Renderer: Make WindowSwapchain a RenderTarget
To make it easier to handle window re-creation
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@@ -53,7 +53,7 @@ int main()
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entt::handle viewer = world.CreateEntity();
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{
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viewer.emplace<Nz::NodeComponent>();
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auto& cameraComponent = viewer.emplace<Nz::CameraComponent>(&windowSwapchain.GetSwapchain(), Nz::ProjectionType::Orthographic);
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auto& cameraComponent = viewer.emplace<Nz::CameraComponent>(&windowSwapchain, Nz::ProjectionType::Orthographic);
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cameraComponent.UpdateRenderMask(1);
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cameraComponent.UpdateClearColor(Nz::Color(0.5f, 0.5f, 0.5f));
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}
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