Renderer: Make WindowSwapchain a RenderTarget
To make it easier to handle window re-creation
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@@ -73,7 +73,7 @@ int main()
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cameraNode.SetPosition(Nz::Vector3f::Up() * 2.f + Nz::Vector3f::Backward());
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//cameraNode.SetParent(playerRotNode);
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auto& cameraComponent = playerCamera.emplace<Nz::CameraComponent>(&windowSwapchain.GetSwapchain());
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auto& cameraComponent = playerCamera.emplace<Nz::CameraComponent>(&windowSwapchain);
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cameraComponent.UpdateZNear(0.2f);
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cameraComponent.UpdateZFar(10000.f);
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cameraComponent.UpdateRenderMask(1);
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