OpenGLRenderer: Improve/fix Framebuffer handling
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@@ -111,7 +111,7 @@ namespace Nz::GL
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virtual ~Context();
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void BindBuffer(BufferTarget target, GLuint buffer, bool force = false) const;
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void BindFramebuffer(GLuint fbo) const;
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GLenum BindFramebuffer(GLuint fbo) const;
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void BindFramebuffer(FramebufferTarget target, GLuint fbo) const;
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void BindProgram(GLuint program) const;
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void BindSampler(UInt32 textureUnit, GLuint sampler) const;
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