbientColor());
|
||||
shader->SendColor(shaderUniforms->sceneAmbient, sceneData.ambientColor);
|
||||
// Position de la caméra
|
||||
shader->SendVector(shaderUniforms->eyePosition, viewer->GetEyePosition());
|
||||
|
||||
|
|
@ -649,9 +652,10 @@ void NzForwardRenderTechnique::DrawOpaqueModels(const NzScene* scene) const
|
|||
}
|
||||
}
|
||||
|
||||
void NzForwardRenderTechnique::DrawTransparentModels(const NzScene* scene) const
|
||||
void NzForwardRenderTechnique::DrawTransparentModels(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const
|
||||
{
|
||||
NzAbstractViewer* viewer = scene->GetViewer();
|
||||
NazaraAssert(viewer, "Invalid viewer");
|
||||
|
||||
const NzShader* lastShader = nullptr;
|
||||
const ShaderUniforms* shaderUniforms = nullptr;
|
||||
unsigned int lightCount = 0;
|
||||
|
|
@ -673,7 +677,7 @@ void NzForwardRenderTechnique::DrawTransparentModels(const NzScene* scene) const
|
|||
shaderUniforms = GetShaderUniforms(shader);
|
||||
|
||||
// Couleur ambiante de la scène
|
||||
shader->SendColor(shaderUniforms->sceneAmbient, scene->GetAmbientColor());
|
||||
shader->SendColor(shaderUniforms->sceneAmbient, sceneData.ambientColor);
|
||||
// Position de la caméra
|
||||
shader->SendVector(shaderUniforms->eyePosition, viewer->GetEyePosition());
|
||||
|
||||
|
|
|
|||
|
|
@ -70,8 +70,12 @@ void NzScene::Draw()
|
|||
|
||||
try
|
||||
{
|
||||
NzSceneData sceneData;
|
||||
sceneData.ambientColor = m_ambientColor;
|
||||
sceneData.background = (m_backgroundEnabled) ? m_background.get() : nullptr;
|
||||
|
||||
NzErrorFlags errFlags(nzErrorFlag_ThrowException, true);
|
||||
m_renderTechnique->Draw(this);
|
||||
m_renderTechnique->Draw(m_viewer, sceneData);
|
||||
}
|
||||
catch (const std::exception& e)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -219,12 +219,10 @@ NzSkyboxBackground::~NzSkyboxBackground()
|
|||
s_vertexBuffer = nullptr;
|
||||
}
|
||||
|
||||
void NzSkyboxBackground::Draw(const NzScene* scene) const
|
||||
void NzSkyboxBackground::Draw(const NzAbstractViewer* viewer) const
|
||||
{
|
||||
static NzRenderStates states(BuildRenderStates());
|
||||
|
||||
NzAbstractViewer* viewer = scene->GetViewer();
|
||||
|
||||
NzMatrix4f skyboxMatrix(viewer->GetViewMatrix());
|
||||
skyboxMatrix.SetTranslation(NzVector3f::Zero());
|
||||
|
||||
|
|
|
|||
|
|
@ -45,9 +45,9 @@ NzTextureBackground()
|
|||
m_texture = texture;
|
||||
}
|
||||
|
||||
void NzTextureBackground::Draw(const NzScene* scene) const
|
||||
void NzTextureBackground::Draw(const NzAbstractViewer* viewer) const
|
||||
{
|
||||
NazaraUnused(scene);
|
||||
NazaraUnused(viewer);
|
||||
|
||||
static NzRenderStates states(BuildRenderStates());
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue