Sdk/World: Get rid of now useless trick in Clone method
EntityHandle can no longer move in memory until a world update
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@ -152,7 +152,7 @@ namespace Ndk
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clone->AddComponent(std::move(component));
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clone->AddComponent(std::move(component));
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}
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}
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return GetEntity(clone->GetId());
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return clone;
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}
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}
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/*!
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/*!
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