Shader: Add basic support for Branch node in spir-v
This commit is contained in:
@@ -4,13 +4,14 @@
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#pragma once
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#ifndef NAZARA_SPIRVEXPRESSIONLOAD_HPP
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#define NAZARA_SPIRVEXPRESSIONLOAD_HPP
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#ifndef NAZARA_SPIRVASTVISITOR_HPP
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#define NAZARA_SPIRVASTVISITOR_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Shader/Config.hpp>
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#include <Nazara/Shader/ShaderAstVisitorExcept.hpp>
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#include <Nazara/Shader/ShaderVarVisitorExcept.hpp>
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#include <Nazara/Shader/SpirvBlock.hpp>
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#include <vector>
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namespace Nz
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@@ -20,7 +21,7 @@ namespace Nz
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class NAZARA_SHADER_API SpirvAstVisitor : public ShaderAstVisitorExcept
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{
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public:
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inline SpirvAstVisitor(SpirvWriter& writer);
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inline SpirvAstVisitor(SpirvWriter& writer, std::vector<SpirvBlock>& blocks);
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SpirvAstVisitor(const SpirvAstVisitor&) = delete;
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SpirvAstVisitor(SpirvAstVisitor&&) = delete;
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~SpirvAstVisitor() = default;
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@@ -31,6 +32,7 @@ namespace Nz
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void Visit(ShaderNodes::AccessMember& node) override;
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void Visit(ShaderNodes::AssignOp& node) override;
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void Visit(ShaderNodes::BinaryOp& node) override;
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void Visit(ShaderNodes::Branch& node) override;
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void Visit(ShaderNodes::Cast& node) override;
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void Visit(ShaderNodes::ConditionalExpression& node) override;
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void Visit(ShaderNodes::ConditionalStatement& node) override;
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@@ -51,6 +53,8 @@ namespace Nz
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void PushResultId(UInt32 value);
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UInt32 PopResultId();
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SpirvBlock* m_currentBlock;
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std::vector<SpirvBlock>& m_blocks;
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std::vector<UInt32> m_resultIds;
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SpirvWriter& m_writer;
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};
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@@ -7,9 +7,11 @@
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namespace Nz
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{
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inline SpirvAstVisitor::SpirvAstVisitor(SpirvWriter& writer) :
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inline SpirvAstVisitor::SpirvAstVisitor(SpirvWriter& writer, std::vector<SpirvBlock>& blocks) :
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m_blocks(blocks),
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m_writer(writer)
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{
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m_currentBlock = &m_blocks.back();
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}
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}
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38
include/Nazara/Shader/SpirvBlock.hpp
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38
include/Nazara/Shader/SpirvBlock.hpp
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@@ -0,0 +1,38 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_SPIRVBLOCK_HPP
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#define NAZARA_SPIRVBLOCK_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Shader/SpirvSection.hpp>
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#include <Nazara/Shader/SpirvWriter.hpp>
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#include <string>
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#include <vector>
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namespace Nz
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{
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class NAZARA_SHADER_API SpirvBlock : public SpirvSection
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{
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public:
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inline SpirvBlock(SpirvWriter& writer);
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SpirvBlock(const SpirvBlock&) = default;
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SpirvBlock(SpirvBlock&&) = default;
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~SpirvBlock() = default;
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inline UInt32 GetLabelId() const;
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SpirvBlock& operator=(const SpirvBlock&) = delete;
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SpirvBlock& operator=(SpirvBlock&&) = default;
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private:
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UInt32 m_labelId;
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};
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}
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#include <Nazara/Shader/SpirvBlock.inl>
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#endif
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22
include/Nazara/Shader/SpirvBlock.inl
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22
include/Nazara/Shader/SpirvBlock.inl
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@@ -0,0 +1,22 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Shader/SpirvBlock.hpp>
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#include <Nazara/Shader/Debug.hpp>
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namespace Nz
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{
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inline SpirvBlock::SpirvBlock(SpirvWriter& writer)
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{
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m_labelId = writer.AllocateResultId();
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Append(SpirvOp::OpLabel, m_labelId);
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}
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inline UInt32 SpirvBlock::GetLabelId() const
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{
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return m_labelId;
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}
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}
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#include <Nazara/Shader/DebugOff.hpp>
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@@ -4,8 +4,8 @@
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#pragma once
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#ifndef NAZARA_SPIRVEXPRESSIONLOADACCESSMEMBER_HPP
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#define NAZARA_SPIRVEXPRESSIONLOADACCESSMEMBER_HPP
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#ifndef NAZARA_SPIRVEXPRESSIONLOAD_HPP
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#define NAZARA_SPIRVEXPRESSIONLOAD_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Shader/Config.hpp>
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@@ -16,12 +16,13 @@
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namespace Nz
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{
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class SpirvBlock;
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class SpirvWriter;
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class NAZARA_SHADER_API SpirvExpressionLoad : public ShaderAstVisitorExcept, public ShaderVarVisitorExcept
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{
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public:
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inline SpirvExpressionLoad(SpirvWriter& writer);
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inline SpirvExpressionLoad(SpirvWriter& writer, SpirvBlock& block);
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SpirvExpressionLoad(const SpirvExpressionLoad&) = delete;
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SpirvExpressionLoad(SpirvExpressionLoad&&) = delete;
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~SpirvExpressionLoad() = default;
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@@ -53,6 +54,7 @@ namespace Nz
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UInt32 resultId;
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};
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SpirvBlock& m_block;
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SpirvWriter& m_writer;
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std::variant<std::monostate, Pointer, Value> m_value;
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};
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@@ -7,7 +7,8 @@
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namespace Nz
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{
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inline SpirvExpressionLoad::SpirvExpressionLoad(SpirvWriter& writer) :
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inline SpirvExpressionLoad::SpirvExpressionLoad(SpirvWriter& writer, SpirvBlock& block) :
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m_block(block),
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m_writer(writer)
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{
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}
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@@ -15,13 +15,13 @@
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namespace Nz
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{
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class SpirvSection;
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class SpirvBlock;
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class SpirvWriter;
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class NAZARA_SHADER_API SpirvExpressionStore : public ShaderAstVisitorExcept, public ShaderVarVisitorExcept
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{
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public:
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inline SpirvExpressionStore(SpirvWriter& writer);
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inline SpirvExpressionStore(SpirvWriter& writer, SpirvBlock& block);
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SpirvExpressionStore(const SpirvExpressionStore&) = delete;
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SpirvExpressionStore(SpirvExpressionStore&&) = delete;
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~SpirvExpressionStore() = default;
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@@ -53,6 +53,7 @@ namespace Nz
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UInt32 resultId;
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};
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SpirvBlock& m_block;
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SpirvWriter& m_writer;
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std::variant<std::monostate, LocalVar, Pointer> m_value;
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};
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@@ -7,7 +7,8 @@
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namespace Nz
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{
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inline SpirvExpressionStore::SpirvExpressionStore(SpirvWriter& writer) :
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inline SpirvExpressionStore::SpirvExpressionStore(SpirvWriter& writer, SpirvBlock& block) :
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m_block(block),
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m_writer(writer)
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{
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}
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@@ -22,8 +22,8 @@ namespace Nz
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struct Raw;
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SpirvSection() = default;
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SpirvSection(const SpirvSection& cache) = default;
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SpirvSection(SpirvSection&& cache) = default;
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SpirvSection(const SpirvSection&) = default;
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SpirvSection(SpirvSection&&) = default;
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~SpirvSection() = default;
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inline std::size_t Append(const char* str);
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@@ -35,20 +35,21 @@ namespace Nz
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inline std::size_t Append(std::initializer_list<UInt32> codepoints);
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template<typename... Args> std::size_t Append(SpirvOp opcode, const Args&... args);
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template<typename F> std::size_t AppendVariadic(SpirvOp opcode, F&& callback);
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template<typename T> std::size_t Append(T value);
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inline std::size_t Append(const SpirvSection& section);
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template<typename T, typename = std::enable_if_t<std::is_integral_v<T> || std::is_enum_v<T>>> std::size_t Append(T value);
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inline unsigned int CountWord(const char* str);
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inline unsigned int CountWord(const std::string_view& str);
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inline unsigned int CountWord(const std::string& str);
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inline unsigned int CountWord(const Raw& raw);
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template<typename T> unsigned int CountWord(const T& value);
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template<typename T, typename = std::enable_if_t<std::is_integral_v<T> || std::is_enum_v<T>>> unsigned int CountWord(const T& value);
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template<typename T1, typename T2, typename... Args> unsigned int CountWord(const T1& value, const T2& value2, const Args&... rest);
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inline const std::vector<UInt32>& GetBytecode() const;
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inline std::size_t GetOutputOffset() const;
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SpirvSection& operator=(const SpirvSection& cache) = delete;
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SpirvSection& operator=(SpirvSection&& cache) = default;
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SpirvSection& operator=(const SpirvSection&) = delete;
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SpirvSection& operator=(SpirvSection&&) = default;
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struct OpSize
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{
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@@ -61,6 +61,17 @@ namespace Nz
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return offset;
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}
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inline std::size_t SpirvSection::Append(const SpirvSection& section)
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{
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const std::vector<UInt32>& bytecode = section.GetBytecode();
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std::size_t offset = GetOutputOffset();
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m_bytecode.resize(offset + bytecode.size());
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std::copy(bytecode.begin(), bytecode.end(), m_bytecode.begin() + offset);
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return offset;
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}
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template<typename ...Args>
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std::size_t SpirvSection::Append(SpirvOp opcode, const Args&... args)
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{
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@@ -89,13 +100,13 @@ namespace Nz
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return offset;
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}
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template<typename T>
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template<typename T, typename>
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std::size_t SpirvSection::Append(T value)
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{
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return Append(static_cast<UInt32>(value));
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}
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template<typename T>
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template<typename T, typename>
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unsigned int SpirvSection::CountWord(const T& /*value*/)
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{
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return 1;
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@@ -26,6 +26,7 @@ namespace Nz
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class NAZARA_SHADER_API SpirvWriter : public ShaderWriter
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{
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friend class SpirvAstVisitor;
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friend class SpirvBlock;
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friend class SpirvExpressionLoad;
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friend class SpirvExpressionStore;
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friend class SpirvVisitor;
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@@ -62,7 +63,6 @@ namespace Nz
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const ExtVar& GetInputVariable(const std::string& name) const;
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const ExtVar& GetOutputVariable(const std::string& name) const;
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const ExtVar& GetUniformVariable(const std::string& name) const;
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SpirvSection& GetInstructions();
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UInt32 GetPointerTypeId(const ShaderExpressionType& type, SpirvStorageClass storageClass) const;
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UInt32 GetTypeId(const ShaderExpressionType& type) const;
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