OpenGLRenderer: Improve/fix Framebuffer handling
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@@ -18,12 +18,6 @@ namespace Nz
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context->NotifyBufferDestruction(buffer);
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}
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inline void OpenGLDevice::NotifyFramebufferDestruction(GLuint fbo) const
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{
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for (const GL::Context* context : m_contexts)
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context->NotifyFramebufferDestruction(fbo);
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}
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inline void OpenGLDevice::NotifyProgramDestruction(GLuint program) const
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{
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for (const GL::Context* context : m_contexts)
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