Renderer: Make WindowSwapchain a RenderTarget
To make it easier to handle window re-creation
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@@ -9,6 +9,7 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Platform/WindowEventHandler.hpp>
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#include <Nazara/Renderer/RenderTarget.hpp>
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#include <Nazara/Renderer/Swapchain.hpp>
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#include <Nazara/Renderer/SwapchainParameters.hpp>
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#include <memory>
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@@ -18,13 +19,13 @@ namespace Nz
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class RenderDevice;
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class Window;
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class NAZARA_RENDERER_API WindowSwapchain
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class NAZARA_RENDERER_API WindowSwapchain : public RenderTarget
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{
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public:
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WindowSwapchain(std::shared_ptr<RenderDevice> renderDevice, Window& window, SwapchainParameters parameters = SwapchainParameters());
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WindowSwapchain(const WindowSwapchain&) = delete;
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inline WindowSwapchain(WindowSwapchain&& windowSwapchain) noexcept;
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~WindowSwapchain() = default;
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WindowSwapchain(WindowSwapchain&&) = delete;
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inline ~WindowSwapchain();
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inline RenderFrame AcquireFrame();
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@@ -32,11 +33,15 @@ namespace Nz
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inline void EnableRenderOnlyIfFocused(bool enable = true);
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const Framebuffer& GetFramebuffer(std::size_t i) const override;
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std::size_t GetFramebufferCount() const override;
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const RenderPass& GetRenderPass() const override;
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const Vector2ui& GetSize() const override;
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inline Swapchain& GetSwapchain();
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inline const Swapchain& GetSwapchain() const;
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WindowSwapchain& operator=(const WindowSwapchain&) = default;
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inline WindowSwapchain& operator=(WindowSwapchain&& windowSwapchain) noexcept;
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WindowSwapchain& operator=(const WindowSwapchain&) = delete;
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WindowSwapchain& operator=(WindowSwapchain&& windowSwapchain) = delete;
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private:
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void ConnectSignals();
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@@ -8,15 +8,9 @@
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namespace Nz
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{
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inline WindowSwapchain::WindowSwapchain(WindowSwapchain&& windowSwapchain) noexcept :
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m_renderDevice(std::move(windowSwapchain.m_renderDevice)),
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m_swapchain(std::move(windowSwapchain.m_swapchain)),
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m_window(std::move(windowSwapchain.m_window)),
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m_renderOnlyIfFocused(windowSwapchain.m_renderOnlyIfFocused),
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m_hasFocus(windowSwapchain.m_hasFocus),
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m_isMinimized(windowSwapchain.m_isMinimized)
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inline WindowSwapchain::~WindowSwapchain()
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{
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ConnectSignals();
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OnRenderTargetRelease(this);
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}
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inline RenderFrame WindowSwapchain::AcquireFrame()
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@@ -47,22 +41,6 @@ namespace Nz
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return *m_swapchain;
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}
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inline WindowSwapchain& WindowSwapchain::operator=(WindowSwapchain&& windowSwapchain) noexcept
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{
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windowSwapchain.DisconnectSignals();
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m_renderDevice = std::move(windowSwapchain.m_renderDevice);
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m_swapchain = std::move(windowSwapchain.m_swapchain);
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m_window = std::move(windowSwapchain.m_window);
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m_renderOnlyIfFocused = windowSwapchain.m_renderOnlyIfFocused;
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m_hasFocus = windowSwapchain.m_hasFocus;
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m_isMinimized = windowSwapchain.m_isMinimized;
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ConnectSignals();
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return *this;
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}
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void WindowSwapchain::DisconnectSignals()
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{
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m_onGainedFocus.Disconnect();
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