Graphics/Renderable: Add InstanceData

Former-commit-id: f30f011ae91a445d5b22f33150a88bbda218950c
This commit is contained in:
Lynix
2015-06-11 14:14:11 +02:00
parent 6f2f8d6390
commit 48a54dfa5c
13 changed files with 195 additions and 37 deletions

View File

@@ -31,7 +31,7 @@ m_animationEnabled(true)
{
}
void NzSkeletalModel::AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const NzMatrix4f& transformMatrix) const
void NzSkeletalModel::AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const InstanceData& instanceData) const
{
if (!m_mesh)
return;
@@ -47,7 +47,7 @@ void NzSkeletalModel::AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const
meshData.primitiveMode = mesh->GetPrimitiveMode();
meshData.vertexBuffer = NzSkinningManager::GetBuffer(mesh, &m_skeleton);
renderQueue->AddMesh(material, meshData, m_skeleton.GetAABB(), transformMatrix);
renderQueue->AddMesh(material, meshData, m_skeleton.GetAABB(), instanceData.transformMatrix);
}
}