Renderer: Make WindowSwapchain a RenderTarget

To make it easier to handle window re-creation
This commit is contained in:
SirLynix
2023-01-29 10:38:35 +01:00
parent 97fa4d98be
commit 4a91f3d470
14 changed files with 44 additions and 40 deletions

View File

@@ -9,6 +9,7 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Platform/WindowEventHandler.hpp>
#include <Nazara/Renderer/RenderTarget.hpp>
#include <Nazara/Renderer/Swapchain.hpp>
#include <Nazara/Renderer/SwapchainParameters.hpp>
#include <memory>
@@ -18,13 +19,13 @@ namespace Nz
class RenderDevice;
class Window;
class NAZARA_RENDERER_API WindowSwapchain
class NAZARA_RENDERER_API WindowSwapchain : public RenderTarget
{
public:
WindowSwapchain(std::shared_ptr<RenderDevice> renderDevice, Window& window, SwapchainParameters parameters = SwapchainParameters());
WindowSwapchain(const WindowSwapchain&) = delete;
inline WindowSwapchain(WindowSwapchain&& windowSwapchain) noexcept;
~WindowSwapchain() = default;
WindowSwapchain(WindowSwapchain&&) = delete;
inline ~WindowSwapchain();
inline RenderFrame AcquireFrame();
@@ -32,11 +33,15 @@ namespace Nz
inline void EnableRenderOnlyIfFocused(bool enable = true);
const Framebuffer& GetFramebuffer(std::size_t i) const override;
std::size_t GetFramebufferCount() const override;
const RenderPass& GetRenderPass() const override;
const Vector2ui& GetSize() const override;
inline Swapchain& GetSwapchain();
inline const Swapchain& GetSwapchain() const;
WindowSwapchain& operator=(const WindowSwapchain&) = default;
inline WindowSwapchain& operator=(WindowSwapchain&& windowSwapchain) noexcept;
WindowSwapchain& operator=(const WindowSwapchain&) = delete;
WindowSwapchain& operator=(WindowSwapchain&& windowSwapchain) = delete;
private:
void ConnectSignals();