Renderer: Make WindowSwapchain a RenderTarget
To make it easier to handle window re-creation
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@@ -1523,7 +1523,7 @@ int main()
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bakedGraph.Execute(frame);
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const Nz::RenderTarget* windowRT = &windowSwapchain.GetSwapchain();
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const Nz::RenderTarget* windowRT = &windowSwapchain;
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frame.Execute([&](Nz::CommandBufferBuilder& builder)
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{
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Nz::Recti windowRenderRect(0, 0, window.GetSize().x, window.GetSize().y);
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@@ -70,7 +70,7 @@ int main()
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Nz::Vector2ui windowSize = window.GetSize();
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Nz::Camera camera(&windowSwapchain.GetSwapchain());
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Nz::Camera camera(&windowSwapchain);
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//camera.UpdateClearColor(Nz::Color::Gray);
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Nz::ViewerInstance& viewerInstance = camera.GetViewerInstance();
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@@ -53,7 +53,7 @@ int main()
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entt::handle viewer = world.CreateEntity();
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{
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viewer.emplace<Nz::NodeComponent>();
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auto& cameraComponent = viewer.emplace<Nz::CameraComponent>(&windowSwapchain.GetSwapchain(), Nz::ProjectionType::Orthographic);
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auto& cameraComponent = viewer.emplace<Nz::CameraComponent>(&windowSwapchain, Nz::ProjectionType::Orthographic);
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cameraComponent.UpdateRenderMask(1);
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cameraComponent.UpdateClearColor(Nz::Color(0.5f, 0.5f, 0.5f));
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}
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@@ -104,7 +104,7 @@ int main()
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entt::handle viewer = world.CreateEntity();
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{
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viewer.emplace<Nz::NodeComponent>();
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auto& cameraComponent = viewer.emplace<Nz::CameraComponent>(&windowSwapchain.GetSwapchain());
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auto& cameraComponent = viewer.emplace<Nz::CameraComponent>(&windowSwapchain);
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cameraComponent.UpdateRenderMask(1);
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cameraComponent.UpdateClearColor(Nz::Color(0.5f, 0.5f, 0.5f));
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}
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@@ -73,7 +73,7 @@ int main()
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cameraNode.SetPosition(Nz::Vector3f::Up() * 2.f + Nz::Vector3f::Backward());
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//cameraNode.SetParent(playerRotNode);
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auto& cameraComponent = playerCamera.emplace<Nz::CameraComponent>(&windowSwapchain.GetSwapchain());
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auto& cameraComponent = playerCamera.emplace<Nz::CameraComponent>(&windowSwapchain);
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cameraComponent.UpdateZNear(0.2f);
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cameraComponent.UpdateZFar(10000.f);
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cameraComponent.UpdateRenderMask(1);
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@@ -24,7 +24,7 @@ int main()
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{
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cameraEntity.emplace<Nz::NodeComponent>();
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auto& cameraComponent = cameraEntity.emplace<Nz::CameraComponent>(&windowSwapchain.GetSwapchain(), Nz::ProjectionType::Orthographic);
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auto& cameraComponent = cameraEntity.emplace<Nz::CameraComponent>(&windowSwapchain, Nz::ProjectionType::Orthographic);
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cameraComponent.UpdateClearColor(Nz::Color(0.46f, 0.48f, 0.84f, 1.f));
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}
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@@ -24,7 +24,7 @@ int main()
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{
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cameraEntity.emplace<Nz::NodeComponent>();
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auto& cameraComponent = cameraEntity.emplace<Nz::CameraComponent>(&windowSwapchain.GetSwapchain(), Nz::ProjectionType::Orthographic);
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auto& cameraComponent = cameraEntity.emplace<Nz::CameraComponent>(&windowSwapchain, Nz::ProjectionType::Orthographic);
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cameraComponent.UpdateClearColor(Nz::Color(0.46f, 0.48f, 0.84f, 1.f));
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}
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@@ -114,7 +114,7 @@ int main()
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{
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viewer2D.emplace<Nz::NodeComponent>();
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auto& cameraComponent = viewer2D.emplace<Nz::CameraComponent>(&windowSwapchain.GetSwapchain(), Nz::ProjectionType::Orthographic);
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auto& cameraComponent = viewer2D.emplace<Nz::CameraComponent>(&windowSwapchain, Nz::ProjectionType::Orthographic);
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cameraComponent.UpdateClearColor(Nz::Color(0.46f, 0.48f, 0.84f, 1.f));
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}
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