Graphics/UberShader: Don't set debug level to regular by default
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@ -98,7 +98,6 @@ namespace Nz
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}, optionValue);
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}
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states.shaderModuleResolver = Graphics::Instance()->GetShaderModuleResolver();
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states.debugLevel = nzsl::DebugLevel::Regular;
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std::shared_ptr<ShaderModule> stage = Graphics::Instance()->GetRenderDevice()->InstantiateShaderModule(m_shaderStages, *m_shaderModule, std::move(states));
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