Renderer: Make WindowSwapchain a RenderTarget
To make it easier to handle window re-creation
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@@ -1523,7 +1523,7 @@ int main()
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bakedGraph.Execute(frame);
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const Nz::RenderTarget* windowRT = &windowSwapchain.GetSwapchain();
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const Nz::RenderTarget* windowRT = &windowSwapchain;
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frame.Execute([&](Nz::CommandBufferBuilder& builder)
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{
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Nz::Recti windowRenderRect(0, 0, window.GetSize().x, window.GetSize().y);
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