OpenGLRenderer: Improve/fix Framebuffer handling

This commit is contained in:
Jérôme Leclercq
2021-09-21 17:37:03 +02:00
parent 78358337f3
commit 4933a389a2
8 changed files with 43 additions and 57 deletions

View File

@@ -111,7 +111,7 @@ namespace Nz::GL
virtual ~Context();
void BindBuffer(BufferTarget target, GLuint buffer, bool force = false) const;
void BindFramebuffer(GLuint fbo) const;
GLenum BindFramebuffer(GLuint fbo) const;
void BindFramebuffer(FramebufferTarget target, GLuint fbo) const;
void BindProgram(GLuint program) const;
void BindSampler(UInt32 textureUnit, GLuint sampler) const;

View File

@@ -8,16 +8,16 @@
#define NAZARA_OPENGLRENDERER_GLFRAMEBUFFER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/DeviceObject.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/ContextObject.hpp>
namespace Nz::GL
{
class Framebuffer : public DeviceObject<Framebuffer, GL_FRAMEBUFFER>
class Framebuffer : public ContextObject<Framebuffer, GL_FRAMEBUFFER>
{
friend DeviceObject;
friend ContextObject;
public:
Framebuffer() = default;
using ContextObject::ContextObject;
Framebuffer(const Framebuffer&) = delete;
Framebuffer(Framebuffer&&) noexcept = default;
~Framebuffer() = default;
@@ -31,8 +31,8 @@ namespace Nz::GL
Framebuffer& operator=(Framebuffer&&) noexcept = default;
private:
static inline GLuint CreateHelper(OpenGLDevice& device, const Context& context);
static inline void DestroyHelper(OpenGLDevice& device, const Context& context, GLuint objectId);
static inline GLuint CreateHelper(const Context& context);
static inline void DestroyHelper(const Context& context, GLuint objectId);
};
}

View File

@@ -12,30 +12,30 @@ namespace Nz::GL
{
assert(m_objectId);
const Context& context = EnsureDeviceContext();
context.BindFramebuffer(m_objectId);
return context.glCheckFramebufferStatus(GL_FRAMEBUFFER);
const Context& context = EnsureContext();
GLenum target = context.BindFramebuffer(m_objectId);
return context.glCheckFramebufferStatus(target);
}
inline void Framebuffer::Renderbuffer(GLenum attachment, GLenum renderbuffer)
{
assert(m_objectId);
const Context& context = EnsureDeviceContext();
context.BindFramebuffer(m_objectId);
context.glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, renderbuffer);
const Context& context = EnsureContext();
GLenum target = context.BindFramebuffer(m_objectId);
context.glFramebufferRenderbuffer(target, attachment, GL_RENDERBUFFER, renderbuffer);
}
inline void Framebuffer::Texture2D(GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
assert(m_objectId);
const Context& context = EnsureDeviceContext();
context.BindFramebuffer(m_objectId);
context.glFramebufferTexture2D(GL_FRAMEBUFFER, attachment, textarget, texture, level);
const Context& context = EnsureContext();
GLenum target = context.BindFramebuffer(m_objectId);
context.glFramebufferTexture2D(target, attachment, textarget, texture, level);
}
inline GLuint Framebuffer::CreateHelper(OpenGLDevice& /*device*/, const Context& context)
inline GLuint Framebuffer::CreateHelper(const Context& context)
{
GLuint fbo = 0;
context.glGenFramebuffers(1U, &fbo);
@@ -43,11 +43,11 @@ namespace Nz::GL
return fbo;
}
inline void Framebuffer::DestroyHelper(OpenGLDevice& device, const Context& context, GLuint objectId)
inline void Framebuffer::DestroyHelper(const Context& context, GLuint objectId)
{
context.glDeleteFramebuffers(1U, &objectId);
device.NotifyFramebufferDestruction(objectId);
context.NotifyFramebufferDestruction(objectId);
}
}