Graphics/UberShader: Don't set debug level to regular by default

This commit is contained in:
SirLynix 2023-11-04 17:55:26 +01:00
parent 5382dd3ccd
commit 4995364418
1 changed files with 0 additions and 1 deletions

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@ -98,7 +98,6 @@ namespace Nz
}, optionValue);
}
states.shaderModuleResolver = Graphics::Instance()->GetShaderModuleResolver();
states.debugLevel = nzsl::DebugLevel::Regular;
std::shared_ptr<ShaderModule> stage = Graphics::Instance()->GetRenderDevice()->InstantiateShaderModule(m_shaderStages, *m_shaderModule, std::move(states));