Renderer: Make WindowSwapchain a RenderTarget
To make it easier to handle window re-creation
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@@ -24,7 +24,7 @@ int main()
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{
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cameraEntity.emplace<Nz::NodeComponent>();
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auto& cameraComponent = cameraEntity.emplace<Nz::CameraComponent>(&windowSwapchain.GetSwapchain(), Nz::ProjectionType::Orthographic);
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auto& cameraComponent = cameraEntity.emplace<Nz::CameraComponent>(&windowSwapchain, Nz::ProjectionType::Orthographic);
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cameraComponent.UpdateClearColor(Nz::Color(0.46f, 0.48f, 0.84f, 1.f));
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}
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