Graphics/UberShader: Don't set debug level to regular by default
This commit is contained in:
parent
5382dd3ccd
commit
4995364418
|
|
@ -98,7 +98,6 @@ namespace Nz
|
||||||
}, optionValue);
|
}, optionValue);
|
||||||
}
|
}
|
||||||
states.shaderModuleResolver = Graphics::Instance()->GetShaderModuleResolver();
|
states.shaderModuleResolver = Graphics::Instance()->GetShaderModuleResolver();
|
||||||
states.debugLevel = nzsl::DebugLevel::Regular;
|
|
||||||
|
|
||||||
std::shared_ptr<ShaderModule> stage = Graphics::Instance()->GetRenderDevice()->InstantiateShaderModule(m_shaderStages, *m_shaderModule, std::move(states));
|
std::shared_ptr<ShaderModule> stage = Graphics::Instance()->GetRenderDevice()->InstantiateShaderModule(m_shaderStages, *m_shaderModule, std::move(states));
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue