OpenGLRenderer: Improve/fix Framebuffer handling
This commit is contained in:
@@ -12,30 +12,30 @@ namespace Nz::GL
|
||||
{
|
||||
assert(m_objectId);
|
||||
|
||||
const Context& context = EnsureDeviceContext();
|
||||
context.BindFramebuffer(m_objectId);
|
||||
return context.glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
||||
const Context& context = EnsureContext();
|
||||
GLenum target = context.BindFramebuffer(m_objectId);
|
||||
return context.glCheckFramebufferStatus(target);
|
||||
}
|
||||
|
||||
inline void Framebuffer::Renderbuffer(GLenum attachment, GLenum renderbuffer)
|
||||
{
|
||||
assert(m_objectId);
|
||||
|
||||
const Context& context = EnsureDeviceContext();
|
||||
context.BindFramebuffer(m_objectId);
|
||||
context.glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, renderbuffer);
|
||||
const Context& context = EnsureContext();
|
||||
GLenum target = context.BindFramebuffer(m_objectId);
|
||||
context.glFramebufferRenderbuffer(target, attachment, GL_RENDERBUFFER, renderbuffer);
|
||||
}
|
||||
|
||||
inline void Framebuffer::Texture2D(GLenum attachment, GLenum textarget, GLuint texture, GLint level)
|
||||
{
|
||||
assert(m_objectId);
|
||||
|
||||
const Context& context = EnsureDeviceContext();
|
||||
context.BindFramebuffer(m_objectId);
|
||||
context.glFramebufferTexture2D(GL_FRAMEBUFFER, attachment, textarget, texture, level);
|
||||
const Context& context = EnsureContext();
|
||||
GLenum target = context.BindFramebuffer(m_objectId);
|
||||
context.glFramebufferTexture2D(target, attachment, textarget, texture, level);
|
||||
}
|
||||
|
||||
inline GLuint Framebuffer::CreateHelper(OpenGLDevice& /*device*/, const Context& context)
|
||||
inline GLuint Framebuffer::CreateHelper(const Context& context)
|
||||
{
|
||||
GLuint fbo = 0;
|
||||
context.glGenFramebuffers(1U, &fbo);
|
||||
@@ -43,11 +43,11 @@ namespace Nz::GL
|
||||
return fbo;
|
||||
}
|
||||
|
||||
inline void Framebuffer::DestroyHelper(OpenGLDevice& device, const Context& context, GLuint objectId)
|
||||
inline void Framebuffer::DestroyHelper(const Context& context, GLuint objectId)
|
||||
{
|
||||
context.glDeleteFramebuffers(1U, &objectId);
|
||||
|
||||
device.NotifyFramebufferDestruction(objectId);
|
||||
context.NotifyFramebufferDestruction(objectId);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user