Graphics/Renderable: Add InstanceData

Former-commit-id: f30f011ae91a445d5b22f33150a88bbda218950c
This commit is contained in:
Lynix
2015-06-11 14:14:11 +02:00
parent 6f2f8d6390
commit 48a54dfa5c
13 changed files with 195 additions and 37 deletions

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@@ -29,12 +29,12 @@ class NAZARA_API NzLight : public NzRenderable
NzLight(const NzLight& light) = default;
~NzLight() = default;
void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const NzMatrix4f& transformMatrix) const override;
void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const InstanceData& instanceData) const override;
NzLight* Clone() const;
NzLight* Create() const;
bool Cull(const NzFrustumf& frustum, const NzBoundingVolumef& volume, const NzMatrix4f& transformMatrix) const override;
bool Cull(const NzFrustumf& frustum, const InstanceData& instanceData) const override;
float GetAmbientFactor() const;
float GetAttenuation() const;
@@ -58,7 +58,7 @@ class NAZARA_API NzLight : public NzRenderable
void SetOuterAngle(float outerAngle);
void SetRadius(float radius);
void UpdateBoundingVolume(NzBoundingVolumef* boundingVolume, const NzMatrix4f& transformMatrix) const;
void UpdateBoundingVolume(InstanceData* instanceData) const;
NzLight& operator=(const NzLight& light) = default;

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@@ -42,7 +42,7 @@ class NAZARA_API NzModel : public NzRenderable, public NzResource
NzModel(NzModel&& model) = default;
virtual ~NzModel();
void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const NzMatrix4f& transformMatrix) const override;
void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const InstanceData& instanceData) const override;
NzMaterial* GetMaterial(const NzString& subMeshName) const;
NzMaterial* GetMaterial(unsigned int matIndex) const;

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@@ -27,25 +27,45 @@ using NzRenderableRef = NzObjectRef<NzRenderable>;
class NAZARA_API NzRenderable : public NzRefCounted
{
public:
struct InstanceData;
NzRenderable() = default;
inline NzRenderable(const NzRenderable& renderable);
virtual ~NzRenderable();
inline void EnsureBoundingVolumeUpdated() const;
virtual void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const NzMatrix4f& transformMatrix) const = 0;
virtual bool Cull(const NzFrustumf& frustum, const NzBoundingVolumef& volume, const NzMatrix4f& transformMatrix) const;
virtual void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const InstanceData& instanceData) const = 0;
virtual bool Cull(const NzFrustumf& frustum, const InstanceData& instanceData) const;
virtual const NzBoundingVolumef& GetBoundingVolume() const;
virtual void UpdateBoundingVolume(NzBoundingVolumef* boundingVolume, const NzMatrix4f& transformMatrix) const;
virtual void InvalidateData(InstanceData* instanceData, nzUInt32 flags) const;
virtual void UpdateBoundingVolume(InstanceData* instanceData) const;
virtual void UpdateData(InstanceData* instanceData) const;
inline NzRenderable& operator=(const NzRenderable& renderable);
// Signals:
NazaraSignal(OnRenderableInvalidateInstanceData, const NzRenderable*, nzUInt32); //< Args: me, flags
NazaraSignal(OnRenderableRelease, const NzRenderable*); //< Args: me
struct InstanceData
{
InstanceData(NzMatrix4f& referenceMatrix) :
transformMatrix(referenceMatrix),
flags(0)
{
}
std::vector<nzUInt8> data;
NzBoundingVolumef volume;
NzMatrix4f& transformMatrix;
nzUInt32 flags;
};
protected:
virtual void MakeBoundingVolume() const = 0;
void InvalidateBoundingVolume();
inline void InvalidateInstanceData(nzUInt32 flags);
inline void UpdateBoundingVolume() const;
mutable NzBoundingVolumef m_boundingVolume;

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@@ -19,6 +19,11 @@ inline void NzRenderable::InvalidateBoundingVolume()
m_boundingVolumeUpdated = false;
}
inline void NzRenderable::InvalidateInstanceData(nzUInt32 flags)
{
OnRenderableInvalidateInstanceData(this, flags);
}
inline NzRenderable& NzRenderable::operator=(const NzRenderable& renderable)
{
m_boundingVolume = renderable.m_boundingVolume;

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@@ -38,7 +38,7 @@ class NAZARA_API NzSkeletalModel : public NzModel, NzUpdatable
NzSkeletalModel(NzSkeletalModel&& model) = default;
~NzSkeletalModel() = default;
void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const NzMatrix4f& transformMatrix) const override;
void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const InstanceData& instanceData) const override;
void AdvanceAnimation(float elapsedTime);
NzSkeletalModel* Clone() const;