OpenGLRenderer: Improve/fix Framebuffer handling
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parent
78358337f3
commit
4933a389a2
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@ -49,7 +49,6 @@ namespace Nz
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bool IsTextureFormatSupported(PixelFormat format, TextureUsage usage) const override;
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inline void NotifyBufferDestruction(GLuint buffer) const;
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inline void NotifyFramebufferDestruction(GLuint fbo) const;
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inline void NotifyProgramDestruction(GLuint program) const;
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inline void NotifySamplerDestruction(GLuint sampler) const;
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inline void NotifyTextureDestruction(GLuint texture) const;
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@ -18,12 +18,6 @@ namespace Nz
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context->NotifyBufferDestruction(buffer);
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}
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inline void OpenGLDevice::NotifyFramebufferDestruction(GLuint fbo) const
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{
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for (const GL::Context* context : m_contexts)
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context->NotifyFramebufferDestruction(fbo);
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}
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inline void OpenGLDevice::NotifyProgramDestruction(GLuint program) const
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{
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for (const GL::Context* context : m_contexts)
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@ -111,7 +111,7 @@ namespace Nz::GL
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virtual ~Context();
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void BindBuffer(BufferTarget target, GLuint buffer, bool force = false) const;
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void BindFramebuffer(GLuint fbo) const;
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GLenum BindFramebuffer(GLuint fbo) const;
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void BindFramebuffer(FramebufferTarget target, GLuint fbo) const;
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void BindProgram(GLuint program) const;
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void BindSampler(UInt32 textureUnit, GLuint sampler) const;
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@ -8,16 +8,16 @@
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#define NAZARA_OPENGLRENDERER_GLFRAMEBUFFER_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/DeviceObject.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/ContextObject.hpp>
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namespace Nz::GL
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{
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class Framebuffer : public DeviceObject<Framebuffer, GL_FRAMEBUFFER>
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class Framebuffer : public ContextObject<Framebuffer, GL_FRAMEBUFFER>
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{
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friend DeviceObject;
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friend ContextObject;
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public:
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Framebuffer() = default;
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using ContextObject::ContextObject;
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Framebuffer(const Framebuffer&) = delete;
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Framebuffer(Framebuffer&&) noexcept = default;
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~Framebuffer() = default;
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@ -31,8 +31,8 @@ namespace Nz::GL
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Framebuffer& operator=(Framebuffer&&) noexcept = default;
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private:
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static inline GLuint CreateHelper(OpenGLDevice& device, const Context& context);
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static inline void DestroyHelper(OpenGLDevice& device, const Context& context, GLuint objectId);
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static inline GLuint CreateHelper(const Context& context);
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static inline void DestroyHelper(const Context& context, GLuint objectId);
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};
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}
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@ -12,30 +12,30 @@ namespace Nz::GL
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{
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assert(m_objectId);
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const Context& context = EnsureDeviceContext();
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context.BindFramebuffer(m_objectId);
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return context.glCheckFramebufferStatus(GL_FRAMEBUFFER);
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const Context& context = EnsureContext();
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GLenum target = context.BindFramebuffer(m_objectId);
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return context.glCheckFramebufferStatus(target);
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}
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inline void Framebuffer::Renderbuffer(GLenum attachment, GLenum renderbuffer)
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{
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assert(m_objectId);
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const Context& context = EnsureDeviceContext();
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context.BindFramebuffer(m_objectId);
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context.glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, renderbuffer);
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const Context& context = EnsureContext();
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GLenum target = context.BindFramebuffer(m_objectId);
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context.glFramebufferRenderbuffer(target, attachment, GL_RENDERBUFFER, renderbuffer);
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}
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inline void Framebuffer::Texture2D(GLenum attachment, GLenum textarget, GLuint texture, GLint level)
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{
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assert(m_objectId);
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const Context& context = EnsureDeviceContext();
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context.BindFramebuffer(m_objectId);
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context.glFramebufferTexture2D(GL_FRAMEBUFFER, attachment, textarget, texture, level);
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const Context& context = EnsureContext();
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GLenum target = context.BindFramebuffer(m_objectId);
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context.glFramebufferTexture2D(target, attachment, textarget, texture, level);
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}
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inline GLuint Framebuffer::CreateHelper(OpenGLDevice& /*device*/, const Context& context)
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inline GLuint Framebuffer::CreateHelper(const Context& context)
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{
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GLuint fbo = 0;
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context.glGenFramebuffers(1U, &fbo);
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@ -43,11 +43,11 @@ namespace Nz::GL
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return fbo;
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}
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inline void Framebuffer::DestroyHelper(OpenGLDevice& device, const Context& context, GLuint objectId)
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inline void Framebuffer::DestroyHelper(const Context& context, GLuint objectId)
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{
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context.glDeleteFramebuffers(1U, &objectId);
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device.NotifyFramebufferDestruction(objectId);
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context.NotifyFramebufferDestruction(objectId);
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}
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}
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@ -13,7 +13,7 @@ namespace Nz
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OpenGLFboFramebuffer::OpenGLFboFramebuffer(OpenGLDevice& device, const std::vector<std::shared_ptr<Texture>>& attachments) :
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OpenGLFramebuffer(FramebufferType::Texture)
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{
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if (!m_framebuffer.Create(device))
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if (!m_framebuffer.Create(device.GetReferenceContext()))
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throw std::runtime_error("failed to create framebuffer object");
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std::size_t colorAttachmentCount = 0;
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@ -80,7 +80,7 @@ namespace Nz
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void OpenGLFboFramebuffer::Activate() const
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{
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const GL::Context& context = m_framebuffer.EnsureDeviceContext();
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const GL::Context& context = m_framebuffer.EnsureContext();
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context.BindFramebuffer(GL::FramebufferTarget::Draw, m_framebuffer.GetObjectId());
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}
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@ -12,35 +12,23 @@ namespace Nz
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switch (code)
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{
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// OpenGL/OpenGL ES error codes
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case GL_INVALID_ENUM:
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return "an unacceptable value is specified for an enumerated argument";
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break;
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case GL_INVALID_ENUM: return "GL_INVALID_ENUM: an unacceptable value is specified for an enumerated argument";
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case GL_INVALID_VALUE: return "GL_INVALID_VALUE: a numeric argument is out of range";
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case GL_INVALID_OPERATION: return "GL_INVALID_OPERATION: the specified operation is not allowed in the current state";
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case GL_INVALID_FRAMEBUFFER_OPERATION: return "GL_INVALID_FRAMEBUFFER_OPERATION: the framebuffer object is not complete";
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case GL_OUT_OF_MEMORY: return "GL_OUT_OF_MEMORY: there is not enough memory left to execute the command";
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case GL_INVALID_VALUE:
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return "a numeric argument is out of range";
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break;
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case GL_INVALID_OPERATION:
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return "the specified operation is not allowed in the current state";
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break;
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case GL_INVALID_FRAMEBUFFER_OPERATION:
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return "the framebuffer object is not complete";
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break;
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case GL_OUT_OF_MEMORY:
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return "there is not enough memory left to execute the command";
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break;
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// OpenGL error codes
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case GL_STACK_UNDERFLOW:
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return "an attempt has been made to perform an operation that would cause an internal stack to underflow.";
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break;
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case GL_STACK_OVERFLOW:
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return "an attempt has been made to perform an operation that would cause an internal stack to overflow.";
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break;
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// OpenGL error codes
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case GL_STACK_UNDERFLOW: return "GL_STACK_UNDERFLOW: an attempt has been made to perform an operation that would cause an internal stack to underflow";
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case GL_STACK_OVERFLOW: return "GL_STACK_OVERFLOW: an attempt has been made to perform an operation that would cause an internal stack to overflow";
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// Framebuffer error codes
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case GL_FRAMEBUFFER_UNDEFINED: return "GL_FRAMEBUFFER_UNDEFINED: default framebuffer does not exist";
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case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: some framebuffer attachment points are incomplete";
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case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: framebuffer has no image attached to it";
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case GL_FRAMEBUFFER_UNSUPPORTED: return "GL_FRAMEBUFFER_UNSUPPORTED: framebuffer internal formats violates an implementation-dependent set of restrictions";
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case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: return "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: framebuffer mixes multiple samples size for attachements";
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case GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS: return "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS: a framebuffer attachment is layered and a populated attachment is not (or color attachements are not from textures of the same target)";
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}
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return "Unknown OpenGL error (0x" + NumberToString(code, 16) + ')';
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@ -118,9 +118,13 @@ namespace Nz::GL
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}
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}
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void Context::BindFramebuffer(GLuint fbo) const
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GLenum Context::BindFramebuffer(GLuint fbo) const
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{
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if (m_state.boundDrawFBO != fbo || m_state.boundReadFBO != fbo)
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if (m_state.boundDrawFBO == fbo)
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return GL_DRAW_FRAMEBUFFER;
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else if (m_state.boundReadFBO == fbo)
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return GL_READ_FRAMEBUFFER;
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else
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{
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if (!SetCurrentContext(this))
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throw std::runtime_error("failed to activate context");
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@ -128,6 +132,7 @@ namespace Nz::GL
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glBindFramebuffer(GL_FRAMEBUFFER, fbo);
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m_state.boundDrawFBO = fbo;
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m_state.boundReadFBO = fbo;
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return GL_FRAMEBUFFER;
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}
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}
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