Shader/SpirvWriter: Rename MergeBlocks to MergeSections
to avoid confusion with SpirV blocks
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079834ca6a
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@ -84,7 +84,7 @@ namespace Nz
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void WriteLocalVariable(std::string name, UInt32 resultId);
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static void MergeBlocks(std::vector<UInt32>& output, const SpirvSection& from);
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static void MergeSections(std::vector<UInt32>& output, const SpirvSection& from);
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struct Context
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{
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@ -461,11 +461,11 @@ namespace Nz
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state.header.Append(SpirvOp::OpExecutionMode, entryFunc.id, SpvExecutionModeOriginUpperLeft);
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std::vector<UInt32> ret;
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MergeBlocks(ret, state.header);
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MergeBlocks(ret, state.debugInfo);
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MergeBlocks(ret, state.annotations);
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MergeBlocks(ret, state.constants);
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MergeBlocks(ret, state.instructions);
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MergeSections(ret, state.header);
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MergeSections(ret, state.debugInfo);
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MergeSections(ret, state.annotations);
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MergeSections(ret, state.constants);
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MergeSections(ret, state.instructions);
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return ret;
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}
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@ -675,7 +675,7 @@ namespace Nz
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m_currentState->varToResult.insert_or_assign(std::move(name), resultId);
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}
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void SpirvWriter::MergeBlocks(std::vector<UInt32>& output, const SpirvSection& from)
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void SpirvWriter::MergeSections(std::vector<UInt32>& output, const SpirvSection& from)
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{
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const std::vector<UInt32>& bytecode = from.GetBytecode();
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