Graphics/Renderable: Add InstanceData
Former-commit-id: f30f011ae91a445d5b22f33150a88bbda218950c
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@@ -29,12 +29,12 @@ class NAZARA_API NzLight : public NzRenderable
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NzLight(const NzLight& light) = default;
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~NzLight() = default;
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void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const NzMatrix4f& transformMatrix) const override;
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void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const InstanceData& instanceData) const override;
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NzLight* Clone() const;
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NzLight* Create() const;
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bool Cull(const NzFrustumf& frustum, const NzBoundingVolumef& volume, const NzMatrix4f& transformMatrix) const override;
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bool Cull(const NzFrustumf& frustum, const InstanceData& instanceData) const override;
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float GetAmbientFactor() const;
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float GetAttenuation() const;
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@@ -58,7 +58,7 @@ class NAZARA_API NzLight : public NzRenderable
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void SetOuterAngle(float outerAngle);
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void SetRadius(float radius);
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void UpdateBoundingVolume(NzBoundingVolumef* boundingVolume, const NzMatrix4f& transformMatrix) const;
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void UpdateBoundingVolume(InstanceData* instanceData) const;
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NzLight& operator=(const NzLight& light) = default;
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@@ -42,7 +42,7 @@ class NAZARA_API NzModel : public NzRenderable, public NzResource
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NzModel(NzModel&& model) = default;
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virtual ~NzModel();
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void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const NzMatrix4f& transformMatrix) const override;
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void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const InstanceData& instanceData) const override;
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NzMaterial* GetMaterial(const NzString& subMeshName) const;
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NzMaterial* GetMaterial(unsigned int matIndex) const;
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@@ -27,25 +27,45 @@ using NzRenderableRef = NzObjectRef<NzRenderable>;
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class NAZARA_API NzRenderable : public NzRefCounted
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{
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public:
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struct InstanceData;
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NzRenderable() = default;
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inline NzRenderable(const NzRenderable& renderable);
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virtual ~NzRenderable();
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inline void EnsureBoundingVolumeUpdated() const;
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virtual void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const NzMatrix4f& transformMatrix) const = 0;
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virtual bool Cull(const NzFrustumf& frustum, const NzBoundingVolumef& volume, const NzMatrix4f& transformMatrix) const;
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virtual void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const InstanceData& instanceData) const = 0;
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virtual bool Cull(const NzFrustumf& frustum, const InstanceData& instanceData) const;
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virtual const NzBoundingVolumef& GetBoundingVolume() const;
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virtual void UpdateBoundingVolume(NzBoundingVolumef* boundingVolume, const NzMatrix4f& transformMatrix) const;
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virtual void InvalidateData(InstanceData* instanceData, nzUInt32 flags) const;
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virtual void UpdateBoundingVolume(InstanceData* instanceData) const;
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virtual void UpdateData(InstanceData* instanceData) const;
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inline NzRenderable& operator=(const NzRenderable& renderable);
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// Signals:
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NazaraSignal(OnRenderableInvalidateInstanceData, const NzRenderable*, nzUInt32); //< Args: me, flags
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NazaraSignal(OnRenderableRelease, const NzRenderable*); //< Args: me
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struct InstanceData
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{
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InstanceData(NzMatrix4f& referenceMatrix) :
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transformMatrix(referenceMatrix),
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flags(0)
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{
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}
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std::vector<nzUInt8> data;
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NzBoundingVolumef volume;
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NzMatrix4f& transformMatrix;
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nzUInt32 flags;
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};
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protected:
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virtual void MakeBoundingVolume() const = 0;
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void InvalidateBoundingVolume();
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inline void InvalidateInstanceData(nzUInt32 flags);
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inline void UpdateBoundingVolume() const;
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mutable NzBoundingVolumef m_boundingVolume;
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@@ -19,6 +19,11 @@ inline void NzRenderable::InvalidateBoundingVolume()
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m_boundingVolumeUpdated = false;
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}
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inline void NzRenderable::InvalidateInstanceData(nzUInt32 flags)
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{
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OnRenderableInvalidateInstanceData(this, flags);
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}
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inline NzRenderable& NzRenderable::operator=(const NzRenderable& renderable)
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{
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m_boundingVolume = renderable.m_boundingVolume;
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@@ -38,7 +38,7 @@ class NAZARA_API NzSkeletalModel : public NzModel, NzUpdatable
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NzSkeletalModel(NzSkeletalModel&& model) = default;
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~NzSkeletalModel() = default;
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void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const NzMatrix4f& transformMatrix) const override;
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void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const InstanceData& instanceData) const override;
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void AdvanceAnimation(float elapsedTime);
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NzSkeletalModel* Clone() const;
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