Sdk/World: Get rid of now useless trick in Clone method
EntityHandle can no longer move in memory until a world update
This commit is contained in:
@@ -152,7 +152,7 @@ namespace Ndk
|
||||
clone->AddComponent(std::move(component));
|
||||
}
|
||||
|
||||
return GetEntity(clone->GetId());
|
||||
return clone;
|
||||
}
|
||||
|
||||
/*!
|
||||
|
||||
Reference in New Issue
Block a user